Soldato
- Joined
- 27 Jul 2005
- Posts
- 13,302
- Location
- The Orion Spur
I think I may have posted the final section in a possibly misleading manor. The 2 pictures I posted are of Midnight Club LA on both the PS3 and the 360. Sadly yes, the car is in motion giving motion blur. The car was won as a part of the career progress hence the exact same car in both screenshots. I've tried to take a screenie of another car that I have not in motion from the PS3 on the 360 but the game now crashes when going to the garage![]()
I've had a look at Midnight Club LA and the main difference seems to be that the PS3 is a lot lighter and also it uses quincunx anti-aliasing which blurrs the textures, it's kind of a cheap and easy way to help smooth out the aliasing on the PS3 and is often used in ports, but that said it quincunx can somtimes be better than standard 2xaa depending on the geometry of the environment, I'm not usually a fan of it but in GTA4 for example I preferred it as it seemed to do a better job of smoothing over the jaggies in the background where as on the 360 the dev's choose to use a dithering filter instead.
With regards to Midnight Club LA though tweaking your TV can have a big impact, I have to have two separate profiles on my TV set-up for the 360 and PS3 and often the lighting and gamma is so different on each of the platforms that it can have an effect on the IQ, on the PS3's profile I have the brightness lower and contrast higher, and 5+ for sharpness, let me show you the difference it can make,
Below is a standard comparison of Midnight Club LA,


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And here is the same comparison but with the PS3 version having added contrast and slight sharpness filter that most modern TV's have.


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Although still not on par with the 360 version you can see it is drastically improved and the differences become a lot less significant.
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