COD Black Ops looks pretty good on PC

Bum. Thanks, i think i will give it a try and at the very least scale down the graphics to 360 standards and run on the tv... I figure that should play smooth enough...
 
Prolly butthurt admin, it's so petty especially on call of duty games. I only got kicked once or twice on BC2, on CoD I've been booted like 5 or 6 times already?

Guarantee if they're on here the excuse will be "LOL SOZ MAN, HAD TO MAKE SPACE FOR A CLAN MEMBER"
 
They can see all my games via theater mode, feel free to watch :)

I don't mind getting kicked for letting their own members on their own servers, but banning me, hmmm.
 
I'm going to get shot down for this, but I'm starting to think that 18 players on some of these maps is just too many. It doesn't help with the iffy spawn system as well. I assume that you can't have less than 18 players seeing as all of the servers are that.

It gets annoying spawning into the middle of a fire fight only to die before you have even had the chance to move the mouse.
 
So I trawled the Steam forums an tried a few things people say helped, obviously to try and fix my FPS I turned off vsync, people on the forums say turning it on helps no end, worked for me! :)
 
Regarding the "lag", low performance, general choppiness, etc.

This is ALL down to poor utilisation of the rendering thread(s) on the CPU that are feeding the GPU - meaning your GPU is sitting idle waiting on the CPU 70% of the time. Probably because the game is busy doing something else.

This means that when a lot is going on the GPU isn't been fed sufficently and the game goes to hell... its not actually network lag, etc. even tho it feels like it.

There is no client side fix - tweaking cvars, driver options, etc. etc. might marginally mask it a bit but nothing will completely fix it til the devs get off their arses.


I'm a little worried about this as the symptoms are identical to a nasty, but fortunatly very rare, bug with COD4 - thought to be related to IRQ sharing/system bus saturation somewhere - it only affected a small number of PCs but required major hardware and software changes to fix - i.e. new motherboard and GPU or a new PC would usually sort it out, but its unfixable if your hardware/software configuration happens to be affected by it. If this bug is now affecting a large number of the player base then essentially the game is screwed because the only fix would be the slim chance that a new PC or major changes to your PC resulted in a configuration that wasn't affected - given the large number complaining about it thats a slim chance... the other option being a major rewrite of the game by treyarch.

I just watched the recorded video of my last match. During the match I had the usual less-than-smooth gameplay, it was somewhat smooth most of the time but not up to MW2 levels.

During the video playback however, it was completely silky smooth the whole time, so what does this tell us? Obviously my CPU and GPU are able to render the game smoothly with ease, but during an online match it isn't anything like so smooth. So maybe it is network related after all.
 
I've had some absolute killer streaks, but for some reason the Theatre only seems to save certain matches, does anyone know if it just records them chronologically or is it bugged atm?
 
So maybe it is network related after all.

Oh it's almost certainly a network issue with their backend servers, probably the stat servers.

That'd explain why the experience is so variable - smooth at times, stuttery most of the time, unplayable at others.

It also explains why they missed it in testing. There's a huge difference between 100,000 people playing your game and accessing the stat servers simultaneously over the internet than a few dozen testers on an internal network.
 
That would tend to make some sense to me. I was thinking about this the other day as I figured that surely they couldn't record 'video' footage as such for ever game, so it must just record everyones keystrokes and then re-enact the match on the video replay and similarly my replays render perfectly whereas the match itself would have been plagued with stuttering, indicating network issues.
 
When the server is quiet with a few people playing its silky smooth, soon as the server starts to load up it becomes choppy.
 
Oh it's almost certainly a network issue with their backend servers, probably the stat servers.

That'd explain why the experience is so variable - smooth at times, stuttery most of the time, unplayable at others.

It also explains why they missed it in testing. There's a huge difference between 100,000 people playing your game and accessing the stat servers simultaneously over the internet than a few dozen testers on an internal network.

Makes sense. So is it fixable or will they just shrug and say it's good enough? :(
 
I just watched the recorded video of my last match. During the match I had the usual less-than-smooth gameplay, it was somewhat smooth most of the time but not up to MW2 levels.

During the video playback however, it was completely silky smooth the whole time, so what does this tell us? Obviously my CPU and GPU are able to render the game smoothly with ease, but during an online match it isn't anything like so smooth. So maybe it is network related after all.

I can reproduce the same choppy conditions playing offline as well tho, even the solo zombie mode.


EDIT: Just checked - the ingame theatre is using smoothing (similiar to positive timenudge) on demo playback (enable lagometer).
 
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Couple of pics i snagged:

b52.jpg



last%20stand.jpg


Second was a bit weird, he was in last stand with the rifle model but it was firing single shot like the pistol would, musta been a model glitch.
 
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