I don't see point in an economy mod. People trade items already and it will be another plugin that has hardly any use which will not be used after the initial 'oh look at this' stage.
So you want a system where you can buy a diamond from mining like 512 cobble and then the system generates a diamond that was never in the ground? Or a system where everything is player mined/made and just traded?
I have no objections to second method as everything stays real world where resources are scarce. But I used to play on a server where you would drop cobble in a box and it would give you say 1 gold bar for every 64 cobble. You could then buy a diamond by putting 10 goldbars in another chest. This is what I do not want as it is close to just spawning items.
Later today perhaps. I'm just sorting out some household stuff atm.
I still reckon the smaller the spawn area the better. Also, train station should be in the nether![]()
i would only consider building a station in the nether if that mob problem can be sorted
I see your Paint skills and raise you this:
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What's with everyone with squares and cubes, you'd think you were playing a block based game
Red lines are information boards containing server rules and other info.
Each rail line will have it's own info boards showing the locations that branch line goes to.
For me, this is all the spawn needs, everything else should be outside it.
Why don't we just have all the lines centralised into one station?
How about a system that only lets you exit the station once you have given back the cart you used?