OcUK Minecraft Server - Rules & Chat

I don't see point in an economy mod. People trade items already and it will be another plugin that has hardly any use which will not be used after the initial 'oh look at this' stage.
 
I don't see point in an economy mod. People trade items already and it will be another plugin that has hardly any use which will not be used after the initial 'oh look at this' stage.

i dont agree with that, people are always looking for items and if there is an automated economy system like the one we tried previously then i think it will be used a lot.
 
I think an economy system would be a great idea :)
I also think that the station needs to have runaway cart prevention, so you don't get annoying carts that you bump into whilst on a journey. :)
 
well if we had the iconomy system this would allow the expansion of guilds
a mining guild and farming guild type thing. weapon smiths too.

I think it would be used even after the honeymoon period :P
I for one would like it as there have been many times i have been looking for something and have to go and gather it myself. This i think would be a nice way to help players get stuff a bit quicker and easer but still bring a value to the work others do.

I will download iconomy now and see how it looks on my server
 
So you want a system where you can buy a diamond from mining like 512 cobble and then the system generates a diamond that was never in the ground? Or a system where everything is player mined/made and just traded?

I have no objections to second method as everything stays real world where resources are scarce. But I used to play on a server where you would drop cobble in a box and it would give you say 1 gold bar for every 64 cobble. You could then buy a diamond by putting 10 goldbars in another chest. This is what I do not want as it is close to just spawning items.
 
Last edited:
I see your Paint skills and raise you this:

spawnc.png



What's with everyone with squares and cubes, you'd think you were playing a block based game :D

Red lines are information boards containing server rules and other info.
Each rail line will have it's own info boards showing the locations that branch line goes to.

For me, this is all the spawn needs, everything else should be outside it.
 
So you want a system where you can buy a diamond from mining like 512 cobble and then the system generates a diamond that was never in the ground? Or a system where everything is player mined/made and just traded?

I have no objections to second method as everything stays real world where resources are scarce. But I used to play on a server where you would drop cobble in a box and it would give you say 1 gold bar for every 64 cobble. You could then buy a diamond by putting 10 goldbars in another chest. This is what I do not want as it is close to just spawning items.



aslong as the trade rates are set correctly it wont be a problem. 64 cobble for a gold bar is silly, for example. we've discussed this a while back, i think the trade rates should be set roughly according to the mix of blocks within the given world. ie, if there's 256x times more cobble than there is gold (for example), then 256x cobble should equal one gold bar. that way yes it is generating items but there is still a decent amount of effort to put in to get the rarer items.
 
we have test servers :o? is that where everyone is now?
is it easy to setup a server?

Tempted to use my laptop as i hardly use it just for 2 player etc
 
Last edited:
Later today perhaps. I'm just sorting out some household stuff atm.

I still reckon the smaller the spawn area the better. Also, train station should be in the nether :p
 
Later today perhaps. I'm just sorting out some household stuff atm.

I still reckon the smaller the spawn area the better. Also, train station should be in the nether :p

Did you see my wee plan?

Note it wasn't drawn to scale or any real accuracy :p

That kind of design and it doesn't have to be huge, each square should be a fairly small plot.
 
I see your Paint skills and raise you this:

spawnc.png



What's with everyone with squares and cubes, you'd think you were playing a block based game :D

Red lines are information boards containing server rules and other info.
Each rail line will have it's own info boards showing the locations that branch line goes to.

For me, this is all the spawn needs, everything else should be outside it.

I like the plan, just have that underground below my park :)

Also, I'm rather good at doing circle's so I'm happy to plan a big one out if you wanted a circular platform, you could have the signs up with rules about using the carts.
 
Why don't we just have all the lines centralised into one station?

Unnecessary complication in my opinion, you could also colour code the buildings for instant orientation and easy to describe to people, take the red line to such and such or take the green line etc. Can also colour code the player exits, take yellow exit and go right to the wheat farm etc.

Clarity and simplicity are the watchwords.
 
How about a system that only lets you exit the station once you have given back the cart you used?

i dont know how you could enforce that, but from memory a cloth block under the rail will eject the player and a chest at the end of the rail will auto-collect the cart. so in theory it should work fine.
 
Back
Top Bottom