Nudge? a nudge in the right direction, I went through the first couple area's seeing what they "nudge" you to do, it really makes smeg all difference, if you happen to go around and do all of them, well I can't be sure but several area's seem to have badly respawning enemies. IE i went round one side of the loop, could have "finished" the area, but did the other side and loads of guys spawned from where I just came from.
Textures as someone said, feel pretty crap up close, and theres lots of very "boxy" area's, rooms with incredibly "flat" really old school feeling to them, as in, done in games years ago they should be embarassed about.
I dunno, I played on Soldier, I hate games that make you play on a stupid difficulty to have any challenge, but then have those "moments" those impossible to see through last stand levels or whatever that are just painfully excruciating to play through on higher difficulty. Soldier level is so lacking in challenge its a joke though.
Theres some nice bits, design isn't bad, if you have rubbish textures AND horrible design you have nothing, but the area's I've seen so far are ok, if incredibly linear. The story so far is a massive let down, several bog standard cliche's thrown together.