Greatest FPS and why?

greatest for me is RTCW - it defined objective, class-based online shooting.

Absolute classic maps - can still remember them now (as opposed to any recent CoD/BF maps, I honestly couldn't tell you the names of any of them).

Was really disappointed by the remake - I just wanted the old maps upscaled for HD. Instead we got a laggy, terribad game :(

Amen. Even the mighty CS has nothing on Wolf.
 
No doubt it moved the FPS scene forward but the title of the thread isn't "Name the FPS to have moved the genre forward".

By today's standards I wouldn't call CS "great" by any means. I assume the people mentioning it are basing it on nostalgia or their time invested.

Surely the great games move the genre forward though? ;)
 
Probably Quake III.

I didn't like it personally, but without it there would be no MOHAA and no COD.

And I'd say Half life as well I don't like it too much and I don't like CS either, but without it online FPS wouldn't have spawned.
 
Quake - multiplayer still just as fun as it was a decade ago
Doom II
Battlefield 2142 - Titan probably best squad-based multiplayer mode i've played in any online fps
 
Quake (1) for me, simply because I played it online for 4 years in total which is more than any other game before or since.

Single player probably Half Life 1.
 
Final Doom -really creepy
Half Life -huge game/very varied levels
UT99 -far too many hours ploughed into this online shooter
Unreal The Awakening -great story/graphics/gameplay
RTCW -very creepy/atmospheric
Quake 4 -old school feel with pretty decent graphics
F.E.A.R -creeped me out bigstyle. 1st playthrough strung out on caffeine after an all night pc-building session.
 
greatest for me is RTCW - it defined objective, class-based online shooting.

Absolute classic maps - can still remember them now (as opposed to any recent CoD/BF maps, I honestly couldn't tell you the names of any of them).

Was really disappointed by the remake - I just wanted the old maps upscaled for HD. Instead we got a laggy, terribad game :(

Couldnt agree more - top man! :cool:
 
Has to be Counter Strike for me, mainly due to the people I met through playing the game, it was my first foray into online gaming when 56k was the norm and it still makes me smile when I think about it, so many memories like enemydown, meatyballs server, being in ladz.tv... playing on Friday nights pwning noobs when I couldn't even type a sentence I was so ****ed those where the days lol
 
I don't get the whole CS thing. I havn't played an FPS on my PC for years but downloaded Steam onto this PC and noticed I had bought CS in 2007 (total play time was 20 minutes).

I thought I'd give it a go... graphics are poor, sound effects are even worse and the maps are tiny.

COD is infinately better than that tripe.

Most obvious troll I've ever seen
 
I don't get the whole CS thing. I havn't played an FPS on my PC for years but downloaded Steam onto this PC and noticed I had bought CS in 2007 (total play time was 20 minutes).

I thought I'd give it a go... graphics are poor, sound effects are even worse and the maps are tiny.

COD is infinately better than that tripe.

It's not all about graphics.. It's about gameplay as well, CS has survived probably the longest any FPS ever has, you probably found that it was "tripe" because it actually takes a certain amount of skill to play unlike run and gun games such as COD.

Anyway, my personal faves over the years

Classics:

CS
Red Faction the original, used to love mp on this blowing holes in the walls.
Soldier of Fortune, blowing limbs of people was fantastic.
Quake III
Doom
Unreal Tournament
Wolfenstein

Most FPS's nowadays lack that certain attractable feeling that they did many years ago, many games have tried, but failed, or the it's the fact I've gotten older and my attention span to games isn't as good as it used to be.
 
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call of duty / vcod - first really great multiplayer with teams and classes, imo. some classic maps (some of them they haven't put down for about 5 iterations of the bloody game) and every class had a definite strength and skillcurve.

team fortress classic - probably the best team-based game of all time. merged the best of quake style gameplay with an incredible cooperative balance. so many hours sunk into this.

battlefield 2 - whilst not really a strong shooter, definitely deserves a mention for being the first shooter to really pull off the huge-maps and vehicles. i know previous battlefield games had this, and other fps games such as planetside had the 'scale' thing, but bf2 really cooked up a good recipe.
 
Multiplayer wise Rainbow 6 ravenshield.

Everything was perfect.

The health system
The map design and size
The game modes
The weapon balance
The accessories
Ran very very well on most systems
Netcode was fantastic
Promoted team play by design
]

Amen, best MP years of my life. I know there's a couple of the old breed on these forums.
 
Meh. TFC was for n00bs compared to the original TF. Things like conc jumps became way too easy. No timing involved at all.

I don't know which years you played tfc but it changed in this respect concs were overpowered so they nerfed them and introduced bhopping but that was unlimited so they had to nerf that too.

You must be the first person I've seen that has actually called tfc noob I can only assume that you played it during the first era of OP concs because there is loads of timing and skill in concin.

YouTube open your mind tfc it shows the changes then YouTube rizzo the final chapter and call tfc noob lol.

Didn't get a chance to play QTF cos my Internet sucked badly so WON tfc was my first online game.
 
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