**** Original Starcraft 2 Thread ****

You have to be gold or under.

Siege tanks are terrible against Protoss unless used in the very early game in a timing attack.


The majority of Protoss units are great against mech and siege lines. Immortals, stalker and chargelots decimate them.

exactly the only way i have seen them work is the terran had about 8-9 tanks in seige in his base and I was chargelot archon. Took the switch to collosas to break it in the end but he was too static and he was on one base and I had managed to get to 4
 
exactly the only way i have seen them work is the terran had about 8-9 tanks in seige in his base and I was chargelot archon. Took the switch to collosas to break it in the end but he was too static and he was on one base and I had managed to get to 4

Yea it doesn't work unless you've got a lot and you're still not going to win against an evenly matched player. All he needs is an obs above you and he'll blink in or come with Immortals.

There's just some units you don't touch in certain matchups.

Also if anyone needs any help in the lower leagues I can give you a few pointers through ventrilo or ingame chat as long as a few replays are provided.
 
if you jump into the OcUK channel when you are online then we can have a chat about strats and play a few custom games and work from there. Seems to work, started to make a lot more gates and stuff. I know its basic macro but I am only sliver after all :L
 
if you jump into the OcUK channel when you are online then we can have a chat about strats and play a few custom games and work from there. Seems to work, started to make a lot more gates and stuff. I know its basic macro but I am only sliver after all :L

I'm on there now, I don't see a RiseAgainst :P
 
I am under Causeless_skys , also iam not actually on just now , getting dinner and what not, was just kinda saying that its a good palace to help each other out. For me its really good as people in diamond etc can help me a lot. Not sure what level you are yourself but we can always learn something :)
 
Starting to meet and beat diamonds regularly on the 1v1 ladder now. Roll on the promotion :D. I've been really focusing on my macro recently and the improvement is amazing. I used to get supply blocked very often, but I've started keeping an SCV (or two in mid and late game) on hotkey 3 which is tasked purely with building supply depots. When I'm doing my usual round of cycling through each group of production buildings to see if any are idle (I do this every few seconds), I quickly flick to my supply SCV and check what he's up to. This forces me to then check my supply count, and then build a depot if I need to. Even though I'm not actually doing anything different to what I did before, simply having that SCV in with my cycle of checks is enough of a reminder that I pretty much never supply block myself now :). That, combined with building lots of production strucures and expanding more aggressively than I used to, is enough to raise me from low platinum a few weeks ago to ~diamond now. Just thought I'd mention in case that helps anyone else in the same way :D
 
You have to be gold or under.

Siege tanks are terrible against Protoss unless used in the very early game in a timing attack.

The majority of Protoss units are great against mech and siege lines. Immortals, stalker and chargelots decimate them.

Quoted for truth. I just finished playing a 3v3, where myself and my team mates were all terran. We all went mech, and sieged up across the whole middle of the map with tanks, PFs and missile turrets, and a load of thors. Between us we probably had about 40 tanks and about 25 thors, plus hellions, and 10 planetary fortresses with the range and armour upgrades.

After about 25 mins they all a-moved their protoss balls into our siege line and raped us silly. Myself and my team mates were diamond, master and platinum, while our 3 enemies were all silver league. :S
 
Yeah from what i have seen and heard so far ( still pretty new to all this ) macro improvement is one of the most important things. More expansions and better production etc changed me from getting owned in bronze ( yeah i was that guy) to top half silver ( only get gold players so i think my mmr is getting high again :D) I feel like mirco is kinds a higher tier thing, like high diamond masters stuff. That's when it really be comes important, up until then you can get away with good macro and 1+A into their base with minimal mirco on big units or spell casters
 
A list of things even lower level players need to micro...
Terran
Ghost EMPs onto Protoss Units.
Ghost Snipes onto Psionic Units (Infestors,High Templars mainly as you shouldn't see ghosts in TvT)
Vikings focus firing Collosus down
Siege tank and marine splitting in TvT and TvZ (stops banelings just 1A'ing into your army)

Protoss
Stalker blink micro.
High templar storms (whether they're defense or offensive)
High Templar Feedbacks (So useful and spammable)
Sentry forcefields (Deny reinforcements, split armys, deny baneling contact)
Immortals (aim for armored units like Marauders, siege tanks,roaches,ultras,collosi etc etc)

Zerg
Not too sure about a lot of Zergs micro as I've never played them much on ladder.
 
I have found myself to be pretty bad at blink micro , don't quiet have the amp though it is slowly increasing :), dont go ht very much but when I do I do feedback stuff like ghosts and storm obv.
I feel my forcefields dont do much as the units then just fire at the zealots that run in to tank damage anyway , any advice ?
and sometimes I will try target fire with the immortals
tbh thought my fave composition is zealot archon. Pretty micro free , just get the zealots at the front and you are jamming
 
I have found myself to be pretty bad at blink micro , don't quiet have the amp though it is slowly increasing :), dont go ht very much but when I do I do feedback stuff like ghosts and storm obv.
I feel my forcefields dont do much as the units then just fire at the zealots that run in to tank damage anyway , any advice ?
and sometimes I will try target fire with the immortals
tbh thought my fave composition is zealot archon. Pretty micro free , just get the zealots at the front and you are jamming

If you're going Zealot Archon then i'd make sure you throw around 6-8 HTs in there with Storm. Charge should deal with siege lines well.

Force fields are best used defensively but when you go in for a fight just use several FFs to split his army so atleast some of them are out of range. If there's too many tanks then just throw in a few collosus to deal with the range.

Zerg don't micro, just 1A, for reference see Idra muta micro vs thors

^ Must be one of those balance QQs XD

Zergs do Micro.
 
If you're going Zealot Archon then i'd make sure you throw around 6-8 HTs in there with Storm. Charge should deal with siege lines well.

If you do this, you have to be real careful you don't massacre your own zealots with the storms. Also, zealot archon sucks badly against large numbers of banelings for obvious reasons. I find it's a pretty decent comp against any other zerg army.

^ Must be one of those balance QQs XD

Zergs do Micro.

A bit, sure, but it's definitely less important than it is for the other races. For example in the early stages of the game, ling micro can be important. Keeping mutas alive is obviously important, and also making sure your infestors are being used well, but all of these have direct equivalents equivalents in the other races. Zerg units are mainly melee or very short range, and as such they are prone to being kited by the other races. Obviously it takes much more micro to kite then it does just to a-move lings. Also, focus-firing is impossible much of the time, since when you're using melee units you can't focus down an enemy unit while it's surrounded by a meat shield.

In my experience in plat TvZ, 90% of zergs go ling bling muta and they all just a move their ground forces and then focus on microing the mutas. Meanwhile, I am doing very fast marine splitting, as well as focus firing the tanks onto groups of banelings. There is definitely more micro involved on my side than there is on the enemy's. (Don't get me wrong, I'm not saying Z is easier, it has it's own challenges)
 
I have found myself to be pretty bad at blink micro , don't quiet have the amp though it is slowly increasing :), dont go ht very much but when I do I do feedback stuff like ghosts and storm obv.
I feel my forcefields dont do much as the units then just fire at the zealots that run in to tank damage anyway , any advice ?
and sometimes I will try target fire with the immortals
tbh thought my fave composition is zealot archon. Pretty micro free , just get the zealots at the front and you are jamming

With forcefields and zealots you want to try and get the forcefields if possible behind the units you are trying to kill that way your zealot cannot be kitted, sometimes you cannot get a forcefields that far back to instead try trapping units so that only they cannot run.
 
As a high diamond zerg player. Zerg do need to do less micro than other races. The most important bit is to have your army positioned to get a decent surround from different flanks.
 
For any terrans reading this, what's your "gameplan" for each matchup? I've been trying to figure out standard strategies which I can work towards, which are adaptable and able to react to what I see my opponent doing. So far I've came up with these:

TvZ: 1rax 1fact siege expand. If the zerg is 1 basing, this is pretty much auto win as the siege tanks will pwn his roach or baneling attack. Just need to make sure you're walled off with 2 layers of depots, or production buildings, and that you take a zel naga tower so you know whats coming. If the zerg early expands, I fake a bunker rush (just build a bunker, don't send any marines) which makes him panic and build lings instead of drones. I then wall up my natural and throw down a 3rd CC in my base which I use just to provide mules. Do a drop or two then push out with a large marine tank medivac ball once you get +2 infantry attack, stim and combat shield. The only issue is infestors, which kinda pwn this strategy. If you see them, add ghosts and a raven or two at the expense of some medivacs/tanks.

TvP: 2 rax expand into fast medivacs. Do a standard 2 rax build, with one reactor and one tech lab and push with 2 marauders, a few marines, and concussive shells. Keep army trading with the protoss, while getting an expansion up as well as a starport. Once you have medivacs out, lift army between his main and natural and this is pretty much gg for him. This is assuming he got an early expansion. If he didn't, then I keep my army back home and build 2 bunkers in my natural. Stick a marine on each watchtower and at the bottom of his ramp, and scan his main to see what he's up to. Usually it'll be a 3 gate robo which can be held pretty easily by mass repairing the bunkers and some decent micro, after which you'll be way ahead in eco.

TvT: :confused: haven't got a standard strat for this. Usually I 1 rax expo into marine tank viking play but I'm not too happy with it. It makes for dull games and is kinda vulnerable early on. Anyone got suggestions?
 
Anyone tried that new Starcraft Master custom map?

Improves your ability to micro in different situations

Kiting 3 marines against 2 zealots and winning was probably the craziest.
 
Anyone tried that new Starcraft Master custom map?

Improves your ability to micro in different situations

Kiting 3 marines against 2 zealots and winning was probably the craziest.

That one is easy since u just run the outer 2 and let the middle shoot :p

The last one and banshee micro as a zerg player were pretty balls.
 
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