Sorry I don't play BF3, what's happened here? Is everyone boycotting DICE or something?![]()
DICE are trying to make BF3 mainstream and peeing off the core fans of the franchise in the process.
Sorry I don't play BF3, what's happened here? Is everyone boycotting DICE or something?![]()
DICE are trying to make BF3 mainstream and peeing off the core fans of the franchise in the process.
I've never enjoyed an FPS game more than 2142.
I played 1400 hours of it, and maintained top 200. The community was great and teamwork was everywhere, people played for fun and didn't give a damn about stats.
All I see in BF3 are these poorly designed maps, that all end in the same outcome, Grenade, Mortor, RPG spam over 1 point. People are too busy worrying about their K/D ratio, SPM to even care about what's going on in the game.
It feels more like CoD than BF to me.
The only other FPS game that I've been able to play and enjoy since 2142 has been Tribes Ascend. Which I urge people to go ahead and try, if you don't like the direction modern FPS games are going that is.
Sorry I don't play BF3, what's happened here? Is everyone boycotting DICE or something?![]()
dice sold out BF3 and made another COD clone....
consolised everything so pc users got stuck with tiny maps..... games a joke its not battlefield without massive maps and tons of vehicles
When are they going to lalalalaing stop with their annoying lies for lalalala's sake? It just never ends... It's like an endless t-urd coming out of my lalala.
dice sold out BF3 and made another COD clone....
consolised everything so pc users got stuck with tiny maps..... games a joke its not battlefield without massive maps and tons of vehicles
They confirmed BC3 ages ago shortly after the release of BF3. FB2 will be used on next generation consoles.
That's all we know.
Makes no sense considering BF3's maps are far bigger than BF2's with more vehicles and the game plays nothing like COD.
http://battlelog.battlefield.com/bf3/forum/threadview/2832654347718561928/As much as I've been enjoying Battlefield 3 the past few weeks, I couldn't quite shake the feeling that I was playing a game set on a much smaller scale than its incredibly successful prequel. This ate at me for a good while until I finally broke down today and pulled my Battlefield 2 and 3 strategy guides off the shelves to do some number crunching and comparisons. It was time to find out once and for all if my woes were a result of nostalgia for a game I'd once played for so many hours or if Battlefield 3 truly just didn't live up to the size of its prequel. I started with the statistics for the number of vehicles on each map. Please note that for both games, I took into account literally every vehicle that could possibly exist - even the ones that only spawned if a particular faction occupied a control point.
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BATTLEFIELD 2 - Number of Vehicles
Dalian Plant: 35
Daqing Oilfields: 51
Dragon Valley: 50
FuShe Pass: 58
Songhua Stalemate: 42
Gulf of Oman: 30
Kubra Dam: 37
Mashtuur City: 14
Clean Sweep: 54
Sharqi Peninsula: 19
Strike at Karkand: 13
Zatar Wetlands: 42
MINIMUM: 13
MAXIMUM: 58
AVERAGE: 37
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BATTLEFIELD 3 - Number of Vehicles
Caspian Border: 28
Damavand Peak: 10
Grand Bazaar: 6
Kharg Island: 26
Noshahr Canals: 25
Operation Firestorm: 22
Operation Metro: 0
Seine Crossing: 4
Tehran Highway: 10
MINIMUM: 0
MAXIMUM: 28
AVERAGE: 14.5
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The first thing that stood out to me was the maximum number of vehicles you could possibly have on one map in Battlefield 2 in comparison to 3. The difference is absolutely staggering. In Battlefield 2's FuShe Pass, there are nearly 60 vehicles to drive or ride in! Obviously, all 58 of these vehicles won't exist at once because some only spawn if a control point is owned by a particular faction, but it's still an insanely high number. When you factor in the 64-player limit, this means that nearly every player on each team can have a vehicle to himself. Battlefield 3's answer, Caspian Border, features a measly 28 vehicles. That's literally fewer than half the players on a team in a full 64-man server. Intrigued by the stark comparisons with vehicles alone, I decided to do even more number crunching. This time, I went back and took note of how many capturable flags each game's maps had. Keep in mind that I did not count any uncapturable flags or bases for both games.
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BATTLEFIELD 2 - Number of Capturable Flags
Dalian Plant: 6
Daqing Oilfields: 7
Dragon Valley: 10
FuShe Pass: 8
Songhua Stalemate: 8
Gulf of Oman: 7
Kubra Dam: 8
Mashtuur City: 7
Clean Sweep: 7
Sharqi Peninsula: 6
Strike at Karkand: 8
Zatar Wetlands: 7
MINIMUM: 6
MAXIMUM: 10
AVERAGE: 7.4
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BATTLEFIELD 3 - Number of Capturable Flags
Caspian Border: 5
Damavand Peak: 5
Grand Bazaar: 5
Kharg Island: 5
Noshahr Canals: 5
Operation Firestorm: 5
Operation Metro: 3
Seine Crossing: 5
Tehran Highway: 4
MINIMUM: 3
MAXIMUM: 5
AVERAGE: 4.7
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Although these results weren't quite as shocking as those that came before, at this point it was clear to me that my feelings were not just fueled by nostalgia. Even taking into account the number of capturable flags, Battlefield 3 simply falls short in comparison to 2. It is here that I'll make my conclusion. As much as I enjoy Battlefield 3, I feel that DICE is still stuck in what I like to call "Bad Company" mode and is struggling to reproduce the same gigantic maps and experiences we once had. I don't know if it's a matter of being limited by the technology or catering to consoles, but I do know one thing: It's very disappointing to me that even the big, bad Battlefield 3 can't get us away from small-scale stuff when Battlefield has always been about huge maps with tons of vehicles and plenty capturable flags. One of DICE's employees made a statement earlier this year that Battlefield 3 features the "largest maps" they've ever created. I think these numbers speak for themselves and show just how misleading that statement really is. If these maps are the largest they've ever done, why are the average numbers of vehicles so down from Battlefield 2? And why are there nearly three fewer capturable flags on average in Battlefield 3, even with the flags clustered so closely together now?
That being said, I hope that you enjoyed these comparisons and found them as interesting and shocking as I did. I also hope that this will open some eyes and perhaps lead the way for bigger, better Battlefield maps in the future - not just for Battlefield 3, but also its inevitable sequels. DICE is improving, there's no doubt about it, but Battlefield as we know it is far from what it used to be.
Makes no sense considering BF3's maps are far bigger than BF2's with more vehicles and the game plays nothing like COD.
Makes no sense considering BF3's maps are far bigger than BF2's with more vehicles and the game plays nothing like COD.
They have done what is dreaded may happen to the Arma series ‘Arma 3’ and that’s aim at the mass FPS market, which after all its business and they will win out cash wise…
Unfortunately for the serious mil game player, thats bad news..
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battlefield is dead to me the maps in bf3 are far from a battlefield....
Played BF1942 to death when I was younger, offline against bots mainly (used to just sit in the pill box overlooking the Omaha beach landing and wipe out bots continuosly)