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This just leaves event bosses as problematic, and in the limited time available I came up against 6 of these. Of those, 2 were impossible to melee as far as I can tell. The solution for me was to equip a ranged weapon, which wasn't an ideal solution by any stretch, as all I could do was auto attack, rezz, and dodge the boss's longer range attacks. But I still enjoyed the fight, and the fact that I was there with around 30 or 40 other people wailing on this hugely impressive mob, easily on a par with most game's final bosses while only at level 15ish more than made up for the fact that the encounter was mechanically simple for me or that I had to move away from my preferred playstyle.
This is pretty much what the discussion is centered around. Event scaling, excess particle effects and poorly telegraphed aoe/pbaoe is raining on the melee parade. Thieves also have some issues with melee (imagine guardian but without blocking, stunning and lower armor)
Players arent being wrecked by normal mobs, its a case of people being one shot by effects they cant see, whereas ranged can statically auto attack in a lot of cases and be fine.
The game isnt even out yet btw, most people have played for just 3 days so any claim that either melee is too hard or ranged is too easy is invalid as no one has enough experience of playing the game yet to conclude that.
This is discussion about the current build of the game based on our own experience, so no, it isn't invalid. It isn't indicative of what the final build may be like, but it is an absolute representation of what it currently is like.
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because that would be how they would make money instead of a subscription...