*** The Official Diablo III Thread ***

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Just uninstall 12.4 and then install 12.3.

I imagine AMD will have a fix out before the release 2 weeks is quite a while for them to sort something out.

That doesn't work.

Uninstall 12.4 > Boot into safe mode > Run driver sweeper > Boot up > Install 12.3 (ensure auto update is off) > reboot > Check driver version = 12.4

>.<
 
That doesn't work.

Uninstall 12.4 > Boot into safe mode > Run driver sweeper > Boot up > Install 12.3 (ensure auto update is off) > reboot > Check driver version = 12.4

>.<

I have just done this and I'm on 12.3 again now, have never used driver sweeper or safe mode..

Uninstall 12.4 using add/remove programs express uninstall all AMD content.

Then before restarting delete the amd folder on the c: drive and go into device manager and uninstall the display driver software. Scan for hardware changes and install the standard vga adapter.

Restart pc and install the 12.3 catalyst drivers, restart.

Done (Hopefully)
 
Don't see why the 12.4's wouldn't work? I ran the 12.4 Beta's during the D3 Beta and it was flawless... AFAIK nothing changed between the 12.4 Beta's and the final release...
 
I have just done this and I'm on 12.3 again now, have never used driver sweeper or safe mode..

Uninstall 12.4 using add/remove programs express uninstall all AMD content.

Then before restarting delete the amd folder on the c: drive and go into device manager and uninstall the display driver software. Scan for hardware changes and install the standard vga adapter.

Restart pc and install the 12.3 catalyst drivers, restart.

Done (Hopefully)

Cheers I'll give that a go once I've downloaded the 12.3's again.

Maybe the trick is uninstalling the display driver under device manager like you suggested. Seems to be the only thing I missed.
 
Citation needed. Got a link to a dev saying that?

As I understand it the game is balanced for the number of players so that it's an appropriate challenge regardless of how you play..

It's a game that can be played solo, not a single player game. Saying it's a single player game with tacked on 'fun' co-op is just retarded.

Uh I can try tracking down the exact minute, but its in the Blizzcon videos on the talk about Auction House and Gameplay, lead by Jay Wilson.

Here you go http://www.youtube.com/watch?feature=player_detailpage&v=u-Zd7YD3uuM#t=368s

"We've always viewed Diablo as a co-operative game for fun". You may consider it retarded, but they're not my words.
 
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I would be LIVID if i couldn't play, especially if i was one of those who took a day off work specifically to play a game that's been waited on for too long :p

I specifically did not book off the 15th, instead I booked off the 17th/18th so I get a long weekend. The game gets delivered to my workplace too as sometimes people have problems finding my house, so for me I will be at work on the day but that's OK as if it arrives during the day I won't be annoyed.
 
It is a single player game, which is why they tuned Inferno down so that you can solo it; the Devs themselves said this is a single player game with a fun coop.

Afaik, outside of the hp scaling (mobs gain 75% additional hp per person who joins) there is no other scaling in multiplayer. So inferno will probably be easier with more than one player.
 
Uh I can try tracking down the exact minute, but its in the Blizzcon videos on the talk about Auction House and Gameplay, lead by Jay Wilson.

Here you go http://www.youtube.com/watch?feature=player_detailpage&v=u-Zd7YD3uuM#t=368s

"We've always viewed Diablo as a co-operative game for fun". You may consider it retarded, but they're not my words.

Well when you take them out of context....

He's blatant not saying "Diablo 3 is a single player game", at no point are are any of "the Devs themselves [saying] this is a single player game". It being a single player game? Not mentioned at all.

They're saying they want the game to be accessible to people that won't play the game with friends and therefore they've made the content playable solo. Co-op is for fun? Of course it's for fun! If they made the game impossible for solo larrys at high level they'd **** a whole bunch of people off. They know that for the majority of people co-op is the aim, and it's a huge part of the game mechanics and the game is scaled and balanced around that.

It is not a single player game, it is a game that can be played solo, if you choose. You're reading between the lines and jumping to a conclusion if you think co-op is tacked onto a single player game rather than a core part of Diablo.
 
I specifically did not book off the 15th, instead I booked off the 17th/18th so I get a long weekend. The game gets delivered to my workplace too as sometimes people have problems finding my house, so for me I will be at work on the day but that's OK as if it arrives during the day I won't be annoyed.

I'm fortunate enough to be having a 5-day weekend (starting today!) but it's a shame Diablo hasnt been released sooner :(
 
Afaik, outside of the hp scaling (mobs gain 75% additional hp per person who joins) there is no other scaling in multiplayer. So inferno will probably be easier with more than one player.

Is it additive or mutliplicative though?

if an enemy has 100hp and adds 75% each time then with 4 players it would be:

100 + 75 + 75 + 75 = 325

Otherwise if it's multiplicative it would be:

100 * 1.75 * 1.75 * 1.75 = 536

Big difference, obviously the first way is much easier but I guess it depends how it's calculated.
 
Is it additive or mutliplicative though?

if an enemy has 100hp and adds 75% each time then with 4 players it would be:

100 + 75 + 75 + 75 = 325

Otherwise if it's multiplicative it would be:

100 * 1.75 * 1.75 * 1.75 = 536

Big difference, obviously the first way is much easier but I guess it depends how it's calculated.

It will be additive surely, the intention is to increase the mobs health but to make sure the relative killing speed is progressively higher with more players.

Edit - I'm not 100% certain, but it would make absolutely no sense if it was multiplicative, so I really doubt it will be.

Expanding on this, obviously as more players join you have more synergies, i.e. more stacking buffs, mantras, debuffs etc. So going from 1-2 players may increase dps by over 100% (this is strictly abstract, gear, level and relative class balance will obviously complicate this.) But also, the more players you have the more coordination you need, the more breaks people will take, etc.
 
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Its far more likely to be 100%/175%/250%/325%.

I think its safe to say though that 4 players would do more than 4 times the dps though. No matter what anyone tries to say, unless you have 4 Barbarians/Monks, you are not going to have 4 people just ramping around in the middle of a group of enemies smacking things at random which is possibly the only situation where dps would just be x4. If the heat is more focused on 1 or 2 characters you can easily have the other 2 spending more time and focusing more of there skill selections on dealing damage. Not to mention the obvious benefits of skills like the monks Mantra which increases the damage of nearby allies (and there are other skills that do the same).
 
I surely hope that it's not just +75% or that they will change it. Maybe there is some increase to damage as well as HP which would make sense.

Otherwise this game will be waaaaaaaay too easy with 3 or 4 players. Even on inferno.

Once you get a monk and WD in your team, your damage and surv will increase by tons for the whole team.

Imagine a wizard which uses certain build that makes him super squishy but deals gazilion of damage - solo not so good but once he gets WD buffs, monk buffs and barb tanking the mobs the things will melt.

I'm not gonna give out details but I already found out a build for wiz where I can pretty much throw out nearly sustained 1050% aoe weapon damage at all times.
And that's in solo play without any team buffs/debuffs.

This could probably nearly double with the right setup.

I know there's been this huge debate if inferno will be hard enough or not and I sort of trust blizzard when they said it will be hard BUT on the other hand with my huge gaming experience I havn't seen game developers being top elite pros at their games ever.

Everytime some devs try to set up a pvp match of some sort with the players they get absolutely smashed into bits.

I wouldn't be suprised if some top skilled groups of players will finish the whole game including inferno few days or at most within week/two of the release.

If the only thing they increase is hp with each player the game will be waaaaaaaay too easy with a proper setup for any above average players.
 
Don't see why the 12.4's wouldn't work? I ran the 12.4 Beta's during the D3 Beta and it was flawless... AFAIK nothing changed between the 12.4 Beta's and the final release...

It probably wouldn't, but with the latest 12.4s you get an error and you can't get in game. Blizzard probably just need to add it to the list of allowed/compatible drivers that the game checks for when starting.
 

Why even bother with other classes? Just roll 4 monks and chain serenity immunities. :p

On a more serious note, we really have no idea about how difficult inferno is going to be, I mean not even enough information to make any worthwhile speculation, we're in the dark.

Pretty sure mob damage doesn't scale, unsure if the number of mobs scales though. Pretty sure I read that champion packs will be more frequent with more players and in higher difficulties but cant find the source so /w grain of salt.

Edit - Jay Wilson tweeted a few days ago that Inferno hasn't been beaten by internal playtesters, so I doubt it will be a cake walk, but again grain of salt.
 
Just over a week till we finally get our grubby mitts on this.

I really can't wait. Only interested in the singleplayer though I think... :D
 
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