I disagree. And I've seen
several other people using EF in inferno builds without issue.
You seem to think I'm saying EF is the be-all and end all and only viable primary skill (like you're trying to do..). I'm not, and I was offering someone a build that I had used with success for hell difficulty (with justification, not just "all others are ****").
It works fine for me. I don't know why you're trying to ram your build and opinion down my throat?
From what I could see from scanning those links is that only one of them is actually in Act 3-4. That doesn't make it good (edit: Or bad, mind)
I'm not at all. I'm simply saying that Evasive Fire isn't very good. And that's not an opinion. Just like Smoke Screen is necessary. That isn't an opinion. That's just the truth with the game the way it is in Inferno.
It works fine for you, in Hell. My point is that there are plenty of better abilities out there.
I'm not ramming 'my build' or opinion down your throat. I'm pointing out flaws in advice that is being given to people. I'm not forcing you to switch it out. If you like it, then fine.
It's just that Inferno Act 2 forces you to essentially survive by avoiding and running away and in an ideal scenario, backflipping away to avoid attacks might seem great, but chances are when the enemies are close enough for you to backflip away, you're more than likely to get hit and die. Or you get snared. Or rushed. If you somehow manage to backflip away, you have no real control over it, you may end up backflipping into a group of enemies or aggroing another group, and the last thing you need is to burn through precious discipline when you need it to SS out of there. Vault would be a much better option as you have complete control over it.
But hey ho. If you're enjoying it, and you can make it work better than the other options in Inferno, then good on you and have fun with it.
Well I think you're both idiots. Elemental Arrow -> Ball Lightning all the way
But anyway. I've done very well without a primary skill since some time in Nightmare when I found I didn't really need to bother using it. Ball Lightning works as my AoE skill (maybe I need to try Nether Tentacles again, I didn't really find it useful when I unlocked it) and my build works on the basis that dps means absolutely jack **** if you spend most of your time running away, so I've worked on maxing single hit damage for spike trap and impale.
I really hope Smoke Screens ability to break Jailer is removed, that or such a benefit is added to ALL the DHs evasive skills. Until something is done to correct that obvious imbalance, Smoke Screen is always going to have some necessity on a DHs build late game. I've got partway through Act 2 Inferno without it but Vault has shown itself to be absolutely useless against those damn serpents.
As far as I'm aware Ball Lightning only hits for a reduced amount after the first hit? NT hits more than once (sometimes) too. So do you have no hatred regen? Do you rely on passives/companion/mark for your hatred regen?
As for SS, I think it'll be okay once they tweak damage in Inferno and make it less spiky after Act 1. I don't know how they'll manage it, but right now where it's so vital, nerfing it is only going to make Demon Hunters more useless.