Apple do this almost weekly with iTunes.
So it's okay then?
Apple do this almost weekly with iTunes.
So it's okay then?
Get a job that can sustain them properly
Developers should also NOT be getting a cut out of some one selling their game on
From a technical and moral point of view, probably not.
From a practical, does it make any difference really, point of view? Probably yes.
The reality is that all big companies want to maximise the amount of money they make and maximise the amount of control they have over their customers and the products they buy. But at the same time reduce as much as possible any come back on themselves for being rubbish. That's what they've always done and will continue to do so. The only power we have as customers is our wallets, so the ball is in our court now.
herp derp herp derp[/QUOTE]
How about a proper rebuttal?
The point that Apple does it too though, just goes to undermine your argument.
There's nothing wrong with profit of course, but the way some companies go about it is very wrong and very anti-consumer, which is what's lead to this in the first place.
The thing is, I'm one of the, if not the biggest fan of Steam I know, I've got over 300 games on my account, and I think it's great, I'll rebuy games I already own hard copies of to have them on Steam as I really can't be bothered with using CDs any more, however despite all that, I am not blind to the wrong things that Steam's done with the crazy EULAs it tries to palm off on people.
The EULA in itself isn't of concern to me as I know they have little to no legal standing, however the very fact that they have drafted such an agreement is an issue in itself, as it shows some form of intention to act upon the contents of the EULA to some degree.
How about a proper rebuttal?
Get a job that can sustain them properly?
people should be allowed to sell their own property on, any argument that goes against that is absolute nonsense.
Developers should also NOT be getting a cut out of some one selling their game on, it makes no sense at all.
There should be restrictions on how the games can be sold on (ie, companies can't set up "second hand" digital games), or make them all tradable. If some one wants to involve money externally, so be it (Via PayPal or something).
I have read people saying that the games on steam are just a long term rental.
Sorry, every time I have bought a game from steam or any other Digital distribution service, the button that I click on has always had 'BUY' or 'PURCHASE' on it, I don't recall clicking on a button saying 'RENT'.
1. REGISTRATION AND ACTIVATION.
Steam is an online service ("Steam") offered by Valve.
You become a subscriber of Steam ("Subscriber") by installing the Steam client software and completing the Steam registration. This Agreement takes effect as soon as you indicate your acceptance of these terms.
As a Subscriber you may obtain access to certain services, software and content available to Subscribers. The Steam client software and any other software, content, and updates you download or access via Steam, including but not limited to Valve or third-party video games and in-game content, and any virtual items you trade in the Steam Trading Marketplace, are referred to in this Agreement as “Software”; the rights to access and/or use any services, software and/or content accessible through Steam are referred to in this Agreement as "Subscriptions."
I think Steam is a great service, but if they are ignoring our rights, then they should be held accountable. I have read people saying that the games on steam are just a long term rental.
Sorry, every time I have bought a game from steam or any other Digital distribution service, the button that I click on has always had 'BUY' or 'PURCHASE' on it, I don't recall clicking on a button saying 'RENT'.
What I meant, was in the eyes of the developers/publishers, especially an indie, someone else has access to their work, yet they do not gain from it. Kind of like a person going into an art gallery, then giving their ticket to someone else to be used again. This would not be fair to the artist.
Sky etc. all have large packages that you subscribe to, can't even remember them being stated as anything other than 'purchase'.
Don't see people selling on their license to a channel they don't watch anymore...
A better comparison would be selling a painting, the artist makes their money from the original sale where they concede ownership of said item, it's then nothing to do with them what the new owner does with their own property, they are not entitled to anything if it is then sold on..
A consumer is greedy for wanting to sell a game on that they bought?Saying that Indie developers should 'get jobs' is stupid, what do you think they spend most of their time working hard on? Much more effort put into their games then say, most people who work 9-5 jobs put into their jobs, most of them are very skilled and do it by themselves. How can you possibly think it is okay for their very humbly priced games to lose out on large amount of sales due to greedy entitled consumers selling on their 'wore 'n' torn' digital copies. Their 'jobs' are what they are doing, absolutely no different to a graphic designer or photographer.
The EULA is fair, if Steam sold every game at full price and never put on sales, but allowed second hand you'd be saving a lot less money. That is what will happen by the way, when all the little babies get their way and end up getting 75% of what they paid back. I'm sure you'll all moan about that aswell, can't have it both ways.
I don't hugely agree with the first line on this (it's a little harsh imo) but the rest is pretty much spot on.
Steam has always been a subscription service, what did this EULA change?
Also, if we are free to sell our digital media, could one argue that torrenting is merely each peer acting as a seller, but for the low cost of £0?
Why cant Steam just 'buy' our licence back for Steam cash or something ie you get 25% of your purchase price in steam cash.
It dosent mean then that Steam have to sell that key any cheaper to someone else, so what if it had been used before, if there are no ill effects in online usage, then they can charge the going rate again... so there wont be a 'oh wait for the 2nd hand market' as there wouldnt be one.
The initial user got some benefit buy getting credit, the 2nd user can then redeem it again if they are finished with it... all that happens is, as the game gets older the initial purchase price is likely to be less and thus you get less credit.
A key is a key, you aint going to know who had it first.
That sort of sales and 2nd hand model would work fine imo - Steam and Game developers get their money, users can then sell it back to Steam and get a return... then Steam and Game developers can resell that key at the current price again. No need for a person to person market or anyone waiting for a 2nd hand price reduction as there dosent need to be one.