EDIT - I broke something. Reverted to old mission. Will fix in the morning.
New version is ready to go. Will reboot server and upload now so hopefully we can get some testing during the day to make sure I haven't broken anything (very likely I have as I did this at 0100).
Wasteland V2
[Added] - Towing Limit Now Set to 1 Vehicle and Cars can Tow
[Added] - Cars re-spawn with guns
[Added] - Spawn Beacons - Cost 3000 from general store, they can also be destroyed and don't work if an enemy is with a certain distance
[Added] - Client Markers
[Added] - Outpost Mission
[Added] - Concurrent Missions
[Added] - Welcome Message
[Added] - Admin Levels
[Added] - More Ammo Types
[Added] - More Player Roles, Now 120 Total
[Changed] - Object List to have more Objects
[Changed] - Balanced Mission Ammo Caches
[Changed] - Faction Starting Pistols
[Changed] - Mission rewritten to Address Multiple Bugs
[Redesigned] - Gun Store
[Redesigned] - General Store
[Fixed] - Animation not working correctly
[Fixed] - Money Drop Bug and Exploit
[Fixed] - JIP Loading Bug
[Fixed] - AI Running to Other Mission
[Fixed] - Numerous minor bugs and tweaks
Of course our custom version has:
NO thermal weapon script
No shooting within 200m of a gun-store
Random helicopter spawning
Nasty AI BMP at the NW Airfield
More selection at gun-store
Different Gun/General Store locations
BluFor are ALL BAF
OpFor are ALL Insurgents
The AI at missions are no longer priests. They have different Guerilla models
Custom loading screen with rules
I took the 2 civilian planes out. Hardly anyone can fly them so they last about 2 minutes. Not worth it.