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TRESSFX: A NEW FRONTIER OF REALISM IN PC GAMING

Just to clear up my previous post, I wasn't knocking AMD, I really do mean well done AMD.
The old idea is realistic hair in games, and it looks like Tomb Raider my have it cracked, but as i said before it will be interesting where AMD take it next.
 
LOL, you're one to talk about fanboyism, you're hatred towards everything nvidia do is nearly as obvious as weehamish.

I have Some negative feelings towards how they work... i also hate some things about AMD.

If Nvidia had a GPU at the same Price / performance as AMD i would most likely buy it... Yet they don't, so i didn't.

Anyway Back to the Topic.

AMD's hair look great, much better than what anyone else is offering
i will get tomb raider just to see it !
 
Exactly, you also have to consider these hair effects probably won't be widely available in most games for a few years to come yet. Also most characters I play in games have short hair, are bald or have some kind of headgear on such as a helmet lol :p

But how much of that is because develpopers haven't really been able to represent longer hair in a game to this level?

I also wonder how well it would work for fur which is shorter, but covering a whole animal/creature/monster? Imagine for example playing as Beast from the X-Men, or as Sully from Monsters Inc/University.

Or even something less major, but horses manes in Skyrim and such.
 
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But how much of that is because develpopers haven't really been able to represent longer hair in a game at this level?

Not much at all, should they have suddenly gave hitman long luxurious locks? or removed helmets from all soldiers in games and let them grow hair down to their backsides? How about Max Payne with some nice long hair. My point is this will only be noticeable on female characters or male characters with long hair and they are few and far between on popular games.
 
Exactly, you also have to consider these hair effects probably won't be widely available in most games for a few years to come yet. Also most characters I play in games have short hair, are bald or have some kind of headgear on such as a helmet lol :p

it would be great if long term this sort of thing will maybe see developers not relying on short hair/helmets as much. Obviously there are a lot of times where these are appropriate but if we could get good looking/moving hair it must be a step in the right direction.
 
Guys, you are all missing the point. Can you imagine the simulation on pubic hair? Those japanese games will have a whole new meaning.
 
it would be great if long term this sort of thing will maybe see developers not relying on short hair/helmets as much. Obviously there are a lot of times where these are appropriate but if we could get good looking/moving hair it must be a step in the right direction.

Agreed, it could come in useful for other things such as animals and made up lifeforms with hair, but I don't see all the hype over this, nvidia already demonstrated the ability to do it and if they thought it was a marketing step they would have surely advanced on it.
 
AMD have made a MUCH better version that will work wonders on the Cores thet they made, Such a shame Nvidia spent to long messing with crap like Physx

I was showing how hair was done in 2010 (3 years ago on a GTX480) and asked why it was never used.

Could you explain how "AMD's version will work much better on the cores"? That makes no sense.
 
As has been said before (although I think my post got caught in the crossfire...), whilst the implementation of this technology in its initial release is going to be for hair on a female character, and that this isn't going to revolutionise every game, the technology, once proved, can be used for so many more things.

Ropes hanging from a ceiling for your character to climb/use
Grass that deforms when you walk over it
Other plants/vegetation that move realistically as you go through it

Basically, anything that moves/hangs/sticks up that should move and interact with other instances of itself, and other objects, such as the player character.

We've got good graphics, but there's still some things that aren't fluid enough, and this is a good start, especially, as it appears to be, using standard DirectX 11 features and not a proprietary library.
 
it will be interesting where AMD take it next.

+1

I also wonder how well it would work for fur which is shorter, but covering a whole animal/creature/monster? Imagine for example playing as Beast from the X-Men, or as Sully from Monsters Inc/University.

Spore with the Dark Injection mod would be stunning using TRESSFX.

You can design all sorts of creatures way, way beyond the limitations of vanilla Spore, my son spends ages on it copying youtube tutorials.
 
Not much at all, should they have suddenly gave hitman long luxurious locks? or removed helmets from all soldiers in games and let them grow hair down to their backsides? How about Max Payne with some nice long hair. My point is this will only be noticeable on female characters or male characters with long hair and they are few and far between on popular games.

i think you're being rather obstinate on the issue. regarding game characters that are bald or helmeted or short haired, it seems a lot of people agree this is likely due to limitations. in the same way they cover bad graphics with bloom, or cover low framerates with motion blur, or have texture pop ins as you get closer to objects, and so on, game designers have had to design around limitations. this may sound far-fetched but it may even be one of the reasons we have so few female protagonists in games - it's easy to draw blocky muscular men, but blocky bald female characters are harder to make appealing. i'm merely saying the proliferation of helmeted bald short haired characters is disproportionate to any other creative media, and had developers had the choice it's likely they would have included more hair into character designs. nobody's even calling this a revolutionary technology, but you almost make it sound like a bad/pointless thing. we care about 10% more polygons a year, but suddenly turning 5 sheets of textured cardboard into 100000 strands of hair isn't a good thing?
 
As has been said before (although I think my post got caught in the crossfire...), whilst the implementation of this technology in its initial release is going to be for hair on a female character, and that this isn't going to revolutionise every game, the technology, once proved, can be used for so many more things.

Ropes hanging from a ceiling for your character to climb/use
Grass that deforms when you walk over it
Other plants/vegetation that move realistically as you go through it

Basically, anything that moves/hangs/sticks up that should move and interact with other instances of itself, and other objects, such as the player character.

We've got good graphics, but there's still some things that aren't fluid enough, and this is a good start, especially, as it appears to be, using standard DirectX 11 features and not a proprietary library.

Yes, sensible post.
our enviroment is always fluid around us and even many never thinks about it, which is the key in any immersion.
 
i think you're being rather obstinate on the issue. regarding game characters that are bald or helmeted or short haired, it seems a lot of people agree this is likely due to limitations. in the same way they cover bad graphics with bloom, or cover low framerates with motion blur, or have texture pop ins as you get closer to objects, and so on, game designers have had to design around limitations. this may sound far-fetched but it may even be one of the reasons we have so few female protagonists in games - it's easy to draw blocky muscular men, but blocky bald female characters are harder to make appealing. i'm merely saying the proliferation of helmeted bald short haired characters is disproportionate to any other creative media, and had developers had the choice it's likely they would have included more hair into character designs. nobody's even calling this a revolutionary technology, but you almost make it sound like a bad/pointless thing. we care about 10% more polygons a year, but suddenly turning 5 sheets of textured cardboard into 100000 strands of hair isn't a good thing?

Not disproportionate at all, go look at the movie industry, do soldiers wear helmets/headgear in war films? Yes. Are most bad guys in action/shooter type films bald/short haired gruff looking characters? Yes. I'm not saying this is a bad thing at all, it could be great for other things but nvidia has already shown something similar to these Tomb Raider effects, so it's hardly new. What is great however is AMD don't seem to be locking it down to their hardware which I think is one of the best moves by either company in a long time.
 
Oh... Nvidia got there first... but AMD's looks better. Who cares. :)

Just to clear up my previous post, I wasn't knocking AMD, I really do mean well done AMD.
The old idea is realistic hair in games, and it looks like Tomb Raider my have it cracked, but as i said before it will be interesting where AMD take it next.

If developers take it up i'm sure it will go far, and expand, there must be other things this technology can be applied to.

AMD need to lobby Dev's to do this.
 
It’s not clear yet whether the TressFX tech is going to be proprietary to AMD’s Graphics Core Next architecture, or whether it’s going to run on any GPU with the compute capabilities necessary to handle such a large number of objects. However, there are strong suggestions it’ll be an open technology: AMD have talked a lot about using the open DirectCompute language, and though their GCN architecture is particularly well-equipped to handle this stuff, they’ve never stated it’s the only architecture capable.

That could be very important for the widespread use of the tech by different developers, and considering Nvidia’s Tessellation/compute-based hair tech hasn’t been really picked up since its launch alongside Fermi in 2010, you’d hope AMD would see the opportunities inherent in making their tech open for all. Plus, AMD has past form in championing non-proprietary tech, like the HD3D tech and the Heterogeneous System Architecture (HSA) it is soon introducing to its APUs – possibly in the PlayStation 4 and NextBox – so we’ve got high hopes.

http://www.pcgamer.com/2013/02/26/a...ealed-makes-laras-locks-look-loveliest-on-pc/


Who wouldn't like to see Skyrim running with a TRESSFX mod?
 
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If its using DirectCompute its very unlikely to be locked down to a specific vendor - you have to purposefully take several extra specific steps to lock a vendor out with that type of implementation.
 
I was showing how hair was done in 2010 (3 years ago on a GTX480) and asked why it was never used.

Could you explain how "AMD's version will work much better on the cores"? That makes no sense.

You quoted only part of what i said. It makes perfect sence

AMD's hair thing will work much better on the Chip that AMD makes due to them not butchering DirectCompute..
 
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