Oh, nah it's fine mate, just pointing it out as I should have just waded through them, but due to the Dr Skull II's it's that much more difficult as the mobs they are resurrecting are also tougher. When you get the next Derp upgrade it's going to make it even harder again
Do the upgrades to the derps even do anything though? They seem like nothing more than fusewire to get the ambushes setup and fodder for the skulls to bring back.
Aye, I think that's why they are changing it - which is kinda bad, as it's like you say it creates more options and tactics. It seems to mostly revolve around Dr Skulls, their movement is so unpredictable. They either are super slow to react or they come straight away. Like when I was fighting that boss, the Dr Skull should have been there mid-fight to help. I had a similar thing in my Castle before I changed it as it felt too cheesey. I had a full 20 pack dotted around a room with a Dr Skull in the opposite corner. I watched two people do it who both missed it. They finished the whole Castle, gate was locked, then started running back and they had about 20 - 25 skeletons to deal with and the Dr Skull never caught up.
Yeah, I think I'm gonna have to get rid of that skull as it seems stupidly cheesy
tell you what would be an awesome idea though, a trap that conceals enemies in the ceiling or in cages along the walls, and has a dozen little switches on the floor that you can avoid to stop the mobs from dropping in, but have them placeable in a boss fight. That way, while you're running around trying to deal with the dragon or whomever, you'd have to worry about stepping on a switch that will allow a full 20 point battlezone of skulls with derps to flank you or something. I really hope that's the kind of advanced tactics and equipment that bring into the game after launch.