The Mighty Quest for Epic Loot !!...

Man, if they fix that then there will be no tactics whatsoever, it will just be a case of throw as many strong battlezones at your opponents as possible rather than trying to lure them into massive ambushes.

Aye I would massively appreciate it if you could kind of roleplay (wtf :p) and pretend you know nothing about the place and run straight to the boss room killing everything in your way. :p Just to see if people who try and speedrun it blindly have any particular trouble. Thanks. :) :D
 
Man, if they fix that then there will be no tactics whatsoever, it will just be a case of throw as many strong battlezones at your opponents as possible rather than trying to lure them into massive ambushes.

Aye I would massively appreciate it if you could kind of roleplay (wtf :p) and pretend you know nothing about the place and run straight to the boss room killing everything in your way. :p Just to see if people who try and speedrun it blindly have any particular trouble. Thanks. :) :D

Re-ran it, pretending that I didn't know about the 4 packs and of the hidden Dr Skull. The 4 packs at once with level 2 Dr Skulls is utterly brutal, I actually had to use a potion and nearly died twice. When I killed the boss and the gate was shut due to the Dr Skull, he arrived but he didn't really do much - resurrected 1 mob in the boss room and that's it. It's a good stopper to get people to run back but he doesn't arrive when fighting the boss or brings many mobs with him.
 
Sorry about the potion dude, if there was a way to send you one I would. :(

I just watched it, man that was brutal, especially when most people who run it are level 8-10. Shame about the last skull though, when you ran to the treasure room and it was locked that felt pretty dirty, I was hoping he'd summon a small army and flank you while you were fighting the dragon, not just stand around and cause the gate to stay closed. *cry emote* :p

I really hope they don't take the wall aggro out because then every mob except elite mobs and support mobs like dogs and hookers will be completely useless. How linear will that make the game when everyone has the same bosses and the same elites leading up to them with the same traps...
 
Finally started to sort out my castle a bit after feedback guys, feel free to loot me crazy but please leave feedback it's been invaluable :)

I do test run mine, but find attacking others is best for gathering info.
 
Sorry about the potion dude, if there was a way to send you one I would. :(
Oh, nah it's fine mate, just pointing it out as I should have just waded through them, but due to the Dr Skull II's it's that much more difficult as the mobs they are resurrecting are also tougher. When you get the next Derp upgrade it's going to make it even harder again :p

Omaeka said:
I just watched it, man that was brutal, especially when most people who run it are level 8-10. Shame about the last skull though, when you ran to the treasure room and it was locked that felt pretty dirty, I was hoping he'd summon a small army and flank you while you were fighting the dragon, not just stand around and cause the gate to stay closed. *cry emote* :p
Aye, I think that's why they are changing it - which is kinda bad, as it's like you say it creates more options and tactics. It seems to mostly revolve around Dr Skulls, their movement is so unpredictable. They either are super slow to react or they come straight away. Like when I was fighting that boss, the Dr Skull should have been there mid-fight to help. I had a similar thing in my Castle before I changed it as it felt too cheesey. I had a full 20 pack dotted around a room with a Dr Skull in the opposite corner. I watched two people do it who both missed it. They finished the whole Castle, gate was locked, then started running back and they had about 20 - 25 skeletons to deal with and the Dr Skull never caught up.
 
Oh, nah it's fine mate, just pointing it out as I should have just waded through them, but due to the Dr Skull II's it's that much more difficult as the mobs they are resurrecting are also tougher. When you get the next Derp upgrade it's going to make it even harder again :p

Do the upgrades to the derps even do anything though? They seem like nothing more than fusewire to get the ambushes setup and fodder for the skulls to bring back. :p

Aye, I think that's why they are changing it - which is kinda bad, as it's like you say it creates more options and tactics. It seems to mostly revolve around Dr Skulls, their movement is so unpredictable. They either are super slow to react or they come straight away. Like when I was fighting that boss, the Dr Skull should have been there mid-fight to help. I had a similar thing in my Castle before I changed it as it felt too cheesey. I had a full 20 pack dotted around a room with a Dr Skull in the opposite corner. I watched two people do it who both missed it. They finished the whole Castle, gate was locked, then started running back and they had about 20 - 25 skeletons to deal with and the Dr Skull never caught up.

Yeah, I think I'm gonna have to get rid of that skull as it seems stupidly cheesy :( tell you what would be an awesome idea though, a trap that conceals enemies in the ceiling or in cages along the walls, and has a dozen little switches on the floor that you can avoid to stop the mobs from dropping in, but have them placeable in a boss fight. That way, while you're running around trying to deal with the dragon or whomever, you'd have to worry about stepping on a switch that will allow a full 20 point battlezone of skulls with derps to flank you or something. I really hope that's the kind of advanced tactics and equipment that bring into the game after launch.


Finally started to sort out my castle a bit after feedback guys, feel free to loot me crazy but please leave feedback it's been invaluable :)

I do test run mine, but find attacking others is best for gathering info.

Try and replace those defense-o-trons with hungerbots and put more mousewheel traps around the boss, that's crazy annoying at lower level. :p
 
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Omaeka said:
Do the upgrades to the derps even do anything though? They seem like nothing more than fusewire to get the ambushes setup and fodder for the skulls to bring back. :p
Aye they are mostly just fodder. They are best when they hit critical mass with Dr Skulls who are chain ressurecting them. My Derps do 92 damage, if you get swarmed and have a few hitting you it can really add up - but if you use them in a huge room and spread them out without support they'll just get rolled pretty quickly. They are better than the Snotters though, I'm really struggling to find a use for those.

Omaeka said:
Yeah, I think I'm gonna have to get rid of that skull as it seems stupidly cheesy :( tell you what would be an awesome idea though, a trap that conceals enemies in the ceiling or in cages along the walls, and has a dozen little switches on the floor that you can avoid to stop the mobs from dropping in, but have them placeable in a boss fight. That way, while you're running around trying to deal with the dragon or whomever, you'd have to worry about stepping on a switch that will allow a full 20 point battlezone of skulls with derps to flank you or something. I really hope that's the kind of advanced tactics and equipment that bring into the game after launch.
Yeah that would be cool. They need stuff like that in the game after launch or as you mentioned before it's just going to be: enter a room, fight a stationary pack, kill it, move on, rinse & repeat.
 
Aye they are mostly just fodder. They are best when they hit critical mass with Dr Skulls who are chain ressurecting them. My Derps do 92 damage, if you get swarmed and have a few hitting you it can really add up - but if you use them in a huge room and spread them out without support they'll just get rolled pretty quickly. They are better than the Snotters though, I'm really struggling to find a use for those.

Pack them in nice tight corridoors seems like the best use for derps yeah, snotters on the other hand you're right, just useless haha. I wish now though that I'd of bought a few hundreds derps before upgrading them, they are 375L per derp now compared to 4!!! :eek:

Yeah that would be cool. They need stuff like that in the game after launch or as you mentioned before it's just going to be: enter a room, fight a stationary pack, kill it, move on, rinse & repeat.

That's where wall aggro comes into it aswell, changes the pace from being just fight a pack & move on. They should balance it though, I'll admit that my skull ambush is stupid for a level 8 castle, they should make it so that if two battlezones already leak into another room, then that rooms is locked off from having any more battlezones in it.

Don't suppose you can run it again can you? Nothings changed except the boss fight and a few different mobs in the ambush, don't expect you to run blindly into it this time though. :p
 
Just grabbed this last night from the link in the OP, how exactly do you get the wizard, and is it worth it?
 
Don't suppose you can run it again can you? Nothings changed except the boss fight and a few different mobs in the ambush, don't expect you to run blindly into it this time though. :p
Gave it a run through again. If you watch the replay I get myself stuck (on purpose :p) in the wheel outside the bosses room, I managed to get out of it as it only covers a portion of the wall but for a while I was totally stuck, and slowly dying. Just so you can see what I was on about earlier.

Just grabbed this last night from the link in the OP, how exactly do you get the wizard, and is it worth it?
You have to pay for the Double O package when you bought early access or you can't have him until they give it to everyone. Not sure if it's worth it as I never got him, but the Archer and Warrior are pretty fun.
 
Durrr just never dies. Times need to be wayyyy extended for castles with him.

Yep, I've pretty much given up on 195+ defense castles which always tend to have him in, at least until I can get level 15 and get those stupidly overpowered +80% crit damage rings so I can kill him much faster.
 
Yep, I've pretty much given up on 195+ defense castles which always tend to have him in, at least until I can get level 15 and get those stupidly overpowered +80% crit damage rings so I can kill him much faster.

Yeah, they do seem... nice. :P

Though the amount of resources I need to get to 15 is silly... So it's going to be a while.

Hmm :(
 
Yeah, they do seem... nice. :P

Though the amount of resources I need to get to 15 is silly... So it's going to be a while.

Hmm :(

Aye, takes forever - not just in resources, but the 4 - 8 hours to actually upgrade something :p Busy waiting for my gold chest to upgrade beyond 21.5k so I can get the next level Castle Heart (24k). After that I'm bolting it straight for Durrr who will pretty much make my castle raid proof.
 
I'm going to take a different approach and avoid making my castle raid-proof, and am to make it fun instead.

Provided you manage your resources well, the odd raid shouldn't impact you too much, rather let players have an enjoyable romp, than just annoy them with chained doctors and tar everywhere.
 
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