Work on the Community Patch has been  progressing well and I'm pleased today to confirm that we're now at a  point where it's in submission with first parties, so we thought it’d be  a good time to update you on where we are, and where we’re going.
  
 Due to the different platform timings for patch deployment we're currently estimating the following:
  
 PC - End of the week commencing 19th August
 Console - Within two weeks of PC release
  
 As always, these timings are subject to change should any issues be found but this is THE PLAN.
  
 So what about the content? It’s been put together from your feedback  from playing the game since its release, so we really hope it improves  everyone’s experience in the game. Let’s take a look…
  
 
Custom Playlist
 Previously, when competing online via custom playlists, players would  receive 50% of the XP and cash reward that would otherwise be received  for a regular playlist game. This reduction is in place to help prevent  players rigging up “easy to win” custom events to build XP/cash.
  
 Following feedback from the community, the reward for competing via custom playlists has been raised.
  
 
Hardcore Playlist
 We’ve had a lot of requests for this type of playlist – it removes  the use of flashbacks and turns on full mechanical damage and will  prioritise race events around circuits for a real test of racing.
  
 
Level Cap
 Previously, online players could reach a maximum of level 30. We’ve  been pleasantly surprised at how many of you guys have hit this level  cap, so we are raising the maximum online level to 99.
 
 
Fastest Lap Times
 The addition of fastest lap times is something that has come up a  lot. We have therefore adapted the UI race results screen for online  events, so it will now display the fastest lap for each player along  with all the other existing information.
 
 
New Liveries
 Many players have requested additional liveries to use during online  play, so we’ve made the single player AI liveries available for you to  select during online events.
 
 
Maximum Laps
 We’ve heard a lot of feedback, especially from Clubs and Leagues,  about increasing the maximum number of laps you can set for an online  race. As a result we’ve raised it from 5 to 10.
 
 
Veto Weighting
 Currently, when trying to veto an event type or location it can be  difficult to get a passing vote. We’ve made some changes to the system,  so it now only requires 51% of the lobby to vote for a change to occur.
 
 
Country Flags
 We know many players enjoyed this feature in the original GRID and  we’ve been made aware of how many of you guys wanted to see it return to  GRID 2, so we have re-introduced this functionality. A player’s  selected flag will now be displayed next to their name plate while  racing and on the event results screen. Represent!
 
 
Clean Race Bonus
 The amount of money rewarded for racing cleanly has been increased. Seems fair to us.
 
 
Vote to Kick
 Players within a lobby will now be able to instigate a vote to kick  option. This will ensure that everybody in the lobby has a say over who  they race against, instead of just the host having the power to “kick”  overly aggressive players.
 
 
Skip the Level up Graphic
 Ok, so not everybody wants to watch the ‘level up box’ at the end of  each race – it will now be possible to skip this at the press of a  button.
 
 
Mod Support
 We’ve made some changes to the PC version of GRID 2 that will now  allow users to mod the game. We’re quite excited to be able to support  the community in their endeavours here and you can find out more at the 
Codies Blog. 
  
 
Bug Fixes
 We’ve included numerous fixes with the Community Patch – here’s a few of the notable ones:
  
 
- Fixed an issue where an invalid distance value is displayed for LiveRoutes events.
 
- Fixed a crash on the second Trans America Pacers event in the career mode.
 
- Fixed a perpetual load in the Miami New Union race in career mode.
 
- Fixed an issue where users saved files were becoming corrupt, this  will revert corrupted saves into a usable state (note: this is already  live on PC).
 
- Fixed a number of issues relating the upcoming Demo Derby  DLC.
 
- Fixed an issue where the minimap was not present in power lap or test drive mode.
 
- Fixed a graphical issue that effected Brands hatch where some sponsor boards would rapidly change textures.
 
- Fixed a graphical issue that effected Chicago where some sponsor boards would rapidly change textures.
 
- In an online custom checkpoint event with several players, the  Player Positions OSD fails to update after flashing back over the  checkpoint marker whilst overtaking another player, this has been fixed.
 
- When the player applies a dark blue livery to their vehicle and  pauses the game whilst in active gameplay, they will observe that the  colour will noticeably change to a lighter blue, this has been fixed.
 
- When the player has a custom livery applied to all of their  vehicles, any new vehicles which they win via vehicle challenges would  not have the player's livery applied by default. The player would need  to manually re-apply their livery. This now happens automatically.
 
- When racing around Yas Marina the player could "corner cut" the  chicane by a fair amount and would not be flagged for cheating. They can  no longer do this.
 
- We have fixed an issue where the replay cameras would lose track of  the player if they keep to the left approaching a specific corner on Yas  Marina.
 
- Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.
 
  
 Demo Derby Update
 Work on the Demo Derby DLC is making great progress and the  multiplayer sessions we've been playing in the office have been great  fun. We've got no solid date for this release yet but it will launch  after the Community Patch and, as always, we're looking to get this out  to you guys as soon as possible. For free!
 
 It won't be long before we pay a visit to an old friend...