As a brief background to this thread I'm sure all the regulars here remember the ExtremeTech article 'Nvidia’s GameWorks program usurps power from developers, end-users, and AMD', as well as the thread i created here so we could discuss the ramifications of this. The general gist of the article was that NVIDIA’s Gameworks libraries were “black boxes” that could not be modified by developers and also left AMD unable to provide their own performance optimizations via their drivers when these libraries were used. There was a lot of debate, denial and deflecting in that thread and even though i asked Joel (the author of the article) to sign up and explain things it ended in a stalemate. Fast forward to today and as i was on holiday i saw an interesting conversation taking place between highly respected game developers on twitter. The general gist of the conversation was interesting, i thought. One of the things that interested me was first that they confirmed the original article was true, regarding the black boxes. What i found even more interesting was that they've started working more on GCN because of AMD's open programming documentation and AMD's involvement in consoles.
Here's is a snapshot of the conversation
At first i didn't recognize any of these names, aside from the legend that is Johan Anderson of course.
However after a little bit of googling, looking at twitter profiles and research revealed the people posting above are in fact:
·John Kloetzli is graphics programmer at Firaxis.
·Bart Wronski is graphics programmers at … Ubi Soft Montreal!
·Timothy Lottes is ex-NVIDIA and now works at Epic (the author of TXAA).
·Michal Drobot also works at Ubi Soft Montreal.
·Johan needs no intro.
Ubisoft seem to be in partnership with Nvidia and GameWorks at the moment and so are Epic, so i find it fascinating that they would speak this way regarding GameWorks and specifically GCN.
Comments, opinion and healthy debate welcome folks.
Source
https://twitter.com/repi/status/452812842132332544
Here's is a snapshot of the conversation
At first i didn't recognize any of these names, aside from the legend that is Johan Anderson of course.

·John Kloetzli is graphics programmer at Firaxis.
·Bart Wronski is graphics programmers at … Ubi Soft Montreal!
·Timothy Lottes is ex-NVIDIA and now works at Epic (the author of TXAA).
·Michal Drobot also works at Ubi Soft Montreal.
·Johan needs no intro.
Ubisoft seem to be in partnership with Nvidia and GameWorks at the moment and so are Epic, so i find it fascinating that they would speak this way regarding GameWorks and specifically GCN.
Comments, opinion and healthy debate welcome folks.

Source
https://twitter.com/repi/status/452812842132332544
Last edited: