*** Official Dota 2 Thread ***

One thing I find annoying is that regardless if how well you play you lose you lose mmr.

At the moment I'm stuck in a rut and can't move up as despite playing well in almost every game if my team loses I cannot improve :(
 
I just ignore MMR, it's a bad indicator of how good you are. I can understand team ratings but solo ratings make no sense.

Solo ratings do make sense, but it's more of a measure of how individually skilled you are; if you are able to single handedly carry a game, your solo MMR will be higher. If you primarily play support then it will take a lot longer for your contributions to exhibit themselves as a higher MMR.

The majority of people with high solo MMRs tend to play high-impact mid heroes, e.g. Invoker, Tinker, TA, SF, Ember, Naga, Morphling etc. That way if you are better than your opponent you can win your lane, then go and win the other lanes for your team if they are struggling.
 
Oh don't be so self-righteous. I would say anything below 5k is potato bracket and since there are very few in this thread who have been above that most will be able to relate. The difference above and below 4k seems to be quite marked though. There seems to be a lot less bullcrap above the 4k mark



Aye maybe I should invest some time in getting good at Starcraft

I'm not being self-righteous. "Potato bracket" is subjective. A 3k player isn't going to class a 4.5k player as bad, in fact he will be extremely dominant in 99% of 3k games. If you think you are in the wrong bracket, and n is large for number of games in that bracket (this is a very big point) then you are simply wrong and you belong in that bracket. "ELO hell" does not exist. Dunning-Kruger etc etc.
 
I'm not being self-righteous. "Potato bracket" is subjective. A 3k player isn't going to class a 4.5k player as bad, in fact he will be extremely dominant in 99% of 3k games. If you think you are in the wrong bracket, and n is large for number of games in that bracket (this is a very big point) then you are simply wrong and you belong in that bracket. "ELO hell" does not exist. Dunning-Kruger etc etc.

What is your MMR out of interest? :)

And by this I mean if it is less than mine I will berate you for being a noob
 
Solo ratings do make sense, but it's more of a measure of how individually skilled you are; if you are able to single handedly carry a game, your solo MMR will be higher. If you primarily play support then it will take a lot longer for your contributions to exhibit themselves as a higher MMR.

The majority of people with high solo MMRs tend to play high-impact mid heroes, e.g. Invoker, Tinker, TA, SF, Ember, Naga, Morphling etc. That way if you are better than your opponent you can win your lane, then go and win the other lanes for your team if they are struggling.

I mainly disagree that solo shows how individually skilled you are.

I think the rating certainly does give a general indication of how good you are but when your mmr is calculated by your teams oerfomance it cannot show how good you are individually. As an example, last night, I played viper and went 17/2 dominated very fight I got in, I owned their main carry a few times however my team were complete window lickers and done nothing except die (sniper 2/9 and pudge 3/11)

I accept, to an extent, that a good player can carry a game I see it some times but more often than not 1 good player will not win against a team unless they are all mentally retarded.

They need to amend mmr to reflect individual performance unless you can be stuck forever in a bracket. The game tends to push you toward a win them a loss so how can I ever escape if I am judged on my teams performance?
 
I mainly disagree that solo shows how individually skilled you are.

They need to amend mmr to reflect individual performance unless you can be stuck forever in a bracket. The game tends to push you toward a win them a loss so how can I ever escape if I am judged on my teams performance?

This can never happen while there are different roles and after all it is still a team game isn't it? How do you measure the performance of say a support Io who farms no creeps spends all his time buffing and saving his carry and the rest of the time stacking the jungle? :)
 
I don't suggest its easy but it makes no sense to rate some individually if it's based on a team.

Only thing I can think of is a good performance improves the mmr gain in a win and lessens the negative impact in a loss.
 
I don't suggest its easy but it makes no sense to rate some individually if it's based on a team.

Only thing I can think of is a good performance improves the mmr gain in a win and lessens the negative impact in a loss.

But the question remains of how do you rate an individual performance?
 
They have to start measuring stuff such as healing given, mana given, courier bought, wards placed all that alongside k/d/a might help measure.

I agree that currently though there us no measure.
 
They have to start measuring stuff such as healing given, mana given, courier bought, wards placed all that alongside k/d/a might help measure.

I agree that currently though there us no measure.

Would then everyone build arcane boots and meks so they can heal the team and get extra 'points'? Would be pretty retarded :)

And what's stopping people spending all their gold on sentry wards for extra points.

I'm not saying it's a bad idea just that it's very difficult to implement and easily exploitable
 
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You just can't measure individual performance in a game like DOTA. Too many heroes have skills that are just difficult to measure (Take Silencer for example, a well timed global silence can win a team fight, but it doesn't get you kills or assists. So how is it measured?) I just don't think it's possible.


To be honest I think the biggest mistake they've made is making the ranking visible, Halo did it too and it was a giant mistake. If the purpose of the ranking is to rank you against your skill level then make it invisible and let it do it's work. Otherwise you get players just playing selfishly to try and up their ranking (as people have mentioned by gravitating towards solo carry heroes like Tinker/Morphling etc) or worst of all having an 'alt' account that they keep at a low MMR for easy stomps.
 
It's a shame ranked MMR doesn't appear to be taking in individual performance, even in solo ranked. It's pretty much just +25/-25 Win/loss.

It would be hard to implement and also be transparent about what stats are recorded though, as like you say the system would just be exploited to hell.

Still playing a range of heroes even in ranked. 21 games (including calibration) and i've selected 15 different heroes. Just not keen enough to practice hardcore with like a core of 5.
 
It's a shame ranked MMR doesn't appear to be taking in individual performance, even in solo ranked. It's pretty much just +25/-25 Win/loss.

It would be hard to implement and also be transparent about what stats are recorded though, as like you say the system would just be exploited to hell.

Still playing a range of heroes even in ranked. 21 games (including calibration) and i've selected 15 different heroes. Just not keen enough to practice hardcore with like a core of 5.

I'm trying to improve mine so sticking with Viper at the mo then a bit of alternating into Lycan/Puck to mix things up.

To be fair the knowledge I cannot improve my mmo I'm probably going to go back to play random/single draft again as I enjoy those modes.
 
Hey guys, could anyone explain dota 2 trading a bit? I don't really get how people go about it. I see that people trade stuff for keys as a currency?

I have a Form of the Atniw mythical item, would I be able to get a battle point booster for this? Someone mentioned you can get 500% boosters?

Never really paid any attention to any of the items etc before.
 
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