I've just seen this over on Neogaf...
http://www.neogaf.com/forum/showthread.php?t=807472
It's a program made by Durante, the guy that made DSfix for Dark Souls and it could be the saviour of AMD downsamplers. I've yet to try it as I'm currently at work, maybe LtMatt ccould test it? Apparently it's still got some bugs which need ironing out but anything is better than the nonexistent downsampling tools from AMD.
Download
http://www.neogaf.com/forum/showthread.php?t=807472
It's a program made by Durante, the guy that made DSfix for Dark Souls and it could be the saviour of AMD downsamplers. I've yet to try it as I'm currently at work, maybe LtMatt ccould test it? Apparently it's still got some bugs which need ironing out but anything is better than the nonexistent downsampling tools from AMD.
Here is how it works
Downsampling, better than any other solution:
Essentially no resolution limits (beyond those of the GPU)
Downsampling from more than 4x the resolution is useful (multi-stage downsampling)
Selection of downsampling methods (not just bilinear sampling)
Downsampling in linear color space
Support downsampling to high-frequency (e.g. 120 Hz or 144 Hz) target modes
Not limited by display hardware
Take screenshots of either the pre-downsampled full buffer or the actual image displayed on screen (automatically sorted in per-game folders!)
Generic texture overriding for all textures loaded using D3DX
It uses a far more solid injection and interception method than my earlier efforts

Download