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Physx is it used much ?

Star Citizen is weird. If you have Nvidia, you are going to have PhysX true.

But if you have AMD you get True Audio, Mantle, TressFX and Eyefinity 2 etc on that game though.


As for Mantle, is out what 4 months now? 2 games support it already.
15 games are coming soon using the Frostbite 3 engine and going to support it also.
In addition we have Beyond Earth announced to do so, Star Citizen and couple others.

And is retrofitted to almost every big engine out there. CryEngine, Unreal Engine, Frostbite 3, and is included on Oxide's Engine.

I bet by end 2015 we are going to have as many Mantle titles, as we have with PhysX over the last 7 years.
Which are less than 30 according to Nvidia, minus one that has it officially off (Planetside 2).

TressFX runs on either Vender iirc
I dont see mantle being retro fitted to any existing games even though a few could make good use of it
 
Here a Batman Bench with PhysX enabled = Very playable. lost my game save since it was switched over to steam works but in game in court room lots Physx going on I was around 30/35fps console-ish gameplay.

But PhysX in this game is just pointless, its nothing Havok couldn't do. But Nvidia wave the £££ and give poor performance to Intel CPU my CPU wasn't even under full load total usage 70%

52fps avg
BatmanAC.exe_2014-05-04-03-23-54-100.png
 
Only difference was a Higher Frame rate you would get running Nvidia. The PhysX done on the CPU is the same thing you would get from your GPU.
Like I said performance wouldn't be 120fps but it was very playable in Batman and Metro LL.

Listen to rusty, you don't get all the gpu PhysX candy running only CPU PhysX on BAO an MLL, don't know about BAC though.
 
Not everything though, it just doesn't show on screen via cpu, don't remember exactly what you don't get running cpu PhysX, Kap or greg can tell you.
 
^
That's BAA, I'm talking about BAO.

Just helping you out before rusty comes back and gives you a tankin bud.:p

I think it's APEX PSM(Particle Shadow Mapping-on smoke) that's gpu exclusive, you probably can't see the difference when your actually playing the game though.:D

which enables select particle effects to cast shadows, and self-shadow one another. This is particularly beneficial for thick, heavy smoke effects, instantly emphasising their density to the viewer, and further increasing image quality.

http://www.geforce.co.uk/whats-new/guides/batman-arkham-origins-graphics-and-performance-guide
 
^
That's BAA, I'm talking about BAO.

Just helping you out before rusty comes back and gives you a tankin bud.:p

I think it's APEX PSM(Particle Shadow Mapping-on smoke) that's gpu exclusive, you probably can't see the difference when your actually playing the game though.:D



http://www.geforce.co.uk/whats-new/guides/batman-arkham-origins-graphics-and-performance-guide

Know idea I was playing Batman AC, not played AO yet I will need to get around to playing it sometime though.
 
It's pretty **** tbph, absolutely loved the first one though, the rest have been rinse and repeat, but that's not to say you won't like it if you enjoyed the other two.
 
There's always one on these types of threads.

Tom Peterson and Roy(then of Nvidia) disagree with you.;):p

http://forums.overclockers.co.uk/showpost.php?p=25625816&postcount=398

From 2008 - 6 years ago
Godfrey Cheng, Director of Technical Marketing in AMD's Graphics Product Group, has said that PhysX will die if it remains a closed and proprietary standard.

http://www.bit-tech.net/news/hardware/2008/12/11/amd-exec-says-physx-will-die/1

Seems he was spot on and PhysX is indeed dead ;)

Another article has AMD and nVidia bickering over how the implementation of PhysX was purposefully being gimped on the CPU.

http://www.bit-tech.net/news/hardware/2010/01/21/nvidia-responds-to-amd-s-physx-criticisms/1

Manju Hedge talking about PhysX and it being an "Open Standard"

However, we recalled an interview with Nvidia back in 2008, when Nvidia's director of public relations, Luciano Alibrandi, told us that the company was ‘committed to an open PhysX platform that encourages innovation and participation,’ adding that Nvidia would be ‘open to talking with any GPU vendor about support for their architecture.’ Why didn't AMD take up Nvidia's offer?

'I don't know much about that, because that whole discussion happened soon after I joined Nvidia,' says Hegde, 'but I can comment on it from an abstract point of view. Firstly, it's very unlikely that Nvidia would offer it to AMD, and secondly it would make engineering a nightmare for us. Having to take somebody else's API, especially a competitor's API, because Nvidia controls the API and there are architectural differences between AMD and Nvidia platforms. It's not like we have a common x86 instruction set, so it's not like AMD and Intel on the CPU side – this is a completely different instruction set.

'AMD would be foolish to license that because it would just be an engineering nightmare. I'm just talking in the abstract here, but to me it doesn't make sense, and I think Nvidia's being disingenuous by making a claim like that. If it was a standard and open system, like Khronos does, then we would have a lobby so we could make changes in the API, but that's not the same with a proprietary API.'

http://www.bit-tech.net/hardware/graphics/2011/02/17/amd-manju-hegde-gaming-physics/1

So again, we have a conflict of one saying it was offered and one saying it is very unlikely offered and if it was, it would be a nightmare to implement a competitors API (Mantle anyone?) to the AMD line, as nVidia would pull the strings.

Besides, the representative for AMD also accused Nvidia of not acting in gamers’ best interests: disabling support of both GPU- and PPU-based hardware processing of PhysX is not something that helps end-users.

“There’s a real discrepancy between what Nvidia says, and what they do. They “say” that they are looking out for gamers’ best interests. However, decisions like this are the exact opposite of gamers’ best interests,” added Mr. Robison.

Another article here has AMD whinging that nVidia are not looking out for the gamers best interest.

http://www.xbitlabs.com/news/graphi...1332_AMD_Nvidia_PhysX_Will_Be_Irrelevant.html

Maybe he has a point and with letting AMD use it, it would be used more but if AMD said it was going to die back in 2008, I doubt AMD would use it anyway, so whilst AMD are seemingly trying to look like the good guys, they seem to have had no interest in using their competitors API.

TL: DR

AMD possibly were offered PhysX or not. AMD stated back in 2008 that PhysX would die (It hasn't) and AMD have no interest in using a competitors API but they have the gamers interest at heart. We could go on all day about who said and done what but the fact remains that PhysX is proprietary and if you want to use it, buy nVidia.

Borderlands 2

Batman AO

Planetside 2

Alice: Madness returns


Metro: Last Light

Just a couple of demo's of what PhysX does and I think it is stunning. Is PhysX worth it? For me it certainly is and if you want it, buy nVidia :cool:

TWIMTBP :p
 

For the life of me I don't know why you presented all that to me, I never/haven't ever said it was going to die, that's other folks words.

I have shown Nvidia employees stating it wasn't discussed/going to be supported with AMD, the link I posted shows the extraordinary lengths Nvidia were prepared to go to stop PhysX being available 'freely' on AMD.

Present a link that an AMD employee said they were offered PhysX for free-no strings attached then we'll discuss it.

An open standard is exactly that, it's left for uptake or not-TressFX is a good example, use it/don't use it the choice is there.

‘open to talking with any GPU vendor about support for their architecture.’

^
Having to discuss support-the various can/cannot/monies/no monies involved, by nature means proprietary tech-straight from the off.

Definition of 'Proprietary Technology'

A process, tool, system or similar item that is the property of a business or an individual and provides some sort of benefit or advantage to the owner. Companies that are able to develop useful proprietary technologies in-house are rewarded with a valuable asset: they can either use it exclusively or profit from the sale of licensing of their technology to other parties.

Again TressFX is an example of OPEN tech-which PhysX never was from the off when Nvidia purchased it-which I have no issue with, blocking it working on their own hardware is pathetic though, cutting off their noses to spite their own face.
 
The key question is would you buy Nvidia because of physx

I'd buy Nvidia for 3D, not for physX. To me only 2 games have had decent PhysX (PS2 and BL2, only one currently in use) however 3D for me Nvidia's version ran rings around Tridef.

Another reason i would buy Nvidia is downsampling, that is now working for AMD lol so no longer a valid reason :)

Reasons i would buy AMD is for overclocking headroom thanks to voltage control from the off, no soft or hard mods required :p
 
The key question is would you buy Nvidia because of physx

If price/performance was comparable, I would get Nvidia for PhysX, but as my 290X worked out ~£65 cheaper than the cheapest 780 at the time, no chance, I like PhysX, but I crave fps moar.

7950 CrossFire for £380-680's were about £360, and 6970 CrossFire for less than a 580, fps has been the clear winner, we aren't talking a few fps here, we are talking almost double.

No one seems to mention this, but you do get things like TXAA, HBAO and proper 3d support.

TXAA=MSAAMLAA.

HBAO-not everyone likes it but it's an option, I'll give you that one.

3D support on AMD gpu's FTW considering I've been using it for years and it didn't cost a penny to implement with my insanely ludicrously cheap but incredibly stunning Sammy 120Hz monitor.:D
 
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