- Joined
- 1 Mar 2014
- Posts
- 2,419
Regardless of the bugs and there is no excuse, it looks bloody gorgeous. Hopefully they fix it soon.
One of the reasons Im waiting for the 1.2 patch they are talking about.
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Regardless of the bugs and there is no excuse, it looks bloody gorgeous. Hopefully they fix it soon.
Regardless, for hardware and other general consumer products that we buy, at least we can return for a refund if it is not "fit for purpose". Can't see we can do that for software and games that we buy though...People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.
PS4 especially is packing ~7850 level GPU power and when you factor in high level of optimisation the consoles get it's easy to need a GPU on PC with double the power to get the same experience.
The next generation games are all running higher quality shadows and lighting models compared to the last generation games so of course ports of these games are not going to run as well on max settings as last generation game ports did.
People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.
PS4 especially is packing ~7850 level GPU power and when you factor in high level of optimisation the consoles get it's easy to need a GPU on PC with double the power to get the same experience.
The next generation games are all running higher quality shadows and lighting models compared to the last generation games so of course ports of these games are not going to run as well on max settings as last generation game ports did.
People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.
For some odd reason the 1.2 patch they mentioned hasn't been released , so Im going to have to wait.
But heres a few preliminary benchmarks to get a feel of performance
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we see the GeForce GTX 780 Ti running identical settings in Unity as it did in Black Flag, yet doing so much more. Both games run with max settings enabled and 2x MSAA, but unequivocally there's more happening on a technical level in Unity. This is, by its very definition, optimisation
Although Assassin’s Creed 4: Black Flag is visually the most spectacular Assassin’s Creed till this day, unfortunately this is still the old Anvil Engine working in the background. NPC’s, objects and structures are still popping in and out for no reason. Of course the problem lies within the old engine, which doesn’t use all the horse power on modern day PC’s.
The engine is primarily programmed for current gen consoles which hardware is below any standards of PC gamers today. The optimization for PC is not something that developers had in mind while making this game. While the 63 fps cap is still present and who knows what it will take for Ubisoft to remove it. After all here is what Ubisoft’s Assassin’s Creed 4 associate producer Sylvain Trottier said a few days ago: “It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system".
On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach. As always the PC gaming community will get the bad end of the stick in terms of optimization that was desperately needed at this point in time. Maybe because AC 4 was made for the previous generation of consoles, Ubisoft decided that making a new or improving the old engine is just not worth their time or money which brought us to where we are now.
Ok I'm three hours in and really enjoying the game ! Not as glitchy as some people have reported. Maybe I'm lucky.
Love how its easier to run up and Down now as that was a pain before.