“If PowerVR were capable of delivering what AMD and NV do and also capable of going beyond that as you say then why are we seeing nothing of it apart from some demos that don't show much at all. Creating those demos for very specific conditions is rather pointless in my opinion”
It’s not pointless and its new technology that’s no one has every managed to do until now. A lot of big names like Nintendo said they are interested in the technology but will not licence it without proof of concept as it’s never been done before. So IMG built some basic 10watt chips and ran some tech demos to prove it works. All you have seen is some demos as the technology has only just this month been publicly shown and is being evaluated by Nintendo and others. The dev boards have only recently gone out and they need time to create content.
“Having a gpu which doesn't exist with no where near enough power for normal features and a ray tracing block that NO GAMES use anywhere will win them precisely zero third party games.
The reason they are making a new console is to try and get multiplatform games back, on par with what the other platforms provide. Their entire point of switching from Wii U is to gain parity with the other consoles, they can't do this by diverging hardware completely.”
No one is talking about a GPU with nowhere near enough power for normal features. The high end PowerVR designs are more than powerful enough to run all normal features fast. The main 3rd party game development platforms like Unity support the Ray Tracing block and the Ray Tracing block makes it easier and cheaper for 3rd party game teams to develop games. It’s a win, win as the PowerVR GPU can run the other platform games and it can make game development cheaper and easier all attractive to third party developers. The hardware doesn’t diverge completely it’s a hybrid chip that can do everything AMD chip can and more. It can run all the stuff AMD can and stuff AMD cannot run.
“There is far more to sorting out a high end console than a simple tech demo on a mobile level device that isn't remotely suitable for a higher end console.”
Of course there is and IMG know that as they have already done 3 consoles and I lost count of how many handholds like the Playstation Vita. Anyway you seemed to have missed the reason they made the “simple” tech demos. The company’s looking at the technology wanted to see the hardware in action as proof it works. All main console companies are very interested.
“The ray tracing demos Imagination have shown are poor, they are limited, no depth, no other game stuff going on.”
What about the demo which was a city map where you could drive around the roads, go into buildings, had cars driving around, day and night cycles. Its wasn’t a full game but it was hardly that limited with no depth and no game stuff.
“There is absolutely no demo anywhere of a lets say COD Whatever the Heck Version Next demo with ray tracing, PowerVR/Imagination don't have hardware on the level of 100-200W, they don't have discrete GPU level power, they haven't taped out a large design nor have a history of delivering such a platform over and over again.”
Well they do have a history with 3 consoles and arcades and it looks like we will be seeing full games around 2017 when the hardware is meant to be volume shipping. IMG do have high level GPU designs and as for high watt PowerVR have always been an order of magnitude more efficient. Even the old discrete GPUs ran at what was it something like half the watt of the equivalent NV or ATI card.
Sorry for derailing the thread although it’s not all me. I was just trying to point out AMD haven’t got a clean run at the next gen consoles. At the moment it could go either way. PowerVR have the more advanced graphic feature support, better graphics from ray tracing, better bandwidth and better energy consumption. It looks like a race between AMD and PowerVR. NVidia seem to have been ruled out.
“they are capable of producing a semi custom device to the exact specs Nintendo want but most importantly they can offer software and hardware compatibility with the other top consoles which will get them third party support back with easy ports.”
A few points IMG have a far bigger and better history of making custom devices to exact specs. PowerVR have full software and hardware compatibility with the top consoles and big mobile platforms like Apple and popular game dev engines like Unity and Unreal. PowerVR support all the popular API’s that AMD run but also run the popular API’s AMD cannot run like Metal. There are a lot of 3rd party devs who use Metal which AMD cannot run.
IMG PR people have strongly been hinting at a console win. Including retweeting articles talking about the leaked Nintendo specs which include comments like streaming 4K/60 FPS & HDMI 2.0 which is something PowerVR GPU’s do but AMD don’t current support. If it turns out IMG are not involed with Nintendo then the PR people need sacking or a major telling off for unprofessional behavior.
Anyway that's enough off topic time to get back on topic or to move threads.