Oculus Rift

I did preorder both but cancelled the rift order

I can admit to being jelly of the rift buyers for just one thing, you will all be getting your toys a week earlier :eek: I can barely contain my excitement for playing with this stuff

The thought that all of you will be getting to play with tilt brush, hover junkers, spt, modbox, the lab, job sim and budget cuts before the rest of us... oh wait no, thats right... all of those need motion controls! :D
 
The reprojection on the PSVR is closer to frame interpolation than astw

The way I understood it (PSVR reprojection), is that it uses the latest tracking data to warp the image, so it's using just a single rendered frame plus the latest tracking data available just after rendering but right before displaying the image to the user. Whereas interpolation adds lag because you wait for two full frames to be rendered before you calculatr and insert your interpolated frame.

I think the misunderstanding comes from the seemingly doubling of frame rate, which interpolation can do, but which Sony probably don't explain well to the general public and press when they're talking about 60fps being reprojected upto 120fps. Reprojection instead has the 60 frames "reprojected" with the latest tracking data, which is how they explain it to developers. Or at least how one of their developers explained it to me! :)
 
Did they develop the method? Maybe they just don't want to tell their secret, like the colonel and his secret 7 spices?

Why is your text green?
 
I don't think they they invented it, more likely they are implementing their own method/version (?) of it as a solution to their problems.

For Sony, they expect, nay require, developers to reach at least 60FPS with reprojection to be able to pass certification for their system. Which is good because they want to help everyone avoid simulation sickness when using their product. They're not very secretive about the method they use to achieve reprojection but they didn't disclose a full explanation of what work the breakout box does is any specific detail, so I guess they have their secret sauce in a way. :D

Many reasons for green text, too many to list :) but thanks for asking, most people who mention it are only negative about it.
 
Put a rail around it? Still much cheaper than a virtuix
For the sake of £30 vs £600 I'd be willing to give it a go

The Wii board is pretty small to be sticking a rail around it, it would feel and look very odd.

Also with such a small base it would end up being extremely top heavy if you did lean too far.
 
How would it be top heavy? The size of the board is irrelevant to the size of the rail, the rail would be to fit you.

Of course it's not irrelevant :p

Think about it practically, if you put a bar around something with a small footprint like that and somehow happen to fall into the bar with any reasonable force, momentum will take the whole lot over!

Awful, awful idea.

Put a 1.5ft x 1ft x 6ft tower on the floor then push the top of it - think it will stay standing?
 
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I'm saying make a loop around you, it wouldn't be 1ft x 1ft, and it wouldn't need to be 6ft tall either, the footprint of the guard can be whatever size it needs to be, you can make your own guard for a lot less than a virtuix, although as I've already said several times, I don't even see the need for one, you just step off it, you'd have to be a bit of a div to fall over

the guard is in no way constrained by the footprint of the wii thing, they are two separate items, if you even need a guard at all, if you did even make one it would be like 4ft round, like the virtuix, with a base with supports in each direction, the total diameter of the base and supports can be anything it needs to be to be stable
 
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