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Yep there's 'a bug' as he says:
AdoredTV is right. Nvidia needs to sort that out before Vega. Their driver can't feed their card fast enough, whereas the AMD driver can..
EDIT: I wonder if this is due to the GPU architecture, meaning that async compute stuff really provides for that huge an impact. If that's the case and we're seeing the true limit of the Pascal architecture (i.e. it's a hardware limitation and that's the best their software can do), then it would be really bad for NVidia... Having said that, the difference seems to huge for that to be true so maybe it's just the NVidia software (which CAN be fixed).
TXP at 50-60% utilization on one level in one game at 1080p. I'm sure Nvidia are concerned.
TXP at 50-60% utilization on one level in one game at 1080p. I'm sure Nvidia are concerned.
Yep there's 'a bug' as he says:
AdoredTV is right. Nvidia needs to sort that out before Vega. Their driver can't feed their card fast enough, whereas the AMD driver can..
EDIT: I wonder if this is due to the GPU architecture, meaning that async compute stuff really provides for that huge an impact. If that's the case and we're seeing the true limit of the Pascal architecture (i.e. it's a hardware limitation and that's the best their software can do), then it would be really bad for NVidia... Having said that, the difference seems to huge for that to be true so maybe it's just the NVidia software (which CAN be fixed).
the amd master plan, these videos are a year old, laughed at the time but don't seem to be so funny latelyIf there is an issue Nvidia do need to do something pretty quick. Either wise the majority of Ryzen buyers will be buying an AMD GPU if their in the market for a new card.
Just coming out and saying we are aware of some issues an we are working on it would go very very far.
Preferably I'd rather stay with an Nvidia GPU but if nothing has changed I can see my self going AMD once Vega arrives. Simple for the fact I now own a Ryzen. (was this part of AMD's plan all along?)
the amd master plan, these videos are a year old, laughed at the time but don't seem to be so funny lately
and
Interesting stuff. Watching it now.
It seems with out saying it games that have both DX11 and DX12 options what their really saying is use DX11 if you have Nvidia and DX12 if you have AMD card.
This one's very good as well, though a bit more technical:
It also explains why DX11 was so good for NVidia (which ironically boils down to multi-threading on the CPU side since they lack a hardware scheduler).
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Its interesting as a few of us were wondering what the impact of Nvidia moving schedular functionality to software with Kepler would do in the future,as AMD moved the other way with GCN.
Well the gist of it is here:
As long as Nvidia dictate PC port optimisation, they will stay ahead, because they have the $$$ to do it.
What is changing though is that other forces are now in play. Like I like to say: it used to be NVidia vs AMD and NVidia was the 500 pound gorilla. Suddenly, Microsoft came into play and (for reasons of its own) sided with the approach that favours AMD (as in DX12). Suddenly, there's a 1000 pound gorilla in play and all AMD has to do is wait for all the pieces to fall in place...
EDIT: ...while the rest of us hope studios opt for Vulkan instead of DX12!
Its because many people are tied to Windows due to gaming and MS is increasingly looking like they might end using a subscription model looking at what they have been doing with Office.
I only hope it becomes the standard for everyhing non-MS. I hate lock-ins. That's why I never bought into Apple's model and their store. If I had an iPhone, I'd have bought hundreds of apps by now making it super-costly to switch to another brand. At least with Android I've used HTC, then Samsung, then Nexus and now a Sony.
I'm buying as many Vulkan games as I can get my hands on. Spread the word!
I am secretly hoping Elder Scrolls 6 has Vulkan.