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***The DigitalFoundry Face Off Thread***

Doesn't bode well for Vega does it :(

Saying that, Ti aftermarket cards are nearly maxed out too, they're getting cleverer in maxing out the silicon for sure!

It's a shame for those that enjoy getting that little extra themselves, Me personally I'm a stock clock player so the more they give me the better it is :D
 
Digital Foundry look at the RX580

Sadly they get a new record for poor overclocking where they could only add an additional 10mhz to Sapphire's overclocked model. 1450 mhz became 1460 mhz and the lower clocked MSI also hit the same 1460mhz barrier.

What is it about AMD's hardware and the lack of overclocking?
The new cpu's are the same in that they seem to have a roof that not even cherry picked silicon can get pass.



Finally! VR's good for something :D
Overclocking and efficiency require a lot adjustment in the hardware and it requires a lot money to do it, which AMD do not have.
 
Overclocking and efficiency require a lot adjustment in the hardware and it requires a lot money to do it, which AMD do not have.

I imagine that now they've actually got the cpu architecture done that's what they'll start working on next so we can expect second generation Ryzens to clock a little higher than todays silicon just like the second generation Polaris does,
As mentioned previously it's not really that big a deal for most people who want an easy life with plug it in and it's ready to use devices.
I don't run a day to day overclock on my gpu so if they can get it close to it's max out of the box that's great, especially if that makes it more competitive alongside the competition.
After all Nvidia's gpu software is basically an on the fly overclocking software and it does a great job, hence why AMD co-opted the idea for Ryzen.
 
I imagine that now they've actually got the cpu architecture done that's what they'll start working on next so we can expect second generation Ryzens to clock a little higher than todays silicon just like the second generation Polaris does,
As mentioned previously it's not really that big a deal for most people who want an easy life with plug it in and it's ready to use devices.
I don't run a day to day overclock on my gpu so if they can get it close to it's max out of the box that's great, especially if that makes it more competitive alongside the competition.
After all Nvidia's gpu software is basically an on the fly overclocking software and it does a great job, hence why AMD co-opted the idea for Ryzen.

It's called avfs and amd had it in carrizo, and fiji polaris and now ryzen. It still needs work in programming clock frequencies beyond the max p-state, but it's nearly there.
 
Overclocking and efficiency require a lot adjustment in the hardware and it requires a lot money to do it, which AMD do not have.

Wrong they do have it, they just need to improve their programming to faciliate an adapative per core voltage adjustment. The cpu's have individual registers for per core voltage, but they are all bypassed and run as one shared register.
 
Interesting PC related video from DF

What I got from that is he discovered that on a PC you have graphics settings that you can tweak. I've known this for some time, so glad he's found it.

Dynamic resolution scaling does seem like a nice feature though, but that's nothing we have control over unless it's added to the game. But even then, that's not really how to run games at higher resolutions, it's about running games at lower resolutions in places.

In short the answer to the question "4K Gaming! What can PC learn from PS4 Pro?", it seems the answer is, don't render it at 4K, use lower resolutions or other techniques to reduce image quality and output it on a 4K screen.
 
What I got from that is he discovered that on a PC you have graphics settings that you can tweak. I've known this for some time, so glad he's found it.

Dynamic resolution scaling does seem like a nice feature though, but that's nothing we have control over unless it's added to the game. But even then, that's not really how to run games at higher resolutions, it's about running games at lower resolutions in places.

In short the answer to the question "4K Gaming! What can PC learn from PS4 Pro?", it seems the answer is, don't render it at 4K, use lower resolutions or other techniques to reduce image quality and output it on a 4K screen.

You missing the point of the video massively. Try watching again :D
 
You missing the point of the video massively. Try watching again :D
What do you think the point of it is?
All I can see is that making the image look worse makes the performance better (as amazing as that sounds) and apparently we want more of this on the PC.

The more I think about dynamic resolution scaling the less I think I want that too. I don't want my fps jumping around all over the place and also not sure I want my resolution doing that either. But I'd really need to experience it personally before I can really decide as I think it depends on how much the resolution changes.
 
I think the point of the video here is that these options should be more freely available for people who need them.

Personally I have a 3440 x 1440 monitor, and native resolution is the first and most important thing I strive for then I bump the settings to max and take from there. Luckily a GTX1080Ti makes it rare I need to turn anything down these days, but when I did the resolution always stayed the same.
 
I can agree with some of the points - checkerboarding would be fantastic on PC hardware, if nvidia and AMD added support for checkerboarding it would add a year or so to a lot of GPUs' useful lifetimes. The overall point made in the video is that there's been a few clever tricks that Sony had to discover in their quest to get 4k software running on weak hardware, and it's something that would benefit PC gaming enormously.

I used to be skeptical but I have seen checkerboarding in action on some PS4 pro games, it is rather convincing.
 
What do you think the point of it is?
All I can see is that making the image look worse makes the performance better (as amazing as that sounds) and apparently we want more of this on the PC.

The more I think about dynamic resolution scaling the less I think I want that too. I don't want my fps jumping around all over the place and also not sure I want my resolution doing that either. But I'd really need to experience it personally before I can really decide as I think it depends on how much the resolution changes.

The point is using lower res to create a close to 4K experience without really telling the difference
I can agree with some of the points - checkerboarding would be fantastic on PC hardware, if nvidia and AMD added support for checkerboarding it would add a year or so to a lot of GPUs' useful lifetimes. The overall point made in the video is that there's been a few clever tricks that Sony had to discover in their quest to get 4k software running on weak hardware, and it's something that would benefit PC gaming enormously.

I used to be skeptical but I have seen checkerboarding in action on some PS4 pro games, it is rather convincing.

This... Plus the fact 4K on PS4 when used on a 4k TV if done correctly is very hard to tell the difference without getting up close and looking for it. This is the point they getting at, if you really need to look for little changes does it really matter the PS4 isn't native? Surely the big difference matter like 720p to 1080p or 1440p is a noticeable jump.
 
But how is this anything new?
Most of us here will have known you can tweak the settings, which is what he was doing. Other than the checkerboarding and dynamic resolution, which isn't in our control. Both of which are on the PC already (albeit in like 1 game each) so that's not something to learn it's already there.
Both of which I'd want to be able to disable.

Also, even on those Youtube videos I could see the difference in some of the comparisons.
 
I took the point of the video as a call for more developers to add checkerboarding and dynamic resolution options to more games allowing higher fidelity settings to be used and only having to drop the resolution when absolutely necessary to maintain a minimum frame rate.
 
Basically cut corners to get 4k playable? I like PC because it was at the forefront of graphics and gameplay. Get the feeling that's never going to get pushed anymore, bring the pc to console standards is certain areas is not good.
 
But how is this anything new?
Most of us here will have known you can tweak the settings, which is what he was doing. Other than the checkerboarding and dynamic resolution, which isn't in our control. Both of which are on the PC already (albeit in like 1 game each) so that's not something to learn it's already there.
Both of which I'd want to be able to disable.

Also, even on those Youtube videos I could see the difference in some of the comparisons.

I feel that you are being weirdly aggressive about this. We get that you in particular are a stubborn old fart who don't like anything. It doesn't change the fact that checkerboarding and dynamic resolution would make a huge difference to an enormous number of users - don't forget that people with 1070s and beyond are in a minority - and would certainly be met with a lot of enthusiasm. These choices would enable users with 970s and 1060s to try gaming on their 4k screens with nowhere near as much of the downsides as expected.

YOU may not benefit from it. I won't benefit from it either (see sig) but that doesn't change that it would be a great addition to the typical game's graphics options

Basically cut corners to get 4k playable? I like PC because it was at the forefront of graphics and gameplay. Get the feeling that's never going to get pushed anymore, bring the pc to console standards is certain areas is not good.

We've been 'bringing pc to console standards' since the late 80s, via graphics settings. Again, I don't know why people are being so aggressive about the potential of having more settings to adjust and choose from.

Bioshock Remastered would be perfect for you guys -
NneQW5r.jpg
 
Basically cut corners to get 4k playable? I like PC because it was at the forefront of graphics and gameplay. Get the feeling that's never going to get pushed anymore, bring the pc to console standards is certain areas is not good.

This is saying lets remove Native 4K for PC users No, Its just saying lets bring features across that bring close to 4K experience without a massive performance hit. Isn't that what PC users want? Freedom to change IQ to better fit there need/hardware they have! Having more and more Features/setting is just better and Sony has proven the PS$ Pro 4k when done right sure not Native still looks miles better than 1080p and in a standard room sitting situation its hard to tell the difference is what DF is getting at.

Like Above GM getting all defence force over nothing tbh the Video is just hopefully shining a light on the future of PC gaming 4K options.
 
I get that it brings not-quite-UHD-resolution to more people (who decided to buy a 4K screen and then cheap out on GPU I guess).
But it's not new, as the video points out, it's already in use, in PC games.
Of course, if you want to get console equalling performance, you could just buy a console.

If he releases another video that goes into how you can turn off AA to improve framerates without too much image quality loss should I throw a street party then too? (The "Turn off depth-of-field" and "motion blur" parties I threw were fantastic! :-))
Why do we have to get excited when someone finds a setting that improves performance at the cost of image quality? Should I be starting new threads every time I load a game and see a setting that can be lowered to improve performance?

But yes, it's nice that new graphics settings are appearing to give people options.
But the title of the video was "4K Gaming! What can PC learn from PS4 Pro?" and then I think all the things he talked about were already implemented in a game on PC. So the answer to the question would be "nothing"?
 
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