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i cant read text that large, tldr version?
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i cant read text that large, tldr version?
On phone copy and paste maybe just click the link?
Edit
Looks fine on my phone?
It does now match/beat a 780 now though.
OK I'll get this thread back on topic
AMD RX Vega GPU will support more DirectX 12 features than uncle ben's express rice!
OK I'll get this thread back on topic
AMD RX Vega GPU will support more DirectX 12 features than Polaris
For those that are unaware, DirectX 12 has several different feature levels, with each tier indicating support for select graphical features.
Today's Polaris-based GPUs support DirectX 12 level 12.0, which is lower than the level 12.1 that is supported by Nvidia's Maxwell and Pascal GPUs, though AMD does make up for this with better support for certain features like Async Compute.
Vega has been confirmed to support DirectX 12 level 12.1, offering support for higher feature levels than Polaris, and support for several features that even Nvidia's Maxwell architecture lacks.
Moving from Polaris to Vega AMD has been able to deliver support for Conservative Rasterisation Level 3, which is a huge jump for AMD who previously lacked support for Conservative Rasterisation. Nvidia's Pascal Architecture features Tier 2 support for this feature, giving AMD a lead here.
![]()
(DirectX 12 Feature Levels: Via Wikipedia)
AMD has also enabled support for Raster-Ordered Views and Tiled Resources Level 3, which are both features that Nvidia has on their Pascal and Maxwell-based GPUs.
One other feature that AMD has implemented is support for lower minimum precision levels with DirectX 12, which will allow AMD to utilise 16-bit floating point precision calculation. This is a new feature that is currently present in the PS4 Pro, though it is unclear whether or not we will see this feature used by games in the near future.
Adding this new functionality will certainly help AMD in DirectX 12 titles moving forward and Vulkan if similar features advanced are available. Sadly this will not help AMD's RX Vega in DirectX 11 based applications, though it will certainly be a huge benefit for them moving forward.
https://www.overclock3d.net/news/gp...pu_will_support_several_directx_12_features/1
Given that the games optimized for the xbox one x will be heavily utilizing dx 12, you can be sure that the PC ports will also have it so it will very much be a big deal....
Also, as DM said in the other thread, it seems a bit odd that nvidia are adding dx 12 support for the older cards now (despite it still being awful on them to the point it makes you wonder why even bother adding it in the first place), something tells me that a lot more games will be using it very soon hence nvidia adding the support now.
Game developers will not go by what nvidia want as the console market is far larger and far more important to them, although it would certainly help if nvidia were also pushing dx 12 (of which I'm sure they will with volta), although, if it ends up being a nvidia sponsored title, you can probably expect the game to scrap any benefits that AMD hardware would gain as has been done with a few games i.e. dx 12 in ark and async + dx 12 with rise of the tomb raider at the time of release (xbox had async support on day 1)
No they won't, as ive also said before, console market is totally different, this is the PC market, which is owned by Nvidia, all the console games are done for Nvidia on the PC, AMD have been in the consoles for how long now, yet still, all the games on the PC, run miles better on Nvidias hardware, funny that, considering some PC have also got that exact same AMD hardware in em.
It does now match/beat a 780 now though.
No they won't, as ive also said before, console market is totally different, this is the PC market, which is owned by Nvidia, all console games are done for Nvidia on the PC, AMD have been in the consoles for how long now, yet still, all the games on the PC, run miles better on Nvidias hardware, not AMDs, which is the same as in all them bloody consoles.
It may do in 2 games, in the other 9860 it doesn't.
Please god no dx12 nonsense!OK I'll get this thread back on topic
AMD RX Vega GPU will support more DirectX 12 features than Polaris
For those that are unaware, DirectX 12 has several different feature levels, with each tier indicating support for select graphical features.
Today's Polaris-based GPUs support DirectX 12 level 12.0, which is lower than the level 12.1 that is supported by Nvidia's Maxwell and Pascal GPUs, though AMD does make up for this with better support for certain features like Async Compute.
Vega has been confirmed to support DirectX 12 level 12.1, offering support for higher feature levels than Polaris, and support for several features that even Nvidia's Maxwell architecture lacks.
Moving from Polaris to Vega AMD has been able to deliver support for Conservative Rasterisation Level 3, which is a huge jump for AMD who previously lacked support for Conservative Rasterisation. Nvidia's Pascal Architecture features Tier 2 support for this feature, giving AMD a lead here.
![]()
(DirectX 12 Feature Levels: Via Wikipedia)
AMD has also enabled support for Raster-Ordered Views and Tiled Resources Level 3, which are both features that Nvidia has on their Pascal and Maxwell-based GPUs.
One other feature that AMD has implemented is support for lower minimum precision levels with DirectX 12, which will allow AMD to utilise 16-bit floating point precision calculation. This is a new feature that is currently present in the PS4 Pro, though it is unclear whether or not we will see this feature used by games in the near future.
Adding this new functionality will certainly help AMD in DirectX 12 titles moving forward and Vulkan if similar features advanced are available. Sadly this will not help AMD's RX Vega in DirectX 11 based applications, though it will certainly be a huge benefit for them moving forward.
https://www.overclock3d.net/news/gp...pu_will_support_several_directx_12_features/1
I know there will be better boosting 780's than the one used in Techpower but using the 280x as a measure between the 7970 and 780 the gap is not much. I would say in the last year things might even have got worse. These cards have been phased out of reviews now so it's hard to tell.
https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_1060/26.html
Please god no dx12 nonsense!
For a over a year I've had to listen to how the 480 was better at dx12 than the 1060 and guess how many dx12 games have been released in that time? None! Zilch. Not one to be added to the three that already exist. Yup three!
Its completely irrelevant if vega is good at dx12. It's about as relevant as if it runs on unicorn juice.
I wouldn't use those reviews as a guide to Kepler performance as above look at the videos in the 2 recent threads on it here.
Nope there's 3 I can name them can you? Clue: they are all windows 10 games.Guru alone test 7 dx12/Vulkan games. There are more and more coming. Why wouldn't you want these features moving forward as more and more games will be coming. It was the same with all the new dx numbers when they came out. Games take years to develop and dx levels take ages to get used to.