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Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
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Yup that is one big reason why I would still choose similar priced vega over a 1080 etc. any day of the week, even with higher power consumption etc. AMD kick ass in the low level API stuff :cool:
 
It does now match/beat a 780 now though.

No it doesn't.

There is the odd game where it is close but as per the couple of threads on Kepler performance recently with video evidence of them running proper boost clocks it doesn't fall down anything like some mainstream sites make out.
 
OK I'll get this thread back on topic :p
AMD RX Vega GPU will support more DirectX 12 features than uncle ben's express rice!

Good to see AMD hardware coming with DX12.1 features, some of them are well worth the investment. Such as hardware based Object Independent Transparency through Raster Ordered Views. Will hopefully start to see some DX12/Vulkan games with more transparent objects in them with this.

Transparency sorting can be computationally expensive and grows exponentially with every extra layer added.
 
lol, who cares about Vega and Dx12, as ive said before, we won't get Dx12 until Nvidia give it to us, until then, its as you were, the odd Dx11'er, here, there, patched 12 laters.
OK I'll get this thread back on topic :p
AMD RX Vega GPU will support more DirectX 12 features than Polaris
For those that are unaware, DirectX 12 has several different feature levels, with each tier indicating support for select graphical features.

Today's Polaris-based GPUs support DirectX 12 level 12.0, which is lower than the level 12.1 that is supported by Nvidia's Maxwell and Pascal GPUs, though AMD does make up for this with better support for certain features like Async Compute.

Vega has been confirmed to support DirectX 12 level 12.1, offering support for higher feature levels than Polaris, and support for several features that even Nvidia's Maxwell architecture lacks.

Moving from Polaris to Vega AMD has been able to deliver support for Conservative Rasterisation Level 3, which is a huge jump for AMD who previously lacked support for Conservative Rasterisation. Nvidia's Pascal Architecture features Tier 2 support for this feature, giving AMD a lead here.

06091024333l.jpg


(DirectX 12 Feature Levels: Via Wikipedia)



AMD has also enabled support for Raster-Ordered Views and Tiled Resources Level 3, which are both features that Nvidia has on their Pascal and Maxwell-based GPUs.

One other feature that AMD has implemented is support for lower minimum precision levels with DirectX 12, which will allow AMD to utilise 16-bit floating point precision calculation. This is a new feature that is currently present in the PS4 Pro, though it is unclear whether or not we will see this feature used by games in the near future.

Adding this new functionality will certainly help AMD in DirectX 12 titles moving forward and Vulkan if similar features advanced are available. Sadly this will not help AMD's RX Vega in DirectX 11 based applications, though it will certainly be a huge benefit for them moving forward.



https://www.overclock3d.net/news/gp...pu_will_support_several_directx_12_features/1


Big deal, as ive said before, we won't get Dx12 until Nvidia give it to us.

Want Dx12, then start buying AMDs cards instead, nope, didn't think you's would somehow :p
 
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Given that the games optimized for the xbox one x will supposedly be heavily utilizing dx 12, you can be sure that the PC ports will also have it so it will very much be a big deal....

Also, as DM said in the other thread, it seems a bit odd that nvidia are adding dx 12 support for the older cards now (despite it still being awful on them to the point it makes you wonder why even bother adding it in the first place :o), something tells me that a lot more games will be using it very soon hence nvidia adding the support now.

Game developers will not go by what nvidia want as the console market is far larger and far more important to them, although it would certainly help if nvidia were also pushing dx 12 (of which I'm sure they will with volta), although, if it ends up being a nvidia sponsored title, you can probably expect the game to scrap any benefits that AMD hardware would gain as has been done with a few games i.e. dx 12 in ark and async + dx 12 with rise of the tomb raider at the time of release (xbox had async support on day 1 :o)

EDIT:

Plus, didn't I read the other day that cry engine will now be using vulkan moving forward?
 
Given that the games optimized for the xbox one x will be heavily utilizing dx 12, you can be sure that the PC ports will also have it so it will very much be a big deal....

Also, as DM said in the other thread, it seems a bit odd that nvidia are adding dx 12 support for the older cards now (despite it still being awful on them to the point it makes you wonder why even bother adding it in the first place :o), something tells me that a lot more games will be using it very soon hence nvidia adding the support now.

Game developers will not go by what nvidia want as the console market is far larger and far more important to them, although it would certainly help if nvidia were also pushing dx 12 (of which I'm sure they will with volta), although, if it ends up being a nvidia sponsored title, you can probably expect the game to scrap any benefits that AMD hardware would gain as has been done with a few games i.e. dx 12 in ark and async + dx 12 with rise of the tomb raider at the time of release (xbox had async support on day 1 :o)

No they won't, as ive also said before, console market is totally different, this is the PC market, which is owned by Nvidia, all the console games are done for Nvidia on the PC, AMD have been in the consoles for how long now, yet still, all the games on the PC, run miles better on Nvidias hardware, funny that, considering some PC have also got that exact same AMD hardware in em.
 
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Where do you get this from. The only 16/14nm cards that are on the market from AMD and Nvidia that are comparable are the 580 and 1060. I don't see the 1060 running any better than the 580. It's pretty much a mix depending on the game. When you compare a faster Nvidia card to a slower AMD card yea the game runs better but overall like for like cards show that games atm are pretty fair to both sides.

http://www.guru3d.com/articles_pages/powercolor_radeon_rx_580_red_devil_review,20.html

I might have agreed with you a few years back when gameworks seemed to be effecting AMD cards in just about every release but atm this does not seem to be the case.
 
No they won't, as ive also said before, console market is totally different, this is the PC market, which is owned by Nvidia, all the console games are done for Nvidia on the PC, AMD have been in the consoles for how long now, yet still, all the games on the PC, run miles better on Nvidias hardware, funny that, considering some PC have also got that exact same AMD hardware in em.

I guess "miles better" when you compare 1080ti vs 580 lol a 1060 vs 580 is neck and neck in DX11 now add in the dx12 games and the 580 starts to pull ahead.

Amd have made massive improvements in dx11 the past year or so that it really isn't a big deal it used to be when you compare spec GPUs.
Sure they will be games that perform better on nvidia like GTA5 but that is also the same for AMD they been a couple releases recently that amd does better than the 1060
 
No they won't, as ive also said before, console market is totally different, this is the PC market, which is owned by Nvidia, all console games are done for Nvidia on the PC, AMD have been in the consoles for how long now, yet still, all the games on the PC, run miles better on Nvidias hardware, not AMDs, which is the same as in all them bloody consoles.

The PC gaming market is ****, the vast majority of games are ports, you just have to look at how broken they are on day 1 and then they only get patched up like 4+ months later..... heck, most of them even leave aim assist and the same up scaling stuff that the consoles use in the options menu now and sometimes are even missing graphical effects that the consoles have :o Games are being designed around consoles i.e. bf 1 gun play, they took the best system for m+k and scrapped it as it wasn't good for the console controller users....

free to play with pay to win micro trans./MMOs/competitive scene - money making machine for PC

triple a games - money making machine for consoles

Unless a game is sponsored by nvidia, a game developer will not remove dx 12/async from their game for the PC...... Given that dx 12 is microsoft's baby, you can be damn sure that they will be pushing it in their xbox one x optimized games especially when the CPU is pretty weak and would almost certainly be bottle necking the GPU.

Also, compare the equivalent cards i.e. gpus that were released in the same year and AMD cards are generally the ones that win..... Or are you still comparing a 2 year old GPU with a 1 year old GPU or < 1 year old GPU?

Either way, moving forward, give me the most future proofed card:

HNTVRJz.png


Not bad for "old" hardware :cool: Can't wait to see what full dx 12 capable GPUs will be capable of.....

Best not link the other games as AMD gain even more.....
 
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OK I'll get this thread back on topic :p
AMD RX Vega GPU will support more DirectX 12 features than Polaris
For those that are unaware, DirectX 12 has several different feature levels, with each tier indicating support for select graphical features.

Today's Polaris-based GPUs support DirectX 12 level 12.0, which is lower than the level 12.1 that is supported by Nvidia's Maxwell and Pascal GPUs, though AMD does make up for this with better support for certain features like Async Compute.

Vega has been confirmed to support DirectX 12 level 12.1, offering support for higher feature levels than Polaris, and support for several features that even Nvidia's Maxwell architecture lacks.

Moving from Polaris to Vega AMD has been able to deliver support for Conservative Rasterisation Level 3, which is a huge jump for AMD who previously lacked support for Conservative Rasterisation. Nvidia's Pascal Architecture features Tier 2 support for this feature, giving AMD a lead here.

06091024333l.jpg


(DirectX 12 Feature Levels: Via Wikipedia)



AMD has also enabled support for Raster-Ordered Views and Tiled Resources Level 3, which are both features that Nvidia has on their Pascal and Maxwell-based GPUs.

One other feature that AMD has implemented is support for lower minimum precision levels with DirectX 12, which will allow AMD to utilise 16-bit floating point precision calculation. This is a new feature that is currently present in the PS4 Pro, though it is unclear whether or not we will see this feature used by games in the near future.

Adding this new functionality will certainly help AMD in DirectX 12 titles moving forward and Vulkan if similar features advanced are available. Sadly this will not help AMD's RX Vega in DirectX 11 based applications, though it will certainly be a huge benefit for them moving forward.



https://www.overclock3d.net/news/gp...pu_will_support_several_directx_12_features/1
Please god no dx12 nonsense!

For a over a year I've had to listen to how the 480 was better at dx12 than the 1060 and guess how many dx12 games have been released in that time? None! Zilch. Not one to be added to the three that already exist. Yup three!

Its completely irrelevant if vega is good at dx12. It's about as relevant as if it runs on unicorn juice.
 
I know there will be better boosting 780's than the one used in Techpower but using the 280x as a measure between the 7970 and 780 the gap is not much. I would say in the last year things might even have got worse. These cards have been phased out of reviews now so it's hard to tell.

https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_1060/26.html

I wouldn't use those reviews as a guide to Kepler performance as above look at the videos in the 2 recent threads on it here.
 
Please god no dx12 nonsense!

For a over a year I've had to listen to how the 480 was better at dx12 than the 1060 and guess how many dx12 games have been released in that time? None! Zilch. Not one to be added to the three that already exist. Yup three!

Its completely irrelevant if vega is good at dx12. It's about as relevant as if it runs on unicorn juice.

Guru alone test 7 dx12/Vulkan games. There are more and more coming. Why wouldn't you want these features moving forward as more and more games will be coming. It was the same with all the new dx numbers when they came out. Games take years to develop and dx levels take ages to get used to.
 
I wouldn't use those reviews as a guide to Kepler performance as above look at the videos in the 2 recent threads on it here.

It's the odd Video v almost all reviewers over the last few years. Nobody had a problem with the reviews on the gtx780 release as compared to the competition it was really fast. The reviewers are still using the same cards years later but now it's not good enough as Kepler performance has either stayed the same or went backwards in newer games. My point being these cards being used looked good against the 7970/290 but are now looking rather slow in reviews. Arguing the case about higher boost being needed to show what they can do just shows how the performance has dropped off. It's like saying maybe the reviewers should start using a 290oc instead of the stock model. My 290 comes at 1040/1350 and gains around 10% performance. It wouldn't be fair to use this model just cause it came later and has higher clocks.

The base models are what should always be used as they are a base to keep things the same and fair and to look back and see what is what from years ago. Mix and match cores and your data will be all over the place.
 
Guru alone test 7 dx12/Vulkan games. There are more and more coming. Why wouldn't you want these features moving forward as more and more games will be coming. It was the same with all the new dx numbers when they came out. Games take years to develop and dx levels take ages to get used to.
Nope there's 3 I can name them can you? Clue: they are all windows 10 games.

Other games have some sort of clunky dx12 overlay or implementation. For example The division has a dx12 mode. It also has a better dx11 mode. Same as battlefield 1.

And I didn't say I didn't want those features did I?

I simply inferred DX12 is a myth:D
 
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