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Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
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They should release a card that gains a lot of market share which in turn will put true audio on the map for the many and not just the few.

It's chicken and egg scenario. If no one makes the hardware, no developer is going to use it. At least AMD are giving the devs the tools, Nvidia just sits back and tells everyone how useless a tech is until someone else makes it, then they copy it and say it's the best thing ever.
 
AMD don't even have great software / driver engineers so how can they send anyone to game developers. Who's sending out software engineers for DX12 or Vulkan? Which is getting more uplift than Mantle ever did. It's not like AMD don't demonstrate how to use True Audio FFS. Same with mantle, it's not like they go here it is you figure it out which all of you are insinuating. Yea nVidia sent out their engineers but when Devs pay to use their black box gameworks they kinda expect it.

I thought we were talking about True Audio and it's lack of take up, Nothing to do with Mantle/DX12/Vulkan. The point is if AMD want software houses to take it up they need to push it by helping them, there is no insinuating anything.

What is True Audio FFS?
 
It's chicken and egg scenario. If no one makes the hardware, no developer is going to use it. At least AMD are giving the devs the tools, Nvidia just sits back and tells everyone how useless a tech is until someone else makes it, then they copy it and say it's the best thing ever.

I thought that was Apple ...
 


after almost two years of technical discussion on this forum explaining what is different with the vega architecture, even i know the answer to these questions.

if some of you guys are still non the wiser you should go back to the beginning and perform self torture until you do.

i have endured the slow pain of acquiring this knowledge so i won't be writing a summary.


I don't know why you quoted me. The post you quoted was just me having a laugh. A few posts above I said Vega is very different to Fiji. I never went in to detail about all the changes as I have read enough to know a bit. Won't be going through them but the fact that Vega is a 500mm2 chip tells you that Vega has a lot extra compared to Fiji as Fury X would be somewhere around 300-350mm2 on 14nm. What everyone is wondering is where the performance has gone.
 
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I thought we were talking about True Audio and it's lack of take up, Nothing to do with Mantle/DX12/Vulkan. The point is if AMD want software houses to take it up they need to push it by helping them, there is no insinuating anything.

Nah, they have nowhere near the manpower anymore to do something like that. Hence them struggling with Fury and now Vega drivers imo. They always need about 6 months after launch to sort it.
 
Not sure if that was flippant or serious but Atmos even the full implementation only uses a limited number of primitive objects to modify sound and doesn't have full modelling of not just the full game world geometry but also modelling of materials for those surfaces. When you hear that along with proper binaural it takes game audio to another level.

It is not binaural audio that you want, what you want is proper convolution reverb that takes environmental features into account, by using wave tracing and first order reflections. Which is what Aureal did back in the late 90's, which is still the best audio system to date. but it is computationally expensive, which is why you don't see it running on software audio stacks.

Now TrueAudio Next does the above, not the first True Audio, but the version that came with Polaris and now Vega. it uses some of the CU's to perform first order reflections and convolution reverb, taking environmental features and materials into account.

AMD were bigging up TrueAudio next for VR, but even in non VR it makes a massive difference to immersion. Audio has been one of the most under developed parts of gaming for the past fifteen years to the point where it is no better than audio we had back in the early 90's.
 
I don't know why you quoted me. The post you quoted was just me having a laugh. A few posts above I said Vega is very different to Fiji. I never went in to detail about all the changes as I have read enough to know a bit. Won't be going through them but the fact that Vega is a 500mm2 chip tells you that Vega has a lot extra compared to Fiji as Fury X would be somewhere around 300-350mm2 on 14nm. What everyone is wondering is where the performance has gone.

i was having a joke. i think if i had to read this thread from the beginning i would consider throwing myself off a building :)

the performance is there, for me it is simply a combination of a) global foundries producing chips that clock at 1600 rather than 2000mhz b) AMD driver team not being ready for gaming as the focus is on compute perf for deep learning.

the big question for me is whether RX vega using the same silicon or bios as FE with compute nerfed.

if compute is nerfed it will bring the clock speed up and the thermals down. i bit like AVX on Intel.

the fact that the RX card is being shown against a 1080 puts a lid on expectations however, i don't see this as a failure of AMD more a failure of globalfoundry.
 
the performance is there, for me it is simply a combination of a) global foundries producing chips that clock at 1600 rather than 2000mhz b) AMD driver team not being ready for gaming as the focus is on compute perf for deep learning.

Architecture plays a major parts in the clockspeed a part can achieve, considering GP107 in the 1050TI is produced on 14nm LPP as well and it can hit 2GHz.

Also we don't know the limits of Vega clocking yet, since it seems to be hitting a power wall before a frequency one. Since it can hit just over 1700 at 1.2V but hits power limits. it takes 1.25-1.3V to get polaris to only 1500 in comparisson, when vega can run 1600 fine at 1.075V
 
i was having a joke. i think if i had to read this thread from the beginning i would consider throwing myself off a building :)

the performance is there, for me it is simply a combination of a) global foundries producing chips that clock at 1600 rather than 2000mhz b) AMD driver team not being ready for gaming as the focus is on compute perf for deep learning.

the big question for me is whether RX vega using the same silicon or bios as FE with compute nerfed.

if compute is nerfed it will bring the clock speed up and the thermals down. i bit like AVX on Intel.

the fact that the RX card is being shown against a 1080 puts a lid on expectations however, i don't see this as a failure of AMD more a failure of globalfoundry.

My humour detector must have been off :D:D. Yea it looking more like a gtx1080 competitor.
 
It is not binaural audio that you want, what you want is proper convolution reverb that takes environmental features into account, by using wave tracing and first order reflections. Which is what Aureal did back in the late 90's, which is still the best audio system to date. but it is computationally expensive, which is why you don't see it running on software audio stacks.

Now TrueAudio Next does the above, not the first True Audio, but the version that came with Polaris and now Vega. it uses some of the CU's to perform first order reflections and convolution reverb, taking environmental features and materials into account.

AMD were bigging up TrueAudio next for VR, but even in non VR it makes a massive difference to immersion. Audio has been one of the most under developed parts of gaming for the past fifteen years to the point where it is no better than audio we had back in the early 90's.

AFAIK for headphone users rendering with binaural impulses is still needed to fully take advantage of convolution reverb?
 
Won't be going through them but the fact that Vega is a 500mm2 chip tells you that Vega has a lot extra compared to Fiji as Fury X would be somewhere around 300-350mm2 on 14nm. What everyone is wondering is where the performance has gone.
Yeah, if there are no actual performance (+power efficiency) improvements in architecture over GCN how it can take this long to have new card?
While sales volumes are elsewhere having proper high end cards available is good for maintaining PR.
If architecture was same old GCN with new paint and wax job (like Polaris) should have been easy to have it ready for release year ago.



AFAIK for headphone users rendering with binaural impulses is still needed to fully take advantage of convolution reverb?
That's because sound is best calculated from that original truly 3D sound environment/model of game instead of some discrete channel rendering. (flattened to plane)
Like what Aureal did first, and then Creative in X-Fi cards.
But then came Windows Vista...
 
That's because sound is best calculated from that original truly 3D sound environment/model of game instead of some discrete channel rendering. (flattened to plane)
Like what Aureal did first, and then Creative in X-Fi cards.
But then came Windows Vista...

The reason why hardware accelerated 3D audio was killed off was all down to Creative. Microsoft were ready to standardise a 3D audio pipeline, but Creative essentially killed that off when they destroyed Aureal through lawsuits. After Creative destroyed Aureal, they bought them up and did nothing with the tech, which was far superior to creatives EAX at the time, since Aureal performed True 3D first order reflections and convolution reverb based upon a games assets and environments.

X-Fi cards don't perform 3D environmental audio acceleration, all of their 3D audio is just clever surround mixing and predefined reverb effects. It has nothing to do with the games actual environment.
 
Ive said it before, concentrate on the here and Now like Nvidia, and also, get your performance there on release day, not a good 6/8+ months later, when you've already lost the sales, as that won't get you market share, and thats what you need first, before anything else.
 
Ive said it before, concentrate on the here and Now like Nvidia, and also, get your performance there on release day, not a good 6/8+ months later, when you've already lost the sales, as that won't get you market share, and thats what you need first, before anything else.

Doesn't help when you are cash strapped, Nvidia also had nearly a year to perfect their Maxwell drivers since they had Maxwell 1 on the market before launching Maxwell 2. Then the transition to Pascal was a relatively small step.

Considering they had no smaller part to perfect the drivers on before release and not a lot of time with actual hardware, getting the drivers perfect when you need to launch a part can be difficult.
 
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