Or the fact that these technologies aren't as useful on the pc. I would struggle to believe that a developer would go through their code removing technologies because Nvidia have asked them to. That would be a ridiculous waste of time
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The new Xbox will be a massive success for pc gaming bring directx 12 closer to pc.
Isn't that doing to be the issue with some of the Vega features that need to be coded for each game?
Vega initially at least will only be a tiny proportion of the gaming cards in use so to expect Devs and publishers to spend a lot of time and money supporting niche features is asking a lot.
Or the fact that these technologies aren't as useful on the pc. I would struggle to believe that a developer would go through their code removing technologies because Nvidia have asked them to. That would be a ridiculous waste of time
I think the moment consoles have decent keyboard and mouse support will be the day I switch from pc to console permanently.
It's still time and money for a tiny segment of the market.That's where the new Radeon profiler comes in. Speeds up development time and also allowing Devs closer access to the GPU. Watch amd video on it if you not already some very interesting stuff.
It's still time and money for a tiny segment of the market.
AMD should concentrate on performance and add the odd innovation to gain back market share.
I can't get on with console framerates so it looks like I'm stuck on a PC for the foreseeable futureI think the moment consoles have decent keyboard and mouse support will be the day I switch from pc to console permanently.
I think the moment consoles have decent keyboard and mouse support will be the day I switch from pc to console permanently.
Agreed Shankly. My beef is with new techs that get made but never used. AMD do a great job in fairness but then leave it to the devs and we never see it again. TressFX looks sweet but rarely used is another I would like to see more of.They is some really big difference in how these both are added into games though. TrueAudio has to be coded par game more time and cost just wasn't worth it.
Physx the work is there and done for devs to use with Nvidia Gameworks files ready to be used.
I would really love a hardware Physx that both amd and nvidia can use.
Low FPS with a mouse is not a good experience thoughController works because of the dead zones and latency differences.
Is there something missing from a console that stops people from dual booting?I think the moment consoles have decent keyboard and mouse support will be the day I switch from pc to console permanently.
Same thing has been said for Dx11 nowadays every game uses that api. Pc Developers are simply lazy as ..... which isn't Amds problem tbh. They created perfect api which has proven to be much more efficient compared to OpenGl and it is up to developers to take advantage ...
Agreed Shankly. My beef is with new techs that get made but never used. AMD do a great job in fairness but then leave it to the devs and we never see it again. TressFX looks sweet but rarely used is another I would like to see more of.
I was sure that dx12 will pick pace upwith being used in xbone and bext xbox soon but... Well does not seem like it its ****..
Is there something missing from a console that stops people from dual booting?
They is some really big difference in how these both are added into games though. TrueAudio has to be coded par game more time and cost just wasn't worth it.
Physx the work is there and done for devs to use with Nvidia Gameworks files ready to be used.
I would really love a hardware Physx that both amd and nvidia can use.