AMD have publicly announced that these features are working in the RX Vega drivers.
The problem is certain AMD fans are just in disbelief at the current situation and are trying desperately to find excuses or keep their hype train rolling. If important features aren't enabled now then they never will be, so it is also an irrelevant question for a performance perspective. Some people mistakenly think that tehse features will add 30+% performance when the reality is individually they give a few percent and even that will be very dependent on the current scene.
The unfortunate aspect of computing is that you are always limited by the slowest tasks, and even when you speed up a task significantly, e.g. by 50%, the overall speed increase is small because other factors become more limiting.
Rendering a scene might invovle 10,000 computational tasks say (exact number irrelevant, but there are lots. Most takes contribute a tiny fraction of a percent to the rendering time. The worst offending tasks that are the slowest might take 4% of the rendering time. You do some sophisticated optimizations in hardware or software and twice as fast, well now your frame rate has improved by the whole of 2%.
If they have publicy done so feel free to link it

, but where nvidia hit the golden goose was years ago when they nailed down there scheular. Now no one on this planet can do anything but kudos guys kudos for that. but the main problem amd have faced for years and have been very vocal about for years are nvidias tactics with gamesworks. AMD could make the fastest card on the planet, god could bless it and jesus could be its husband and still nvidia ( which they did at one point ) would still use gameworks to make the nvidia stuff faster. Doing the stupid tricks like using zillions of tesselation triangles to simply swamp down an amd gpu, forcing physx work onto a cpu if its running amd gpu etc etc etc. End of day nvidia are just as bad at intel for these shenanigans.