Already enabled, don't believe the third party FUD.Whatever the one is people keep going on about, primitive shader or primitive discard or whatever its called, can't remember the name offhand.
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Already enabled, don't believe the third party FUD.Whatever the one is people keep going on about, primitive shader or primitive discard or whatever its called, can't remember the name offhand.
What features are these? Draw Stream Binning Rasterizer is already enabled on Vega 64.
Already enabled, don't believe the third party FUD.
I'll try to confirm, AFAIK they are.No. It categorically isn't. Stop spreading FUD. Neither is DSBR.
Please provide proof they aren'tNo. It categorically isn't. Stop spreading FUD. Neither is DSBR.
Already enabled, don't believe the third party FUD.
+1Turn off all the crap you don't need or like and that will go up to 60 fps easy. Ultra settings are way over rated.
Good point Si. Some of these features require game support so to say they are disabled is false in a sense.Rapid Packed Math?? Game specific of course, has to be coded for.
No. It categorically isn't. Stop spreading FUD. Neither is DSBR.
Technically it seems many of these features are "enabled" but not actually working optimally or actually being utilised - some can only function in compatibility "deferred" modes without further developer support or need to be utilised by developers.
Those hoping for a miracle from these features are likely going to be sorely disappointed especially as the bigger gains will likely be power saving when a developer properly utilises them :s
Technically we dont have a clue what is enabled and might not be working and whats isnt enabled and isnt working. Anyone wanting to know what is actually going on needs full patch notes to understand what amd have and have not done. Having a game of chase the tail on the donkey of rumors doesnt help.
AMD have published some information the problem is people looking for something that isn't there. Many of the related rasterisation features for instance are working but just run in a moderately efficient compatibility mode unless the developer specifically selects traditional, deferred (default) or immediate modes.
AMD have published some information the problem is people looking for something that isn't there. Many of the related rasterisation features for instance are working but just run in a moderately efficient compatibility mode unless the developer specifically selects traditional, deferred (default) or immediate (high efficiency) modes.
So if developers start using all of Vega's features properly then it might prove to be a much more capable card than we are seeing atm. That's not really looking for something that is not there it's looking for the improvements that these features when used will give. For now it's pretty much a Fury X on steroids.
It's a bit of a gamble from AMD isn't it, that devs will start to spend time, money and resources using these features that will benefit such a small percentage of customers. It's not just Nvidia domination of the market, it's also that older AMD cards also won't benefit (at least not from all of them).So if developers start using all of Vega's features properly then it might prove to be a much more capable card than we are seeing atm. That's not really looking for something that is not there it's looking for the improvements that these features when used will give. For now it's pretty much a Fury X on steroids.
The biggest gains of many of these features is in reduced power draw not performance (which might be partly why they don't - you still have the same input data and it still produces the same output data, though later stages in the GPU pipeline might be slightly under-utilised due to lack of optimisation but the intermediate stages will be working at "100%" to produce the output when if they were handed more optimised data by the earlier stages they could be working at say 60% instead reducing the power drawn by those parts of the GPU.
Technically we dont have a clue what is enabled and might not be working and whats isnt enabled and isnt working. Anyone wanting to know what is actually going on needs full patch notes to understand what amd have and have not done. Having a game of chase the tail on the donkey of rumors doesnt help.