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Another RTX GPU Moan Thread

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Something is seriously off, that is ridiculously far removed from my experience.
Personally I'd take the experience of forum members over many of the reviews. There;s too much "lets tear it all apart" thinking going on atm. People are loving it and the videos/reviews then get loads of hits.
I'll pick up the game later today ready for release date and post up my initial thoughts of a 2080 at 1440P. I'm hoping they get DLSS in soon too, if it's going to happen.
 
Personally I'd take the experience of forum members over many of the reviews. There;s too much "lets tear it all apart" thinking going on atm. People are loving it and the videos/reviews then get loads of
I would agree that there it is a bit of sensationalism going on here but can't see how else you would review it. Although rtx is on/off this is not what happens in game. If there are no reflections then you are effectively on a gtx. Maybe some more balanced levels would be better
 
Reserved estimates are meaningless.

It's not really meaningless, when I'm actually playing the game at 1440p with RTX on Ultra, my framerate stays around the 70fps mark and it looks absolutely stunning.

What is meaningless, is measuring the performance when standing staring at a puddle on the floor in order to drive the framerate down to 49 fps at 1080p.
 
It's not really meaningless, when I'm actually playing the game at 1440p with RTX on Ultra, my framerate stays around the 70fps and it looks absolutely stunning.

What is meaningless, is measuring the performance when standing staring at a puddle on the floor in order to drive the framerate down to 49 fps at 1080p.

Or both are valid and you shouldn't attack results you don't like.
 
It's not really meaningless, when II'm actually playing the game at 1440p with RTX on Ultra, my framerate stays around the 70fps and it looks absolutely stunning.

What is meaningless, is measuring the performance when standing staring at a puddle on the floor in order to drive the framerate down to 49 fps at 1080p.

Prove it. Anyone can post on the internet. Upload a video of you playing staying at 70fps @ 1440p :)
 
They're testing areas that have reflective surfaces. If there's no/few reflective surfaces then you're going to see greater performance as RT is only applied to reflections and not shadows etc.
Yeah.

I think we need to wait for games that have ray tracing being implemented from the start rather than tacked on the last moment.

Some people are saying the reflections on BFV are being exaggerated and don't look real. My feeling is they are probably doing that to have the ray tracing parts stand out more so people can see it more easily rather than saying is that it? This might be causing extra grunt to be used unnecessarily perhaps.

Overall that video concludes that the 2080Ti does not have no way near the RT cores needed. But no surprise there, was the same with tessellation also back in the day. At least it is a start :)
 
Prove it. Anyone can post on the internet. Upload a video of you playing staying at 70fps @ 1440p :)

Really? What possible reason could I have to lie?

Fine...


I've picked Rotterdam, which seems to have the most reflections and is therefore the most demanding, and I've even clocked my CPU down to a more reasonable 5.0GHZ so that my system isn't unusually high end or anything.

I show you the settings at the end - 1440p, everything on Ultra.

There's a quick dip down to 56fps for a brief second at one point but other than that the framerate is around 65-75fps.

It should be noted that other levels with less reflections perform significantly better than this.
 
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You didn't followed the discussion eh?
Tensor cores are used for denoising ray tracing produced by rt cores. Do you believe DLSS would be able to be handled also at same time?

Is on the Nvidia presentations btw.

However I will bookmark your post, and comes next year, if there is any DLSS & RT game, I will say mea culpa. If there isn't any though, i will respond accordingly


You are still wrong, because for the most part the de-noising in RTX is not done using Tensor cores but CUDA.

But even if it was, your post is pure BS. There are multiple tensor cores, nothing stop them running different computations in parrallel. Moreover, nothing stop them being used sequentially, DLSS is extremely fast
 
Really? What possible reason could I have to lie?

Fine...


I've picked Rotterdam, which seems to have the most reflections and is therefore the most demanding, and I've even clocked my CPU down to a more reasonable 5.0GHZ so that my system isn't unusually high end or anything.

I show you the settings at the end - 1440p, everything on Ultra.

There's a quick dip down to 56fps for a brief second at one point but other than that the framerate is around 65-80fps.

It should be noted that other levels with less reflections perform significantly better than this.
That's very strange. Watching that video it doesn't look like 60-80fps at all. If I were to guess I'd say it looks around 40-50fps. Just doesn't look right. I guess it feels a lot smoother when you are playing?
 
Really? What possible reason could I have to lie?

Fine...


I've picked Rotterdam, which seems to have the most reflections and is therefore the most demanding, and I've even clocked my CPU down to a more reasonable 5.0GHZ so that my system isn't unusually high end or anything.

I show you the settings at the end - 1440p, everything on Ultra.

There's a quick dip down to 56fps for a brief second at one point but other than that the framerate is around 65-75fps.

It should be noted that other levels with less reflections perform significantly better than this.
Well done bud and good performance for a first iteration of a brand new tech I say. I was expecting far worse and whilst it isn't the best frames for a MP game, every now and then it is nice to switch on and admire the view.
 
That's very strange. Watching that video it doesn't look like 60-80fps at all. If I were to guess I'd say it looks around 40-50fps. Just doesn't look right. I guess it feels a lot smoother when you are playing?
You tube doesn't do any favours in my experience. Many games I have uploaded that run sweet and smooth but once Youtube playback kicks in, it looks poor.
 
That's very strange. Watching that video it doesn't look like 60-80fps at all. If I were to guess I'd say it looks around 40-50fps. Just doesn't look right. I guess it feels a lot smoother when you are playing?

I'm not really a game capture kind of guy, so just used the built in windows gamebar to record it. I think it defaults to 30fps recording which is why it doesn't feel like 60+.

It's much smoother in person.
 
Well done bud and good performance for a first iteration of a brand new tech I say. I was expecting far worse and whilst it isn't the best frames for a MP game, every now and then it is nice to switch on and admire the view.

That's exactly how I feel. I just cannot understand the reason for all the hate from some people.

This is without DLSS, it's brand new tech, and it's the very first in game implementation.

Furthermore, this implementation has an unusually high amount of room for future optimisation, by running the raytracing in parallel with the rasterisation workload as DICE have explicitly stated is their intention, and by enabling DLSS.

So far, I'm genuinely impressed.
 
That's exactly how I feel. I just cannot understand the reason for all the hate from some people.

This is without DLSS, it's brand new tech, and it's the very first in game implementation.

Furthermore, this implementation has an unusually high amount room for future optimisation, by running the raytracing in parallel with the rasterisation workload as DICE have explicitly stated is their intention.

I'm genuinely impressed.
Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.
 
Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.

Indeed mate... Come to think of it, I don't recall previous generational technology leaps like tessellation and hardware T&L being usable at 60fps+ and UHD resolutions upon launch, do you?
 
That's exactly how I feel. I just cannot understand the reason for all the hate from some people.

This is without DLSS, it's brand new tech, and it's the very first in game implementation.

Furthermore, this implementation has an unusually high amount of room for future optimisation, by running the raytracing in parallel with the rasterisation workload as DICE have explicitly stated is their intention, and by enabling DLSS.

So far, I'm genuinely impressed.

Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.

Are you running a 2080ti @GordyR? Thanks for posting the video. I'm looking forward to seeing what i can get on my 2080 in BFV with a bit of tweaking (single player of course, it'll be all on low for maximum FPS in MP!)

@Gregster I'm getting bored of reading all the posts from people with raging hate boners for the RTX cards derailing all the threads. Taking it all too personally for a slab of silicon and some plastic.
 
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