They're testing areas that have reflective surfaces. If there's no/few reflective surfaces then you're going to see greater performance as RT is only applied to reflections and not shadows etc.
Ahh that makes more sense. Interesting.
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They're testing areas that have reflective surfaces. If there's no/few reflective surfaces then you're going to see greater performance as RT is only applied to reflections and not shadows etc.
Personally I'd take the experience of forum members over many of the reviews. There;s too much "lets tear it all apart" thinking going on atm. People are loving it and the videos/reviews then get loads of hits.Something is seriously off, that is ridiculously far removed from my experience.
My testing isn't scientific, some levels are lower than others, and it depends very much on what you're looking at in game, so my figures should be considered just an observed estimate.
I would agree that there it is a bit of sensationalism going on here but can't see how else you would review it. Although rtx is on/off this is not what happens in game. If there are no reflections then you are effectively on a gtx. Maybe some more balanced levels would be betterPersonally I'd take the experience of forum members over many of the reviews. There;s too much "lets tear it all apart" thinking going on atm. People are loving it and the videos/reviews then get loads of
Reserved estimates are meaningless.
It's not really meaningless, when I'm actually playing the game at 1440p with RTX on Ultra, my framerate stays around the 70fps and it looks absolutely stunning.
What is meaningless, is measuring the performance when standing staring at a puddle on the floor in order to drive the framerate down to 49 fps at 1080p.
It's not really meaningless, when II'm actually playing the game at 1440p with RTX on Ultra, my framerate stays around the 70fps and it looks absolutely stunning.
What is meaningless, is measuring the performance when standing staring at a puddle on the floor in order to drive the framerate down to 49 fps at 1080p.
Yeah.They're testing areas that have reflective surfaces. If there's no/few reflective surfaces then you're going to see greater performance as RT is only applied to reflections and not shadows etc.
Prove it. Anyone can post on the internet. Upload a video of you playing staying at 70fps @ 1440p![]()
You didn't followed the discussion eh?
Tensor cores are used for denoising ray tracing produced by rt cores. Do you believe DLSS would be able to be handled also at same time?
Is on the Nvidia presentations btw.
However I will bookmark your post, and comes next year, if there is any DLSS & RT game, I will say mea culpa. If there isn't any though, i will respond accordingly
That's very strange. Watching that video it doesn't look like 60-80fps at all. If I were to guess I'd say it looks around 40-50fps. Just doesn't look right. I guess it feels a lot smoother when you are playing?Really? What possible reason could I have to lie?
Fine...
I've picked Rotterdam, which seems to have the most reflections and is therefore the most demanding, and I've even clocked my CPU down to a more reasonable 5.0GHZ so that my system isn't unusually high end or anything.
I show you the settings at the end - 1440p, everything on Ultra.
There's a quick dip down to 56fps for a brief second at one point but other than that the framerate is around 65-80fps.
It should be noted that other levels with less reflections perform significantly better than this.
Well done bud and good performance for a first iteration of a brand new tech I say. I was expecting far worse and whilst it isn't the best frames for a MP game, every now and then it is nice to switch on and admire the view.Really? What possible reason could I have to lie?
Fine...
I've picked Rotterdam, which seems to have the most reflections and is therefore the most demanding, and I've even clocked my CPU down to a more reasonable 5.0GHZ so that my system isn't unusually high end or anything.
I show you the settings at the end - 1440p, everything on Ultra.
There's a quick dip down to 56fps for a brief second at one point but other than that the framerate is around 65-75fps.
It should be noted that other levels with less reflections perform significantly better than this.
You tube doesn't do any favours in my experience. Many games I have uploaded that run sweet and smooth but once Youtube playback kicks in, it looks poor.That's very strange. Watching that video it doesn't look like 60-80fps at all. If I were to guess I'd say it looks around 40-50fps. Just doesn't look right. I guess it feels a lot smoother when you are playing?
That's very strange. Watching that video it doesn't look like 60-80fps at all. If I were to guess I'd say it looks around 40-50fps. Just doesn't look right. I guess it feels a lot smoother when you are playing?
Well done bud and good performance for a first iteration of a brand new tech I say. I was expecting far worse and whilst it isn't the best frames for a MP game, every now and then it is nice to switch on and admire the view.
Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.That's exactly how I feel. I just cannot understand the reason for all the hate from some people.
This is without DLSS, it's brand new tech, and it's the very first in game implementation.
Furthermore, this implementation has an unusually high amount room for future optimisation, by running the raytracing in parallel with the rasterisation workload as DICE have explicitly stated is their intention.
I'm genuinely impressed.
Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.
That's exactly how I feel. I just cannot understand the reason for all the hate from some people.
This is without DLSS, it's brand new tech, and it's the very first in game implementation.
Furthermore, this implementation has an unusually high amount of room for future optimisation, by running the raytracing in parallel with the rasterisation workload as DICE have explicitly stated is their intention, and by enabling DLSS.
So far, I'm genuinely impressed.
Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.
Are you running a 2080ti @GordyR? Thanks for posting the video.
I'm getting bored of reading all the posts from people with raging hate boners for the RTX cards derailing all the threads.