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Another RTX GPU Moan Thread

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Thanks for that. So it looks as though several games are confirmed as supporting both DLSS and RT simultaneously.



TBH all this says is those games support both DLSS and RT but nowhere in this chart does it say at the same time. Maybe they can, maybe they can't.

Until we have real world examples to test, it's all guess work.
 
The problem is there is no real incentive for developers to use DLSS or RTX, unless Nvidia is paying them loads of money or providing manpower to do it. It's the same reason 3D vision and PhysX never took off.

When only a tiny fraction of people will actually use it, why bother investing development time in it?

We won't see proper support for these things until they are cross-platform and viable on much cheaper GPUs.
 
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TBH all this says is those games support both DLSS and RT but nowhere in this chart does it say at the same time. Maybe they can, maybe they can't.

Until we have real world examples to test, it's all guess work.

Well that's true enough, but when we have the technical papers at hand, it's very educated guess work.

We can pretty much safely say that there is no technical limitation to prevent them from being used simultaneously at least.
 
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Indeed...

Now take Battlefield V with RTX on at 4K and add the same 30%+ performance increase, and there we have it, close to 60fps at 4K with RTX on ultra.

That's a far cry from the 1080p 60fps that everyone thought we would be getting.

I would go so far as to say that once devs are fully to grips with it and implementing it in tandem with DLSS, then RTX is set to outperform expectations (at least my own) in it's very first generation.

Perhaps Dice chopped the number of rays to achieve better performance, something I am sure we will never know.
 
Indeed mate... Come to think of it, I don't recall previous generational technology leaps like tessellation and hardware T&L being usable at 60fps+ and UHD resolutions upon launch, do you?
Hell no. Crysis was the original game that graphically blew me away all those years ago and oddly enough, I fired it up an hour ago for fun and it still looks really good, even in its vannila state. Tessellation was a complete and utter non starter as such and nothing could come close to running it at the time at acceptable levels and being as old as I am, I recall the same arguments and we still get that today but not as much (Crysis 2 tessellation anyone?).

If I could get my 1080Ti back and get my money back in my bank account that I paid for the 2080Ti would I? Not a chance! And playing at 3440x1440 was demanding enough with a 1080Ti but the 2080Ti breezes it now. Price wise, it hurt chuffing up the cash for it but not a single regret and this is a good thing.
 
It just works.
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I don't have the time to watch the video, but I get the following:

- 120ish at 1080p RTX on ultra
- 70ish at 1440p RTX on ultra
- 40ish at 4K RTX on ultra

These are rough numbers, it various quite wildly depending on level and location.

Based on the evidence, we should expect DLSS, if it gets implemented, to push 4K with RTX near to 60fps.

EDIT: I just skimmed the video and saw some charts. Have I missed something? He has absurdly low figures that do not match my experience at all. :confused:

I think you might be benchmarking in the wrong places. The Ray Tracing used in the game is only applied to some reflective surfaces. It's not used in the entire scene. Everything else is rendered normally. I think a lot of people don't realise this. So in some parts of the game where there are no reflective surfaces you will get normal frame rates. That's why you are seeing the difference between the video and your own setup.

It's a start but, it just shows how much grunt is needed. The game only uses one feature of Ray Tracing and look how much that kills the frame rate. Imagine how much power would be needed to Ray Trace the entire scene??

DLSS is an unknown even for normal games at the moment. How it will work with Ray Tracing is anyone's guess. All I know is that it's taking much longer to implement then I thought it would.
 
It's a start but, it just shows how much grunt is needed. The game only uses one feature of Ray Tracing and look how much that kills the frame rate. Imagine how much power would be needed to Ray Trace the entire scene??
Indeed. It is probably around a decade away unless they get better at software optimisations.

DLSS is an unknown even for normal games at the moment. How it will work with Ray Tracing is anyone's guess. All I know is that it's taking much longer to implement then I thought it would.
Hopefully with more experience in the future DLSS can be implemented much quicker.


Looking forward to see what AMD will be brining to the table. Hopefully it is something good to help spread the adoption of all this new tech. If it ends up being just Nvidia I think it will struggle to take off and end up like PhysX due to AMD having the console market.

I wish Nvidia just paid Crytek or even better CDPR to make a PC exclusive game making full use of this hardware. Want to see another leap like Crysis. But I feel consoles just hold things back. At least next gen consoles are not far away, so we will get a nice boost in IQ soon.
 
Well I sold my 2x GTX 1080Ti's to get a RTX 2080Ti for better performance in games that don't support SLi (most new titles don't), but my Gainward 2080Ti became a RMA 2080Ti and has now been sent back to the manufacturer from the retailer I bought it from.
Now I am going to buy a new GTX 1070Ti and when the RTX 2080Ti returns in a months time, I'll get my money back for it, since it died within 4 days of purchase.

I am so done with the RTX series !!

I'd like to see DLSS and RT utilized but it certainly won't be this crappy series.
 
Looking forward to see what AMD will be brining to the table. Hopefully it is something good to help spread the adoption of all this new tech. If it ends up being just Nvidia I think it will struggle to take off and end up like PhysX due to AMD having the console market.

Hasn't someone at AMD already said they aren't pushing hardware RT in consumer GPU's until it can be put in GPU's at all price points from high end to low? Which is a better approach. Until RT can be done by mainstream GPU's it's not going to be that big.

I think releasing RTX this early, on the optimised 16nm (12nm as Nvidia calls it) node was too early and a mistake. They could have waited until 7nm to allow the size of the die to be smaller and such have better yields and lower cost to launch it at, meaning it could have been offered further down the GPU segments for a much more palatable price point.
 
Well I sold my 2x GTX 1080Ti's to get a RTX 2080Ti for better performance in games that don't support SLi (most new titles don't), but my Gainward 2080Ti became a RMA 2080Ti and has now been sent back to the manufacturer from the retailer I bought it from.
Now I am going to buy a new GTX 1070Ti and when the RTX 2080Ti returns in a months time, I'll get my money back for it, since it died within 4 days of purchase.

I am so done with the RTX series !!

I'd like to see DLSS and RT utilized but it certainly won't be this crappy series.
I feel your pain and would hate if mine went pop :(
 
Hasn't someone at AMD already said they aren't pushing hardware RT in consumer GPU's until it can be put in GPU's at all price points from high end to low? Which is a better approach. Until RT can be done by mainstream GPU's it's not going to be that big.

I think releasing RTX this early, on the optimised 16nm (12nm as Nvidia calls it) node was too early and a mistake. They could have waited until 7nm to allow the size of the die to be smaller and such have better yields and lower cost to launch it at, meaning it could have been offered further down the GPU segments for a much more palatable price point.
I have not seen that, but it makes sense. The hardware is not there yet it seems. But Nvidia took the opportunity to do it while AMD is so behind, so I can understand that from a business point of view to be honest. They can easily absorb all this negative press now, but if AMD had a card that was similar performance to a 2080Ti excluding any of the RTX stuff and sold it for 1/3rd cheaper, they would lose a lot of market share.



Lol.
 
Really? What possible reason could I have to lie?

Fine...


I've picked Rotterdam, which seems to have the most reflections and is therefore the most demanding, and I've even clocked my CPU down to a more reasonable 5.0GHZ so that my system isn't unusually high end or anything.

I show you the settings at the end - 1440p, everything on Ultra.

There's a quick dip down to 56fps for a brief second at one point but other than that the framerate is around 65-75fps.

It should be noted that other levels with less reflections perform significantly better than this.

easyrider has gone quiet all of a sudden :D
 
Spot on. The hate baffles me and whilst performance could be far better and we at least know this, we also understand that there will be improvements and new tech takes time to get to grips with. I applaud new techs that make my hobby more fun and keep them coming.
Agree completely. What surprises me is just how people are not welcoming the new tech, something which is seem by many to be a holly grail of graphics (and very difficult to do), seemingly failing to even care whether it will be improve moving ahead. It's like "oh, this is it, it's rubbish". The game is even bug ridden anyway even with RT aside, and is not fully released yet either. The main problem is still the price imo, that's the source of everyone wanting to pull it apart. They want it to be rubbish. Which, considering the forums we're posting on, surprises me :).

I really kind of am hoping now that NV focuses on getting DLSS into a game where even the 2070 will blow away all of Pascal at 4K - just to shut people up a bit :).
 
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Agree completely. What surprises me is just how people are not welcoming the new tech, something which is seem by many to be a holly grail of graphics (and very difficult to do), seemingly failing to even care whether it will be improve moving ahead. It's like "oh, this is it, it's rubbish". The game is even bug ridden anyway even with RT aside, and is not fully released yet either. The main problem is still the price imo, that the source of everyone wanting to pull it apart. They want it to be rubbish. Which, considering the forums we're posting on, surprises me :).

I really kind of am hoping now that NV focuses on getting DLSS into a game where the 2070 will blow away a 1080 Ti - just to shut people up a bit :)
Priorities.

Half-baked RT which isn't really read for prime time, or more FPS, more resolution, more detail (more poly)?

Certainly many people would choose the latter.
 
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