I did, i left you a like and a comment ^^^^
I liked what I saw at Citizencon in regards to the flight model, something more realistic is more welcome, I'd say and also micromanagement could be interesting and keep you busy while you travel from one part to the other (especially on larger ships). Of course, this NEEDS to be perfectly explained in some form of tutorial.
What I'm most worried at this point, is the time required to go from one place to another. If for hauling some goods you need 30min or more... couldn't get boring soon.
During 'pre-PTU testing' travailing from Crusader to Hurston in the Anvil Arrow my QT drive overheated 5 times, maybe they think sitting in space waiting for your ship to cool down will add some fun to the game?
Dunno if it still does this in 3.4, i havent't been that distance in the Arrow yet, doesn't do it in the 600i or and of the new Lancer variants.
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Aside from the main point i want to make there are a couple of little things that have changed over the years that are bugging me, As i said before the older UI was better but another thing that makes a game is Audio, and i'm sorry but the Audio is SC is now a little lazy.
For example you go back to the 325A Vanduul Swarm video i have linked above, listen to it, there is so much sound going on, good stuff, hear the ship rattling, and different kinds of rattling when manoeuvring, different stressing on the frame result in different sounds, the engines have different crackly noises, the thrusters chirp when shutting down, can you hear that?
Its all gone, now its just a flat and rather annoying whine...
The video below, this is what the Connie used to sound like starting up its engines, its a 5+ second sequence with multiple noise building to an explosive climax. now it just sounds like starting up a Toyota Prius, no theater....
I agree with that Guy, ^^^^ sadly that noise is now gone replaced by, well nothing...
Anyway.
Along with the Audio i think they also used "Intern Dave" (As Darklaw would put it) to reprogram the AI, 3 years ago the AI wasn't great but it was much better than it is now, they don't really move much now, where as they used to chase you all over the map and move in an unpredictable way now they just wale over and turn in a very tight circle very slowly, occasionally they will fly out in straight line for a KM and then go back to flying round in slow tight circles again, or they just stop and sit there, see from this time frame that behaviour
.... its pathetic, the whole video, only a few min to give you an idea of what's going on the the AI
i didn't even need to move anywhere much.
They need to take a look at themselves and ask if they are going in the right direction, there is something to be said for a little arcade'ishness, just a bit of theater otherwise its just a mundane sim.