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Guru3D - Metro Exodus PC Performance Review

Anyone here playing this with AMD GPU ? Can you try enabling Advanced Physx and see if the effect is there when shooting a wall etc

I seen a video RX VEGA 64 and performance looks really good but the video didn't show any physx. So I not sure if this is using CPU Physx on AMD or it just doesn't enable at all.

Debri and Smoke seems to be affected by Physx
 
Anyone here playing this with AMD GPU ? Can you try enabling Advanced Physx and see if the effect is there when shooting a wall etc

I seen a video RX VEGA 64 and performance looks really good but the video didn't show any physx. So I not sure if this is using CPU Physx on AMD or it just doesn't enable at all.

Debri and Smoke seems to be affected by Physx

I think all physx is the software now. The hardware one never really took off.
 
Of course, the 1080 is a great card.

That's good. Because I was contemplating a 2080 as an upgrade. Even one of my mates was trying to convince me that a 2080ti would be a better upgrade than a 2080.

From benchmarks it looked like the 1080 would struggle at 1440p at Ultra. (One down from extreme)
 
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DLSS looks much better now, at least for textures & background detail, etc.

Still issues with particle effects and the like (https://imgur.com/a/45uUKrv), though I think that's going to be harder to improve. Not unlike how certain bloom effects/lighting were dimmed a lot with DLSS on in FFXV.
 
They didn't test 4k ray tracing on dlss vs 1800p ray tracing on dlss off

This is the scenario I face when deciding how to play the game and using DLSS on produces a significant better framerate

2 weeks Nvidia came out and said DLSS needs a fair bit of time to do it's calculation - essentially what it means is DLSS is only better than render scaling when the game runs under 60fps. This is why I see a big performance jump - but in HU's test they used settings where the game runs at 60-80fps and then tried DLSS on top of it, unfortunately DLSS doesn't work when the game is running so well already

Nvidia is going to need to take a look at it's drivers - what they need to do is have an auto on/off function where DLSS turns on ONLY when the game is under 60fps and turns OFF when the game is above 60fps - this would provide the best performance and best image quality in each scenario where the game needs it and can afford it
 
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