That's what stagnation means the video gaming industry growing because of the 1.5 billion pc gamers and mobile gaming while console gaming userbase has remained the same since 2005. "Of those nearly 3.1 billion players, only about 8% are dedicated console consumers"
https://www.ign.com/articles/three-billion-people-worldwide-now-play-video-games-new-report-shows
Also found these after a few minutes search:
PC is now Ubisoft's most lucrative platform
https://www.tweaktown.com/news/66644/pc-now-ubisofts-lucrative-platform/index.html
PC gaming, driven by its 1.3 billion players, will grow 4.8% year on year in 2020
https://venturebeat.com/2020/05/08/...rs-will-spend-159-3-billion-on-games-in-2020/
Sega will "aggressively" focus on PC after Steam strength during lockdown
https://www.gamesindustry.biz/articles/2020-08-19-sega-to-aggressively2
Microsoft may actually be committed to PC gaming this time
https://venturebeat.com/2019/06/24/microsoft-windows-pc-gaming/
Meanwhile Nvidia and AMD posting record breaking profits, companies like Samsung, LG and HP investing on PC Virtual Reality and displays and peripheral companies like Corsair and Razer thriving. Twitch.tv, youtube and e-sports all dominated by PC gaming while Steam breaks concurrent user records every year dwarfing PSN and Xbox live. Even Sony is now releasing their games on PC.
Steam hit its all-time concurrent user peak over the weekend
https://www.theverge.com/2020/3/16/21181272/steam-concurrent-user-record-set-cs-go
https://www.marketwatch.com/story/a...n-earnings-raising-annual-forecast-2020-07-28
Now show a me shred of evidence that PC gaming is somehow declining.