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DLSS 2.0: why aren’t more people raving about it?

I think DLSS 2.0 is genius tbh. Nvidia's main advantage vs AMD. I hope AMD can develop something similar for RDNA 3, hopefully HW based.

It allows play on the RTX 3060 TI / 3070 in new titles at 1440p upscaled to 4K, which massively reduces aliasing/jagged edges in the image.

It manages this while sharpening the image in a way that doesn't look terrible. And it will likely come to many UE4/5 games in the near future.

Cons:
  • Doesn't address poor RT performance
  • In my view, 4K native looks (a bit) more detailed than 4k DLSS Quality mode
  • Silly nit pick - Looks average / crap on lower resolutions like 1080p
 
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Yeah but think about the scenery in quake vs what's in a battlefield game, quake is all very low poly models all contained inside corridors with the action all being pretty tight in terms of distance. How would path tracing play out in a game like battlefield with high poly models, massive maps, long view distances etc? Path tracing is far more intensive in terms of how many rays are in use from what i've read, bfv for example the rt implementation is 4 to 256 rays, whereas path tracing can be in the thousands which has to be a frame rate killer unless they cap it at a lower level.

And couldn't things like weather effects or illumination cause performance issues? Say you're playing on a map with dynamic weather thats using global illumination, it starts off dull\overcast and over the course of the map the sun comes out, with more rays being fired out surely that would cause performance issues unless the ray amount is artificially capped?

Most of the overhead is already there (though caustics need some work) - you can throw millions of polygons at the renderer used in Quake 2 RTX with pretty much no slowdown.

This is someone's stress test - doesn't look very pretty but technically puts a simulated load on the renderer of a much more complex scene and there is barely any slowdown vs the Quake 2 stock maps:

 
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Control with RTX and DLSS 2.0 is great, its the difference between not fast enough and fast enough fps. Plus with DLSS the GPU load drops to around 80% and runs cooler. You can tell its on sometimes, but on the whole it does one hell of a job and its only going to be improved. The downside is games need to be updated for each DLSS version, so Shadow of the Tomb Raider is DLSS 1.0 and is off by default because they are aware of how bad 1.0 is. I hope more games use it as its a great speed boost option.
 
Having only got an Ampere card very recently, I’ve only just got around to trying out a few games with DLSS 2.0. To say I’m impressed is an understatement.

I was very sceptical when I first heard about DLSS as I simply thought that any sort of upscaling would never, ever, be as good as running native resolution. Well butter my arse, I was wrong. On quality setting it looks just as good from my own pixel peeping tests as native resolution, and from various videos around on the tubes it can even enhance some games compared to native res.

The obvious ‘free’ performance uptick you get from running it is brilliant. Why aren’t more people raving about DLSS 2.0 in here? Are there downsides I don’t know about yet?
I would say because it is not in many games yet. Once we get it regularly in triple a titles then people will get more excited about it. I made good use of it in Cyberpunk 2077. Good tech and much better than DLSS 1.0 which some were raving about which was pap.
 
Control with RTX and DLSS 2.0 is great, its the difference between not fast enough and fast enough fps. Plus with DLSS the GPU load drops to around 80% and runs cooler. You can tell its on sometimes, but on the whole it does one hell of a job and its only going to be improved. The downside is games need to be updated for each DLSS version, so Shadow of the Tomb Raider is DLSS 1.0 and is off by default because they are aware of how bad 1.0 is. I hope more games use it as its a great speed boost option.
I found things would pop in and resolve as you got closer to them in this title with DLSS 2.0 was not all that impressed as a result, this did not happen when DLSS was off. Would see this a lot with painting on the walls at the start. But who knows, maybe they fixed it with later updates.
 
I was really disappointed by DLSS 1.0 when the 2080ti first released, it quite rightly got a bad name at the time.

DLSS 2.0 however is in a different league, it’s blown me away in the few titles that are available so far. It’s was so good on the 2080ti that I haven’t even considered AMD this generation and went straight for the Nvidia cards for all my PC’s.
 
DLSS 2.0 @ 1920x1080 allows you to run full RTX eye candy + HDR & looks very close to native 4K but so few games support it & how many people even have the GPU right now!
 
DLSS 2.0 @ 1920x1080 allows you to run full RTX eye candy + HDR & looks very close to native 4K but so few games support it & how many people even have the GPU right now!

Surprisingly I can run RT rather well at 1440p with a Turing card, albeit with RT shadows disabled and only RT lighting and reflections on and DLSS 2.0. I don't really see the benefit of RT shadows anyway but with these settings, stuff like CP2077 and Watch Dogs Legion look quite amazing and run pretty good. I'm thinking the G-Sync monitor helps with this too.
 
I love DLSS i think it's a fantastic system with limited drawbacks although sometimes there is clear artifacting however i am sure this is only going to get better in time
 
whats wrong with VA panels? IPS panels look crap

A lot of VA panels don't handle motion well - on older panels there is noticeable smudging on newer VA panels it is far more subtle but you can see a grainy kind of trail with certain colour transitions in motion - DLSS has a similar kind of thing going on - not identical but it is kind of similar.

TBH the only VA I find acceptable for gaming of those I've used is the Philips Momentum 436 - once I've spotted the trails I can't un-see it.
 
A lot of VA panels don't handle motion well - on older panels there is noticeable smudging on newer VA panels it is far more subtle but you can see a grainy kind of trail with certain colour transitions in motion - DLSS has a similar kind of thing going on - not identical but it is kind of similar.

TBH the only VA I find acceptable for gaming of those I've used is the Philips Momentum 436 - once I've spotted the trails I can't un-see it.

no idea what trails you mean but I never noticed anything. the only thing i noticed is how crap color contrast is on IPS
 
no idea what trails you mean but I never noticed anything. the only thing i noticed is how crap color contrast is on IPS

Hopefully you continue not to notice anything - the newer gaming ones it is relatively subtle but at least personally once I notice it I can't not see it and it ruins the display for me in terms of gaming, etc.

The only exception to that so far for me is the Philips Momentum.
 
Having only got an Ampere card very recently, I’ve only just got around to trying out a few games with DLSS 2.0. To say I’m impressed is an understatement.

I was very sceptical when I first heard about DLSS as I simply thought that any sort of upscaling would never, ever, be as good as running native resolution. Well butter my arse, I was wrong. On quality setting it looks just as good from my own pixel peeping tests as native resolution, and from various videos around on the tubes it can even enhance some games compared to native res.

The obvious ‘free’ performance uptick you get from running it is brilliant. Why aren’t more people raving about DLSS 2.0 in here? Are there downsides I don’t know about yet?

I don't know, if AMD had this feature I bet people would be raving about it, there seems to be a large portion of people that dislike everything to do with RT, which strangely includes DLSS, you would hope the pressure on developers to implement this feature would be extremely high given the performance uplift but many don't seem to care. Could also have something do with nvidia's 20 series pricing forcing users to looks for cheaper alternatives, 30 series availability, or even the old AMD bias which still seems to inflict some users.

If developers favour AMD / nvidia hardware to the point of ignoring features like this, while delivering a sub-par performance experience then I won't buy their game.... Maybe buy it on sale or obtain through other means, try before you buy is still my policy for games where possible.
 
Hopefully you continue not to notice anything - the newer gaming ones it is relatively subtle but at least personally once I notice it I can't not see it and it ruins the display for me in terms of gaming, etc.

The only exception to that so far for me is the Philips Momentum.

Indont have any VA monitors are present but I do have VA TVs that's I've done gaming on
 
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