Not true at all.
Next generation games for the console devs will squeeze more out of the hardware available to them than they could with pc.
I have always looked at pc being brute forced.
+1. Console clearly has been (for years) and will continue to be better optimised than PC in the vast majority of cases.
The situation is simple: Console devs have a known hardware spec and power envelope to develop for and can wring every ounce out of it, whereas for PC that level of optimisation simply isn't possible given the variety of possible configurations.
