Yeah I'd agree with a lot of this..
I spent the weekend grinding to lvl 31 playing breakthrough, I clocked 2500 hours in BF3 and over 500 in BF5, with that in mind my personal thoughts on 2042 so far are;
Positives;
- 128 players is a pretty awesome thing to behold, to see like a large crowd of people at the start of a match
- There's a good sensation of chaos when you have that many players crammed in together
- I like the marksman guns, I generally play as a mid-range assault recon and having the marksman class, for somebody who wants to use long-guns, but not lay down on a hill, is something I love.
- I like how you can customise the load-outs so you can quickly change between say a CQC loadout, or something else - between spawns, I also like how you can change weapon attachments on the go
- I like most of the new maps along with the look and feel of them
- It looks awesome*
Negatives;
- The performance. It runs terribly on my rig 3960x + 3090, (also on my laptop with has a 3080 in it) my friend who has a 5900x got his new 3070 yesterday, tried it - and it's barely any faster than his 2060 super was..... So I think we're expecting a day one patch to fix it. (Looking at Reddit, it seems as though almost everybody is having performance problems.) my 99% FPS can be as low as 35 at times.
- Hit Registration is the poorest I've experienced in any game, period.
- 45 tick servers, I know it's 128 players and getting a high tick rate is very very difficult, but it feels very janky **
- Lag and what feels like packet loss, has been very bad. Most games I've experienced a lot of rubber-banding and warping. Looking at network stats it's using around 500Kbps, which is a colossal amount for an online game
- It's extremely bullet-spongy, I know BF games historically always have been - but this feels like the worst so far, although some of that could be to do with network/server performance and might be fixed.
- Balance - the hovercraft, I don't have a problem with it - but it's current implementation is spoiling the game. When the damn thing is just doing donuts around the point, and it's easier to run people over with it, than it is to shoot them - it just spoils the game. It's also bugged to hell - driving sideways up skyscrapers on hourglass
- There's far too many cut-scenes and faffing around before getting into a game
- The UI of the game is horrid
- The player animations and voice acting is really cheesy and cringe
- Squad size - I think having a squad size of 4 is pretty crap with 64 players on a team.
- Whilst having 128 players generates a lot of chaos, with breakthrough things tend to turn into just a basic deathmatch, where people forget about capturing the points. In many games the attacking team just plays deathmatch around the first objectives, until it runs out of tickets.
* It *would* look awesome if they could fix the performance issues..
** I helped design and build the global infrastructure for Valorant when I worked for Riot. So I know a thing or two about just how difficult it is to get more than 64 tick in a scalable fashion, with more than 8-10 players on a server, let alone 128 players.....!