*** The Official Battlefield 2042 thread***

sorry but BF blows COD out of the water. easily

It really doesn't though, some folk like the small COD maps, some folk like the large maps and tank plane play, all of them have technical issues as the dev`s seemingly cant code for **** its sign of production values being more important than and marketing over function and gameplay. They are what they are now, a cash cow for the publishers nothing more or less.

Last decent one was BF3 btw :)
 
Turned off RTX that was turned on by default and dropped all settings to medium; managed to get a 5 hour game in without crashing. Thoughts:
  • After playing Warzone for a long time, the gun play just seems off. It feels more luck then actual skill when you beat someone in a firefight. It's hard to explain but it just feels sluggish.
  • Helicopters are OP and stingers need a range buff. Was on discord with friends and we all had to pick stingers to actually reliably take down helicopters.
  • The minigun on the Hoover craft is just broken.
  • Performance is generally poor (5900X/32GB/3080Ti)
  • Breakthrough in theory is good but in reality it's just a hot mess of camping.
  • Squad/party sizes of four is a joke for a game with so many players
  • No VoIP - wtf?

Yeah I'd agree with a lot of this..

I spent the weekend grinding to lvl 31 playing breakthrough, I clocked 2500 hours in BF3 and over 500 in BF5, with that in mind my personal thoughts on 2042 so far are;

Positives;
  • 128 players is a pretty awesome thing to behold, to see like a large crowd of people at the start of a match :D
  • There's a good sensation of chaos when you have that many players crammed in together
  • I like the marksman guns, I generally play as a mid-range assault recon and having the marksman class, for somebody who wants to use long-guns, but not lay down on a hill, is something I love.
  • I like how you can customise the load-outs so you can quickly change between say a CQC loadout, or something else - between spawns, I also like how you can change weapon attachments on the go
  • I like most of the new maps along with the look and feel of them
  • It looks awesome*
Negatives;
  • The performance. It runs terribly on my rig 3960x + 3090, (also on my laptop with has a 3080 in it) my friend who has a 5900x got his new 3070 yesterday, tried it - and it's barely any faster than his 2060 super was..... So I think we're expecting a day one patch to fix it. (Looking at Reddit, it seems as though almost everybody is having performance problems.) my 99% FPS can be as low as 35 at times.
  • Hit Registration is the poorest I've experienced in any game, period.
  • 45 tick servers, I know it's 128 players and getting a high tick rate is very very difficult, but it feels very janky **
  • Lag and what feels like packet loss, has been very bad. Most games I've experienced a lot of rubber-banding and warping. Looking at network stats it's using around 500Kbps, which is a colossal amount for an online game
  • It's extremely bullet-spongy, I know BF games historically always have been - but this feels like the worst so far, although some of that could be to do with network/server performance and might be fixed.
  • Balance - the hovercraft, I don't have a problem with it - but it's current implementation is spoiling the game. When the damn thing is just doing donuts around the point, and it's easier to run people over with it, than it is to shoot them - it just spoils the game. It's also bugged to hell - driving sideways up skyscrapers on hourglass :D
  • There's far too many cut-scenes and faffing around before getting into a game
  • The UI of the game is horrid
  • The player animations and voice acting is really cheesy and cringe
  • Squad size - I think having a squad size of 4 is pretty crap with 64 players on a team.
  • Whilst having 128 players generates a lot of chaos, with breakthrough things tend to turn into just a basic deathmatch, where people forget about capturing the points. In many games the attacking team just plays deathmatch around the first objectives, until it runs out of tickets.

* It *would* look awesome if they could fix the performance issues..
** I helped design and build the global infrastructure for Valorant when I worked for Riot. So I know a thing or two about just how difficult it is to get more than 64 tick in a scalable fashion, with more than 8-10 players on a server, let alone 128 players.....!
 
I was playing most of the weekend and had a mint time. I love they have added stuff from 1942, BC2 and BF3. I actually spent most of the weekend playing BF3 conquest. Ive had no issues with it that would put me off, a couple of animations going a bit haywire but thats about it.
 
I was playing most of the weekend and had a mint time. I love they have added stuff from 1942, BC2 and BF3. I actually spent most of the weekend playing BF3 conquest. Ive had no issues with it that would put me off, a couple of animations going a bit haywire but thats about it.

I had a great time this weekend too, didnt crash once though I barely touched the 2042 modes, I spent almost all my time in BF1942 and BC2 modes :D

Now I am just trying to eek out my last 2 hours of the 10 hour trial in order to make it last as long as possible !
 
I had a great time this weekend too, didnt crash once though I barely touched the 2042 modes, I spent almost all my time in BF1942 and BC2 modes :D

Now I am just trying to eek out my last 2 hours of the 10 hour trial in order to make it last as long as possible !
I think the BF1942, BC2 and BF3 modes have been the best bit for me. So cool seeing the 1942 map in higher quality too, and the custom game modes with TDM Noshar Canal took me back to when thats all I could play on BF3 as my PC would lag too much playing anything else.
 
Yeah I'd agree with a lot of this..

I spent the weekend grinding to lvl 31 playing breakthrough, I clocked 2500 hours in BF3 and over 500 in BF5, with that in mind my personal thoughts on 2042 so far are;

Positives;
  • 128 players is a pretty awesome thing to behold, to see like a large crowd of people at the start of a match :D
  • There's a good sensation of chaos when you have that many players crammed in together
  • I like the marksman guns, I generally play as a mid-range assault recon and having the marksman class, for somebody who wants to use long-guns, but not lay down on a hill, is something I love.
  • I like how you can customise the load-outs so you can quickly change between say a CQC loadout, or something else - between spawns, I also like how you can change weapon attachments on the go
  • I like most of the new maps along with the look and feel of them
  • It looks awesome*
Negatives;
  • The performance. It runs terribly on my rig 3960x + 3090, (also on my laptop with has a 3080 in it) my friend who has a 5900x got his new 3070 yesterday, tried it - and it's barely any faster than his 2060 super was..... So I think we're expecting a day one patch to fix it. (Looking at Reddit, it seems as though almost everybody is having performance problems.) my 99% FPS can be as low as 35 at times.
  • Hit Registration is the poorest I've experienced in any game, period.
  • 45 tick servers, I know it's 128 players and getting a high tick rate is very very difficult, but it feels very janky **
  • Lag and what feels like packet loss, has been very bad. Most games I've experienced a lot of rubber-banding and warping. Looking at network stats it's using around 500Kbps, which is a colossal amount for an online game
  • It's extremely bullet-spongy, I know BF games historically always have been - but this feels like the worst so far, although some of that could be to do with network/server performance and might be fixed.
  • Balance - the hovercraft, I don't have a problem with it - but it's current implementation is spoiling the game. When the damn thing is just doing donuts around the point, and it's easier to run people over with it, than it is to shoot them - it just spoils the game. It's also bugged to hell - driving sideways up skyscrapers on hourglass :D
  • There's far too many cut-scenes and faffing around before getting into a game
  • The UI of the game is horrid
  • The player animations and voice acting is really cheesy and cringe
  • Squad size - I think having a squad size of 4 is pretty crap with 64 players on a team.
  • Whilst having 128 players generates a lot of chaos, with breakthrough things tend to turn into just a basic deathmatch, where people forget about capturing the points. In many games the attacking team just plays deathmatch around the first objectives, until it runs out of tickets.

* It *would* look awesome if they could fix the performance issues..
** I helped design and build the global infrastructure for Valorant when I worked for Riot. So I know a thing or two about just how difficult it is to get more than 64 tick in a scalable fashion, with more than 8-10 players on a server, let alone 128 players.....!
What do you mean its difficult? In my non expert, armchair level of knowledge its easy, therefore it's easy. And developers are lazy! /s
 
Signed up for EA Play last night to give this a go. Runs alright and I don't hate it at all. Has some promise but does seem very unpolished/unfinished in places.

Running on a [email protected] and an overclocked RTX2070 Super.
The difference between running at low and ultra only seems to be around 10fps for me at 1080p with RTX off (75-95fps).
Must be a CPU bottleneck? CPU usage is around 75%, gfx usage is in the 90s mostly.

Currently running with vsynch on (60hz) and it's pretty smooth.
Only had one crash due to an outdated VGA driver. Updated and all was well.
 
What do you mean its difficult? In my non expert, armchair level of knowledge its easy, therefore it's easy. And developers are lazy! /s
128 players at 120 tick woulds require some serious server hardware & network traffic, but agree 45 is crap in should be at least 75-90 at least
 
Signed up for EA Play last night to give this a go. Runs alright and I don't hate it at all. Has some promise but does seem very unpolished/unfinished in places.

Running on a [email protected] and an overclocked RTX2070 Super.
The difference between running at low and ultra only seems to be around 10fps for me at 1080p with RTX off (75-95fps).
Must be a CPU bottleneck? CPU usage is around 75%, gfx usage is in the 90s mostly.

Currently running with vsynch on (60hz) and it's pretty smooth.
Only had one crash due to an outdated VGA driver. Updated and all was well.
I think your performance is very reasonable for a CPU that is worse than the one in consoles.
 
Played around 15-20 hours over the weekend in a mix of modes but not having any performance issues here; a few bugs (mainly in 2042) one where you get stuck in revive - you can't just bleed out and you have to exit the game; another odd one where players (in your own team) aren't marked and they look like enemies which is annoying!

Played a lot of BF1942 though and enjoying that; they've basically taken old maps and put them into the BFV style (you can identify a lot of shared assets)! - I'd love to see more WW2 stuff added into the game and even BFV maps to be honest into portal.
Played some BF3 but don't remember as many maps as I thought I would given how much I played it.

I half wonder if the long term of the BF series is actually portal now....
 
I half wonder if the long term of the BF series is actually portal now....

I wouldnt be at all surprised if BF2042 is the last ever "standalone" BF title and from now on it will be something more akin to a subscription service or something like that where you have a Portal account and you log into that and there are regular seasonal rotations of maps from all the past BF games. We've already heard about Assassins Creed doing something very similar to that with the in development Assassins Creed : Infinity which looks certain to replace any future AC games with a sort of Animus Hub with seasonal rotations of different historical time periods/eras
 
Markers above players heads:

Unless I’m missing a perk that explains this but has anyone else sometimes found the little blue, red or green marker indicating their team, missing above their head? I chased a player thinking they were enemy and shot them but no damage. Turns out he was friendly but had no marker above him to indicate this??

Is it some “incognito” perk?
 
Markers above players heads:

Unless I’m missing a perk that explains this but has anyone else sometimes found the little blue, red or green marker indicating their team, missing above their head? I chased a player thinking they were enemy and shot them but no damage. Turns out he was friendly but had no marker above him to indicate this??

Is it some “incognito” perk?

It's a bug, i was trying to shoot down a vtol aircraft yesterday that had no marker over it with my jet, finally clued in it was bugged and it was on our team. :rolleyes:
 
Yeah I'd agree with a lot of this..

I spent the weekend grinding to lvl 31 playing breakthrough, I clocked 2500 hours in BF3 and over 500 in BF5, with that in mind my personal thoughts on 2042 so far are;
Negatives;
  • The performance. It runs terribly on my rig 3960x + 3090, (also on my laptop with has a 3080 in it) my friend who has a 5900x got his new 3070 yesterday, tried it - and it's barely any faster than his 2060 super was..... So I think we're expecting a day one patch to fix it. (Looking at Reddit, it seems as though almost everybody is having performance problems.) my 99% FPS can be as low as 35 at times.
  • !


I call lies on this.

I have the same CPU and GPU as u and this game runs withotu breaking a sweat at 4k res ultra, no DLSS enabled too.!!!!
 
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