Said what? That they hope Nvidia's proprietary technologies crawl off into a dark corner and die? Think you'll find people have been saying that for over a decade, not just when FSR came out. Fortunately, good has repeatedly triumphed over evil in that war.
The two things are entirely unrelated. Supporting free and open source technolgies doesn't require someone to support AMD or Nvidia moneyhatting game developers. I support what's best for PC gaming as a whole, rather than rabidly defending [INSERT CORPORATION] on forums like... some.
It's only natural for any unbiased observer to
hope for a future where DLSS is obsolete and taken behind the woodshed, because it means there will be a better solution available for all. Let's hope AMD or Intel deliver that, because history tells us that Nvidia sure won't.
That DLSS would die or/and slowly die just but it hasn't, if anything, uptake has sped up even more.
I've just pointed that out with regards to how dlss is completely different to the gsync situation.. a better comparison would be to nvidias physx and even then, that is very different too as with physx, game effects were removed remove/gimped and then locked behind nvidia where no other brand of card could enable them, dlss is not the same, it is not removing something from the core game and then re-adding it back in.
- DLSS is not locking anyone out from using other upscaling methods, amd have their own version, intel have their own version and even games/engines have their own upscaler version, there are multiple ways for anyone with any kind of gpu to use some form of upscaling
- Nvidia are not locking out any other upscaling method from their sponsored games
- developers are not adding dlss because they are sponsored/getting paid, they are adding it because shock horror... it's genuinely good and whether people like it or not it's the best upscaler on the market as well as being very quick and easy to implement
I'm all for open source methods winning out in the end and suspect that at some point dlss will fade out when consumers/developers use an open industry standard (which will most likely be from the game engine side of things....) but alas, if we didn't have dlss, we wouldn't have any "usable" and most importantly "good" upscaling method to use as of right "now" nor for the past 1-2 years... as per all the in depth reviews of fsr 1.0, it is good for what it sets out to achieve but still falls short compared to dlss hence why amd are going down the same path as dlss with FSR 2.0. Intels version is pretty much MIA and we still have yet to see how good it really is, not to mention how easy it will be to implement into games.
Essentially to sum up, DLSS does zero harm to anyone where as things like physx and gsync did harm the industry/consumers.