Re-read my post....So you dispute his statement that the 2080 was crippled by its 8GB of VRAM in doom eternal and that Nvidia knew this and used it to try and sell everyone that the 3080 is twice as fast as the 2080? Okay
I don't remember anyone giving a timeline but it could be after I checked out of the thread.
However I do remember some of your examples, for example the HZD issue was about someone going from a 5700XT to 6800XT. I don't remember anyone using it as an example of the 3080 VRAM issue, but it was used to raise the question of game engines automatically trying to account for VRAM issues by lowering textures, even if this instance it was a bug of the system dowgrading the textures on the wrong object.
Godfall did use more than 10GB when you activated all the bells and whistles including the AMD bolt ons. Did this change?
Regarding the deathloop problem, I didn't pay close attention but I remember in that thread it was like watching you have an argument with yourself because you kept bringing up points that people were not talking about. TBF I could have just missed those points.
I don't know about the rest of them but something tells me you've stretched the truth like Nvidia's markerting talking about the 3080.
Now you are being disengenious or do you really believe that a feature that needs to be designed and baked into the GPU core was intentianlly designed to make them look bad in benchmarks (and potentially damage sales) because it would be more important in selling a product 2 years down the line . Wait hold on, Is this you secretly admitting that RT didn't acutally matter back in 2020.![]()
And see this bit:
It's getting late so have skimmed above post but "crippling 2080 to make the 3080 look better than it really is"........ Can I have some of what you're smoking pleaseA 3080 destroys a 2080 and beats an extreme OC 2080ti too.... Not remember the footage of doom eternal (another "supposed" vram problematic game...)
I can't recall but was it not the 2080ti used for the comparisons? Either way, point still stands, a 3080 destroys a 2080 and comfortably beats a heavily OC 2080ti too despite having more vram.
Doom eternal is actually one of the best games for vram optimisation/usage too i.e. it will play with little to no stuttering or fps drops because it is properly managing vram allocation.
Even early on in the thread you had people "insisting" that within the year we would be seeing numerous titles showing issues because of vram.
People definitely did use that HZD as an example for "vram issues", Matt being the main one to illustrate vram issues despite again, there being several patches to address "bugs" related to vram/memory management as it was even happening on gpus with large amounts of vram. It wasn't a 3080 specific thing but it was used as "evidence" to support the narrative, funny thing is the video I linked to of a 3080 vs 6800xt actually looked to have texture rendering issues on the 6800xt but of course, it was ignored, same way Matts RE village low res textures was ignored (sorry I forgot, video/yt encoding.....) along with bang4bucks 3090 frame spikes

Godfall:
Much wow....
Also look at bang4bucks lovely frame latency on the 3090 (so above wasn't just a case of RT crippling amd) i.e. the game runs bad regardless of vram amount.
Deathloop wasn't a big one like FC 6 but you had 1 or 2 guys post a screenshot of their 3090 using 20gb vram making some comment, "glad to have loads of vram" when reality is, it was just fully allocating the vram but making no difference to the performance gain.
But as you said yourself:
it could be after I checked out of the thread.
So bit silly to make this statement if you didn't even keep up to date and read the thread fully.....
I don't know about the rest of them but something tells me you've stretched the truth like Nvidia's markerting talking about the 3080.
Again, do you think at the "time of launch" it was possible for nvidia to provide more than 10GB of vram whilst keeping the cost at £650? What has proved to be of more value since rdna 2/ampere launch, the extra vram or the extra RT perf? Obviously this is subjective depending on ones usage/needs but again, I think you'll find it's much easier to list RT titles where amd suffer far more than it is to list vram titles where a 3080 struggles, one should compile a list

Guessing you are skimming posts again.....
At the time of my 3080 purchase I didn't care "that" much for RT nor dlss tbf, it was only really cp 2077 and control which had worthy RT and really "needed" dlss but a 3080 FE worked out cheaper and easier than trying to get a 6800xt at msrp, not to mention 3080 is matching a 6800xt in non RT workloads anyway so RT tensor cores + dlss were just a bonus, which given that I played more RT titles than rasterization along with dlss, it worked out very well and a much better buy than I was expecting in the end, if I had picked up a 6800xt, personally I would have regretted it massively and probably tried to switch over to a 3080 asap after seeing all the games I am interested in getting rt and dlss.
Given how far RT has come in the last 2 years, I'm very happy AMD didn't have their UK store setup here
