Soldato
- Joined
- 21 Jul 2005
- Posts
- 20,759
- Location
- Officially least sunny location -Ronskistats
I get the impression there is no debunking going on here.. like normal then.
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Yeah I believe that was @Purgatory point. We got there in the end
Yes you did.
Here is your post
I never said or implied that environments are the only thing to dictate VRAM usage.
I compared two specific settings/environments and said that one would be more VRAM intensive than the other. If you disagree and you believe that a city setting is more VRAM intensive that a jungle setting/environment or they would be the same. Then state why you think that.
You listed a bunch of items that affect VRAM usage, while seemingly ignoring or forgetting that the items you have listed are the attributes that dictate why certain settings/environments are more VRAM intensive than others.
Settings/environments first then you drill down to the specific attributes that affect VRAM.
A simplified example would be: A Desert scene will be less VRAM intensive than a city scene, because in general there are less items on screen at a given moment.
Shock horror brands might lie in their PR slides/footage to try and promote their new products![]()
I remember FC6, that was the game where people couldn't understand why a jungle setting took up more VRAM than a city setting.
I get the impression there is no debunking going on here.. like normal then.
Nothing confirmed to my knowledge but will be Sep/Octo imo.When are these getting announced ?
Hey Nexus, I hope you've been drinking plenty of water and wearing your sun screen because the only thing you've been doing all day is moving goal posts and we all know how hot it has been out there.So again, it seems like just arguing for the sake of it, as Captain America once said, "I can do this all day"![]()
And as per usual, that is how these "discussions" always end, can't beat the strong as **** argument so tap out with one linersHey Nexus, I hope you've been drinking plenty of water and wearing your sun screen because the only thing you've been doing all day is moving goal posts and we all know how hot it has been out there.![]()
Hey Nexus, I hope you've been drinking plenty of water and wearing your sun screen because the only thing you've been doing all day is moving goal posts and we all know how hot it has been out there.![]()
August 1st.When are these getting announced ?
Not really sure what people are arguing about, all I know is DLSS = Win, DLAA = Win for those that use it, RTX = Win, and that only one vendor does all 3 really well and that the latter range of the 30 series are very good at it too.
Personally I upgraded from a 2070 Super and only the 3080 Ti made sense logically and literally. None of the other models below it offered a worthwhile performance gain for the money. The Ti however has been night and day as an upgrade.
Is that confirmed?August 1st.
My sig is in need of a refresh/touch up I think @TNAWhat you think, a list of all the debunks with links to the victories? Only problem is, sig would become too big then
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Meant to go back to this earlier but got side-tracked.in one article I read they are also using acoustic ray tracing in this game too so that should be very interesting, and an interview answer stated by the devs that they are going to be using future PC technologies and more on that "later" - Hopefully that means from launch. they have plenty of time to implement still I guess
I think it's a bit early to jump on the Intel bandwagonNot really sure what people are arguing about, all I know is DLSS = Win, DLAA = Win for those that use it, RTX = Win, and that only one vendor does all 3 really well
Exactly, I haven't got anything too fancy audio setup wise, just an essence STX II SC and edifier r1600t plus speakers, quality wise very good but obviously wouldn't provide the same "surround" experience as a 5.1/7.1 setup.Audio is extremely important, and often overlooked - The issue is the huge variances between setups. With graphics, you know that there will be a display (or two or three linked), but with audio there can be a huge variety in type, number and quality of speaker. Simulating audio is difficult as well as people all have different shaped rooms. If audio path tracing can work, it would be amazing, but I'm not sure the benefit would be noticed without a full surround setup, or dedicated headset for it.
I had a bit of a play with that, and have to say I didn't particularly notice anything. I wasn't listening out for it, but If I need to be listening for an effect, has it improved things? It's quite open world, so perhaps there aren't enough surfaces for it to work well on. F122 tracks, when you're racing on street tracks with barriers on either side, the volume and timbre of the sound changes as you near the walls on each side, you can HEAR that you're getting closer. This may have happened in the older games too, but as the first track racing game I've had with surround sound, I was impressed.That also just reminded me, forza 5 was using ray tracing audio:
Agree, can't say I noticed anything that was mind blowing, most triple a games audio nowadays is exceptional as is, it's the indie/older games which are very poor. First game that really blew my mind for audio was BC 2.I had a bit of a play with that, and have to say I didn't particularly notice anything. I wasn't listening out for it, but If I need to be listening for an effect, has it improved things? It's quite open world, so perhaps there aren't enough surfaces for it to work well on. F122 tracks, when you're racing on street tracks with barriers on either side, the volume and timbre of the sound changes as you near the walls on each side, you can HEAR that you're getting closer. This may have happened in the older games too, but as the first track racing game I've had with surround sound, I was impressed.
And the engine note is behind me...where it should be!