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NVIDIA 4000 Series

Yeah I believe that was @Purgatory point. We got there in the end


Yes you did.
Here is your post

I never said or implied that environments are the only thing to dictate VRAM usage.
I compared two specific settings/environments and said that one would be more VRAM intensive than the other. If you disagree and you believe that a city setting is more VRAM intensive that a jungle setting/environment or they would be the same. Then state why you think that.

You listed a bunch of items that affect VRAM usage, while seemingly ignoring or forgetting that the items you have listed are the attributes that dictate why certain settings/environments are more VRAM intensive than others.
Settings/environments first then you drill down to the specific attributes that affect VRAM.

A simplified example would be: A Desert scene will be less VRAM intensive than a city scene, because in general there are less items on screen at a given moment.

I'm pretty sure if we go looking, we'll find a scenario where the 3080 is 2 times faster than a 2080, again, in them slides/footage, it was not specifically stated where/when a 3080 is 2 times faster....

And either way, what exactly is the point of this discussion? Other than it being a spiel speech again about how "nvidia/intel bad, amd good". As I stated:

Shock horror brands might lie in their PR slides/footage to try and promote their new products :eek:

Again, go and look at amds rage mode....

At the end of the day, it doesn't matter what nvidia/Jenson stated, it still doesn't change the fact that the 3080 was/is a superb gpu hence why pretty much all tech press picked it as king for this gpu gen, hence why it is the most popular selling card as per gibbos post in another thread, sorry I forgot "mindshare" though....

Maybe you need to re-read your quote again:

I remember FC6, that was the game where people couldn't understand why a jungle setting took up more VRAM than a city setting.

And go and read the links you posted, you basically agreed with exactly what I said about re-usable assets etc. :cry:

So again, it seems like just arguing for the sake of it, as Captain America once said, "I can do this all day" ;)

You do realise there are plenty of "jungle/forest" like settings where for example the same trees/bushes textures have literally been copied and repasted over and over again??? Pretty sure you will find the exact same patch of grass/dirt/leaves used throughout the world and other things like that.... of course same can be said for buildings/city style of games too but generally from all my years of gaming, jungles/forest are the worst offenders, ones that come to mind are witcher 3 and rdr 2.

A city can have plenty of variety of different materials and finishes, be that different types of plastic, metal, glass with different levels of surface finishes, then throw in loads of npcs into the scene with their variety of clothing, skin texture etc. There is obviously a lot more to it than just these samples but essentially a city type environment allows for more uniqueness and variety to it than what a jungle setting would imo, it is also much easier to create a believable jungle setting by doing a copy paste job than it is to create a believable city environment.

I played all the FC games and whilst FC 6 had more uniqueness about it compared to previous games, it didn't have that much variety or unique objects/assets to the game world to justify the vram usage (fc new dawn had arguably better textures imo but was on the other hand more copy and paste throughout the game world), not to mention the pathetic city areas of fc 6 (which was very much a copy and paste and don't get me started on the complete lack of any npcs/crowds to the city, sorry I forgot, it's an island that just so happens to have big cities with loads of empty flats/houses :cry:)

I get the impression there is no debunking going on here.. like normal then.

Oh look, nothing of value added to the thread/discussion as usual, embarrassing :cry:
 
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Hey Nexus, I hope you've been drinking plenty of water and wearing your sun screen because the only thing you've been doing all day is moving goal posts and we all know how hot it has been out there. ;)
And as per usual, that is how these "discussions" always end, can't beat the strong as **** argument so tap out with one liners :cry: :D ;)
 
Not really sure what people are arguing about, all I know is DLSS = Win, DLAA = Win for those that use it, RTX = Win, and that only one vendor does all 3 really well and that the latter range of the 30 series are very good at it too.

Personally I upgraded from a 2070 Super and only the 3080 Ti made sense logically and literally. None of the other models below it offered a worthwhile performance gain for the money. The Ti however has been night and day as an upgrade.
 
Not really sure what people are arguing about, all I know is DLSS = Win, DLAA = Win for those that use it, RTX = Win, and that only one vendor does all 3 really well and that the latter range of the 30 series are very good at it too.

Personally I upgraded from a 2070 Super and only the 3080 Ti made sense logically and literally. None of the other models below it offered a worthwhile performance gain for the money. The Ti however has been night and day as an upgrade.

But but but.... Jenson lied/over-exaggerated about ampere :( Oh and don't forget nvidia being stingy on vram!!!!! :o :cry:

In all seriousness though, sadly a few still can't comprehend the bit in bold underlined though.





Also, I just noticed something about that slide..... "3080 UP TO 2x 2080" :cry: :cry: :cry:

0MyWbvh.png


Don't let the nvidia pr team rustle your jimmies too much chaps, it's not good for the health, maybe go and look at amd PR slides to put the mind at ease again though :p ;)

My sig is in need of a refresh/touch up I think @TNA :D What you think, a list of all the debunks with links to the victories? Only problem is, sig would become too big then :p
 
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in one article I read they are also using acoustic ray tracing in this game too so that should be very interesting, and an interview answer stated by the devs that they are going to be using future PC technologies and more on that "later" - Hopefully that means from launch. they have plenty of time to implement still I guess
Meant to go back to this earlier but got side-tracked. :p

Interesting... I wonder in what way it will benefit audio quality as I have always found audio to sound great in the majority of games. Perhaps it will be another case of it benefitting the developers workflow more i.e. less time and effort required to get those great results as we have seen with RT visual effects.
 
Audio is extremely important, and often overlooked - The issue is the huge variances between setups. With graphics, you know that there will be a display (or two or three linked), but with audio there can be a huge variety in type, number and quality of speaker. Simulating audio is difficult as well as people all have different shaped rooms. If audio path tracing can work, it would be amazing, but I'm not sure the benefit would be noticed without a full surround setup, or dedicated headset for it.
 
Audio is extremely important, and often overlooked - The issue is the huge variances between setups. With graphics, you know that there will be a display (or two or three linked), but with audio there can be a huge variety in type, number and quality of speaker. Simulating audio is difficult as well as people all have different shaped rooms. If audio path tracing can work, it would be amazing, but I'm not sure the benefit would be noticed without a full surround setup, or dedicated headset for it.
Exactly, I haven't got anything too fancy audio setup wise, just an essence STX II SC and edifier r1600t plus speakers, quality wise very good but obviously wouldn't provide the same "surround" experience as a 5.1/7.1 setup.

That also just reminded me, forza 5 was using ray tracing audio:

 
That also just reminded me, forza 5 was using ray tracing audio:
I had a bit of a play with that, and have to say I didn't particularly notice anything. I wasn't listening out for it, but If I need to be listening for an effect, has it improved things? It's quite open world, so perhaps there aren't enough surfaces for it to work well on. F122 tracks, when you're racing on street tracks with barriers on either side, the volume and timbre of the sound changes as you near the walls on each side, you can HEAR that you're getting closer. This may have happened in the older games too, but as the first track racing game I've had with surround sound, I was impressed.

And the engine note is behind me...where it should be!
 
I had a bit of a play with that, and have to say I didn't particularly notice anything. I wasn't listening out for it, but If I need to be listening for an effect, has it improved things? It's quite open world, so perhaps there aren't enough surfaces for it to work well on. F122 tracks, when you're racing on street tracks with barriers on either side, the volume and timbre of the sound changes as you near the walls on each side, you can HEAR that you're getting closer. This may have happened in the older games too, but as the first track racing game I've had with surround sound, I was impressed.

And the engine note is behind me...where it should be!
Agree, can't say I noticed anything that was mind blowing, most triple a games audio nowadays is exceptional as is, it's the indie/older games which are very poor. First game that really blew my mind for audio was BC 2.

Hopefully if it starts getting used more, we'll see the workflow/explanation of ray tracing audio as the forza 5 guys didn't touch upon that side of things. Surprised DF/Alex hasn't done a video on it yet....
 
That's the thing though, because ray traced audio is supposed to be so natural, you should not be actively be trying to notice it because your brain is taking it all in naturally without you having to think you're in a game and then focusing on a ceratin thing. The overall experience is immersion, if you're in the "zone" whilst playing both audibly and visually then surely that's job done for the audio side of things. Graphics are a side thing because you are always going to be looking at a screen right in front of you so you know you're looking at a game, but turn the lights off and play the game you should feel your surroundings and everything envelope you as you play, but naturally, not artificially like with other game audio effects we've had in the past.

For me I am super looking forward to Calisto for this very reason. I don't have a sound card in my PC but instead a stereo USB DAC/Amp and a pair of mid-field speakers. In most things I play or watch the surround effect is pretty substantial and you can pick off where stuff is all around you, but only when the creators of that content apply some thought into how that audio is positioned. Stereo can very easily give you a full surround sound natural feel (look up holophonic audio on youtube and play back some of those example as evidence).
 
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