• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

10GB vram enough for the 3080? Discuss..

Status
Not open for further replies.
I read Godfall is a ps5 game port that's poorly optimised for pc. Watchdogs also has lazy optimisation. Even if they chuck 24gb on the card, it won't make a sizable difference visually or performance wise for those games.


You forgot about resident evil village clearly a very poor pc port because it uses over 8gb vram and makes the 3070 look like a pascal era gpu
 
You must be drunk again Matt. It is the 3070 that has issues in Resident Evil Village at 4K, not the 3080. The 3080 actually beats the ridiculously priced 6900XT if you look close :p:D;)
Looks even to me over all resolutions, but the 6900 XT faster at 4K with RT on?

I think you may have forgotten these also.
cik48yD.png

This is almost at the same level of mental gymnastics as your GameWorks comparison.

Go home TNA, you're drunk (again). :p

Reminds me of that post were some guy tried to compare the 3080 to the 6800xt but threw out all the games the 6800xt did well in because reasons.
There have and continue to be some classics in this thread. Definitely one of the best threads on these here forums. :D
 
Looks even to me over all resolutions, but the 6900 XT faster at 4K with RT on?

I think you may have forgotten these also.
cik48yD.png

This is almost at the same level of mental gymnastics as your GameWorks comparison.

Go home TNA, you're drunk (again). :p


There have and continue to be some classics in this thread. Definitely one of the best threads on these here forums. :D

I believe this chart is max settings without ray tracing.
 
Creases me the way people obsess over a tiny few FPS difference at over 100fps.

“Oh no!, this card only does 127fps, and this one does 130. Oh the horrors. However will I manage at 127fps?”
Fair, but we all love a bit of one-upmanship. Some people don't even own the cards anymore but they still enjoy the jousting. :D
I believe this chart is max settings without ray tracing.
Correct. I didn't post the 1080P/1440P results, but its more of the same but with higher FPS.
 
Want to know what's funny, comparing resident evil village and godfall graphics to things like days gone, rdr 2, division 1/2, gta 5 (redux) etc. etc. which all look considerably better, are open world, have way more going on and still don't need all the vram in the world. Also, whilst cyberpunk has its issues, it is still arguably the best looking game out right now. The most impressive thing for me is the detail in characters, the skin etc. looks incredible and there is literally nothing out there that comes anywhere close.

As per the question raised earlier, intentional or poorly optimised, take your pick ;) :D Heck, even metros enhanced textures look better most of the time than RE village :cry:

BTW, I thought some people didn't like "bar charts/graphs" because it didn't show the whole picture, are we doing a u-turn on this now too :p


It's a shame they held the ray tracing back so much for that title too.

Creases me the way people obsess over a tiny few FPS difference at over 100fps.

“Oh no!, this card only does 127fps, and this one does 130. Oh the horrors. However will I manage at 127fps?”

Yup, I couldn't care less when a game is already running at 60+ fps, all about the 1% low and average for me.
 
Last edited:
cyberpunk has its issues, it is still arguably the best looking game out right now.
That's subjective and it isn't in a lot of peoples eyes. One of the least impressive games for many reasons in recent times given its budget.

Yup, I couldn't care less when a game is already running at 60+ fps, all about the 1% low and average for me.
The 1% low and average are important, being able to maintain close to the monitors refresh rate is important without sacrificing image quality.
 
Want to know what's funny, comparing resident evil village and godfall graphics to things like days gone, rdr 2, division 1/2, gta 5 (redux) etc. etc. which all look considerably better, are open world, have way more going on and still don't need all the vram in the world. Also, whilst cyberpunk has its issues, it is still arguably the best looking game out right now. The most impressive thing for me is the detail in characters, the skin etc. looks incredible and there is literally nothing out there that comes anywhere close.

Do you actually care about why they are different or do you just like trotting this line out whenever you have the chance?
 
That's subjective and it isn't in a lot of peoples eyes. One of the least impressive games for many reasons in recent times given its budget.

The 1% low and average are important, being able to maintain close to the monitors refresh rate is important without sacrificing image quality.

How's it subjective? If so, then same could be said for any game i.e. rdr 2, gta 5 redux, div 1/2, battlefield etc.

Go and have a look at any forum/sub reddit, youtube video etc. which is titled something like "best games for graphics?" and you'll see cyberpunk being recommended along with things like div, rdr 2, crysis, metro etc.

Or is it just because it doesn't have amd sponsoring it? ;) Just out of interest, are there any nvidia sponsored games you have played?

Do you actually care about why they are different or do you just like trotting this line out whenever you have the chance?

Go on then explain why :D

It's a perfectly valid point unless proven otherwise and by proven, I mean with actual evidence. Oh and before you go on about things like big open world games re-using assets over and over again etc., yes I know but guess what..... it's the end result that matters..... There is no 2 ways about it, resident evil village is a very linear corridor game and godfall isn't exactly open world and yet they still don't look as good as those games.... Given how closed games like resident evil village look and all the vram they are using, it should look considerably better but it doesn't.

In the exact same way, all that extra tessellation which was done for witcher 3 and crysis 2 did absolutely nothing to make them look any better than any other game out at the time.

@TNA @Nexus18 Just a heads up as I'am also looking forward to Dying Light 2. £32.99 from cdkeys.com for the Steam key pre-order.

I don't pre-order games! :D Although if I can get it for <£25 before then, I might....
 
I remember when Witcher 3 came out it was in my opinion best looking game with low vram requirements even on max settings.
Clearly some optimisations can be made for textures to look good without requiring tons of vram.
 
How's it subjective? If so, then same could be said for any game i.e. rdr 2, gta 5 redux, div 1/2, battlefield etc.

Go and have a look at any forum/sub reddit, youtube video etc. which is titled something like "best games for graphics?" and you'll see cyberpunk being recommended along with things like div, rdr 2, crysis, metro etc.

Or is it just because it doesn't have amd sponsoring it? ;) Just out of interest, are there any nvidia sponsored games you have played?
Because that's your opinion. For all the posts salivating over the graphics, i can find just as many slating the terrible LOD and Ray Tracing effects, which actually look better when disabled. Not to mention the pop in which is among the worst I have ever seen in a triple A game. If this is what floats your boat, that's great but it's all subjective. Just browse through the Cyberpunk thread on this very forum reveals all that and more.

I'm not sure what sponsorship has to do with anything, so I guess you are running out of points to make.

My main game is Black Ops and I also play a lot of Modern Warfare which you can find plenty of videos of on my YT channel. Both Nvidia sponsored and have RTX.
 
"bad console ports, no one cares at 2 Fps increase over 60 FPS, games will be better optimised, it doesnt look that good"
Not trying to be funny but i see a lot of moving goal posts in here, plenty of people said since day one that 10GBs wasnt enough on the long run, we barely started this generation and is already showing, card is barely 6 months old, 3070 and a 3080 are a joke regarding Vram.
 
"bad console ports, no one cares at 2 Fps increase over 60 FPS, games will be better optimised, it doesnt look that good"
Not trying to be funny but i see a lot of moving goal posts in here, plenty of people said since day one that 10GBs wasnt enough on the long run, we barely started this generation and is already showing, card is barely 6 months old, 3070 and a 3080 are a joke regarding Vram.
Those goal posts keep moving don’t they. This was the mental gymnastics Chuck was referring to.
 
Because that's your opinion. For all the posts salivating over the graphics, i can find just as many slating the terrible LOD and Ray Tracing effects, which actually look better when disabled. Not to mention the pop in which is among the worst I have ever seen in a triple A game. If this is what floats your boat, that's great but it's all subjective. Just browse through the Cyberpunk thread on this very forum reveals all that and more.

I'm not sure what sponsorship has to do with anything, so I guess you are running out of points to make.

My main game is Black Ops and I also play a lot of Modern Warfare which you can find plenty of videos of on my YT channel. Both Nvidia sponsored and have RTX.

I don't think anyone has disputed that the game has its issues such as LOD (I also pointed out how bad it is), NPCs etc. disappearing when you turn around etc. but that still doesn't change the "end result" of it being one of the best games for visuals "overall". The same way games like batman arkham knight, rdr 2, gta 5, metro, fallout, days gone etc. all look great and are regarded as being the best games for visuals but they feel incredibly empty and lifeless and also had/have their own graphical issues. Out of interest what games do you consider to have the best graphics nowadays? I consider assassins creed unity to also be one of the best graphical games too despite its LOD and character texture pop in issues.

Also, can't say I noticed any issues with texture pop in my play through, both at release on a vega 56 and my second play through in Jan/Feb with the 3080. Certainly nothing like the rage game.

Just because yourself/people prefer the fake lighting look of non rtx games doesn't mean it is "better", it's just simply you "prefer" the artificial look over having "closer" to real life lighting, which there is nothing wrong with. As a lot of people have said, it will take some time for people to become accustomed to ray traced lighting as it does bring lighting etc. closer to how real life is, which ultimately means that if lighting is doom and gloom then things aren't going to look all nice and pretty like a Hollywood film, the same way people take photos during "golden hour", same way when people want to sell their house/car etc. they wait for a bright blue sky and not when it's cloudy/overcast...

As for ray tracing shadows and reflections, if you think the old methods still look better, well specsavers time :D

Nope it's just I have noticed that with people who sit on the complete opposite ends i.e. amd fans never seem to play nvidia games and nvidia fans never seem to play amd games, the same way said people will never ever own the opposite brands products because "brand loyalty" :cry:


Also, series question here since I don't have the game but what is going on with resident evil village then, I thought this game was suppose to be making the 3080 choke because of lack of vram? Or has that guy not got the correct settings? Seems like the 6800xt uses more vram but performance is still behind the 3080???
 
I don't think anyone has disputed that the game has its issues such as LOD (I also pointed out how bad it is), NPCs etc. disappearing when you turn around etc. but that still doesn't change the "end result" of it being one of the best games for visuals "overall". The same way games like batman arkham knight, rdr 2, gta 5, metro, fallout, days gone etc. all look great and are regarded as being the best games for visuals but they feel incredibly empty and lifeless and also had/have their own graphical issues. Out of interest what games do you consider to have the best graphics nowadays? I consider assassins creed unity to also be one of the best graphical games too despite its LOD and character texture pop in issues.
I think most games released in the past few years have good graphics, far too many to mention. Nothing in particular stands out for me at the moment, but I like the graphics in all the games I'm playing regardless of how much video memory they use.

What I will say is Days Gone graphics were nice, but they are no better than what is seen in Resident Evil. Most of the textures in Resident Evil look very nice and crisp IMO, not to say there aren't places where they used low quality textures though, but that's similar to most games.

The faces and animations are considerably worse in Days Gone vs Resident Evil. I also got bored of Days Gone very quickly which was a shame as I wanted to like it but it's very repetitive and didn't keep me interested.

I'm hoping that Dying Light 2 will be much better though, that's one I'm looking forward to.

Also, can't say I noticed any issues with texture pop in my play through, both at release on a vega 56 and my second play through in Jan/Feb with the 3080. Certainly nothing like the rage game.
A quick google of Cyberpunk pop in and it's one of the most common Google search terms. Time for you to listen to your own advice and go to Specsavers i think. :p

Just because yourself/people prefer the fake lighting look of non rtx games doesn't mean it is "better", it's just simply you "prefer" the artificial look over having "closer" to real life lighting, which there is nothing wrong with. As a lot of people have said, it will take some time for people to become accustomed to ray traced lighting as it does bring lighting etc. closer to how real life is, which ultimately means that if lighting is doom and gloom then things aren't going to look all nice and pretty like a Hollywood film, the same way people take photos during "golden hour", same way when people want to sell their house/car etc. they wait for a bright blue sky and not when it's cloudy/overcast...
I just want graphics that look nice. I don't want to enable a feature, have it make the game look worse and kill performance. Nobody wants that, 'realistic' as you call it should not look worse. The performance cost has to be worth image quality improvement.

I'm looking forward to when it improves looks and performance, it's just not there yet for me but it will happen eventually I am sure. In fairness other games look better, Cyber is just a bit of a dud.

Nope it's just I have noticed that with people who sit on the complete opposite ends i.e. amd fans never seem to play nvidia games and nvidia fans never seem to play amd games, the same way said people will never ever own the opposite brands products because "brand loyalty" :cry:
I think that's just probably some of your own bias shining through, and that's okay. You clearly weren't expecting my most played and favourite games to be Nvidia sponsored titles with RTX.

From my perspective you appear to like to rubbish AMD sponsored games since you switched sides (or opposite ends as you like to call it...) either because they decimate 3080 minimum FPS, or the game is a Console port, or the game has dumbed down RT because suddenly performance is good for a change.

To each his own, but you're just as bad as the rest of us and don't you forget it. :)

Also, series question here since I don't have the game but what is going on with resident evil village then, I thought this game was suppose to be making the 3080 choke because of lack of vram? Or has that guy not got the correct settings? Seems like the 6800xt uses more vram but performance is still behind the 3080???
I don't think anyone ever did, i believe it was 3070 performance that suffered in this one which oguzsoso mentioned a few pages back. I believe he was making a point regarding 8GB being insufficient now and 10GB in the future. I had forgotten that Resident Evil also used enough VRAM to choke the 3070 so mentioned after his post. Correct me if i am wrong please @oguzsoso.

Here's the Guru3D review in full if you'd like to look at performance. If RT is enabled it's pretty even over all the resolutions, but if RT is off AMD win comfortably in all scenarios.
Resident Evil Village: PC graphics performance benchmark review - Article - Guide - Review (guru3d.com)
 
Last edited:
Go on then explain why :D

It's a perfectly valid point unless proven otherwise and by proven, I mean with actual evidence. Oh and before you go on about things like big open world games re-using assets over and over again etc., yes I know but guess what..... it's the end result that matters..... There is no 2 ways about it, resident evil village is a very linear corridor game and godfall isn't exactly open world and yet they still don't look as good as those games.... Given how closed games like resident evil village look and all the vram they are using, it should look considerably better but it doesn't.

In the exact same way, all that extra tessellation which was done for witcher 3 and crysis 2 did absolutely nothing to make them look any better than any other game out at the time.
.

Explain what? Why do different games have different VRAM needs.

So I should explain this but without mentioning reusing assests. Even though reusing assets is primarily for time saving with regards to development and saving on computing resources. So we are just going to ignore that certain games, genres and artistic directions lend themselves more to reusing certain assets to help build the enviroment over other games which may require more unique assets per scene to help build the enviroment.


Okay then lets talk about trim textures instead. Trim textures are a great way of building up enviroments by reusing the same texture. You could for example combine a repeatable brick texture, window, roof tiles, doors on the same 4k texture. You then map those elements on to a 3d representations and use those objects to build multiple houses that look different at a glance but all use the exact same texture.

Here is a good example of Trim textures in action

1*GPlpI-VfusAkFtQNjsoZ7Q.jpeg


saqib-hussain-artstation.jpg


Examples of reuable assets from demon souls


Maybe those games use less VRAM because they reuse more assets.

Edit: If you want more information go search for it yourself. I have an enviroment to make in Blender.

yes I know but guess what..... it's the end result that matters.....
.

You're right nobody cares how the image is created whether it is RT or raster all they care about is how it looks. ;)

Glad we are on the same page.


There is no 2 ways about it, resident evil village is a very linear corridor game and godfall isn't exactly open world and yet they still don't look as good as those games.... Given how closed games like resident evil village look and all the vram they are using, it should look considerably better but it doesn't.

.

Define "good" and "better"? Are we talking technically or artistically? Because one of those has nothing to do with VRAM.
 
Last edited:
Nope it's just I have noticed that with people who sit on the complete opposite ends i.e. amd fans never seem to play nvidia games and nvidia fans never seem to play amd games, the same way said people will never ever own the opposite brands products because "brand loyalty"
which category is that? I can't remember.
 
Status
Not open for further replies.
Back
Top Bottom