******Official Star Citizen / Squadron 42 Thread******

Posting some useful links:

Cool for comparing ships:

Good for messing with the CCU/fleet stuff if you have wasted money like me by spending too much on a game:

Good for weapon config etc. I hardly know how to work it and tend to just use it to find out where stuff can be bought :D
 
For those of you who don't know there are 3 critical parts to static server meshing.

The first part is Server Object Container Streaming, or what they call "SOCS", in short this is where the sever can split the game in to containers that it can stream in and out to the client PC, these are what later become server shards.
This has actually been live and running since 2019, i think, or 2020, not sure but a few years already.

The second is Persistence Entity Steaming, or "PES" this is where the game records everything that going on with every player and stores it both short term and long term, this is how the game remembers everything that you do. that has been live for about 1 year now...

The third is the Replication Layer, this is where a seperate server records what each player is doing on the fly in real time, this has two aplications, the first is if the server you are on goes down, it "30K's" the Replication Layer holds the client, you, in game running on your PC without a server until the sever you were on that crashed restarts, once its restarted the Replication Layer simply transfers you back to the restarted server.

That is what was tested tonight.

The second aplication for the Replication Layer is that it is able to transfer your player between severs, or "shards" on the fly and in real time, you wouldn't even know that you're crossing from one sever to another, whats more because the Replication Layer is recording what you do, in real time it can comunicate your action across servers, so you can see people on other servers, they can see you and you can shot them, they can shoot you. that is completely uneque in gaming, it will be a first.
That 2nd part no other company has ever done btw as far as I know.

Its looking like 4.0 will be live in q2 at this pace they are going
 
That 2nd part no other company has ever done btw as far as I know.

Its looking like 4.0 will be live in q2 at this pace they are going

PES? Don't know, many games have persistence, Rust for example, the difference is in Rust there is a server wipe at least every 4 weeks, so its not like you can hide a driks bottle, go about doing whatever for 6 months, a year, two.... and come back to find the drinks bottle is exacly where you left it, or more relevent, you soft death a cargo ship with a fighter, log off and come back the next day, or week with your own cargo ship to transfer its contents to your ship and sell it.

But for sure Server Meshing is nothing new, as many like to point out..... but what they are not getting is the difference, every game with Server Meshing there is an obvious server boundry where you cross from one in to another, no one can see you on the other server and you cannot see them, you cannot effect the server you are not on.

With what CIG are doing, effectivly there are no server bountries, you don't even know the game space you're in is made up of multiple servers, you can shoot / kill across servers, people on other servers can do that to you, move about between severs and not even know you're doing it. That is huge and a technology first
 
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PES? Don't know, many games have persistence, Rust for example, the difference is in Rust there is a server wipe at least every 4 weeks, so its not like you can hide a driks bottle, go about doing whatever for 6 months, a year, two.... and come back to find the drinks bottle is exacly where you left it, or more relevent, you soft death a cargo ship with a fighter, log off and come back the next day, or week with your own cargo ship to transfer its contents to your ship and sell it.

But for sure Server Meshing is nothing new, as many like to point out..... but what they are not getting is the difference, every game with Server Meshing there is an obvious server boundry where you cross from one in to another, no one can see you on the other server and you cannot see them, you cannot effect the server you are not on.

With what CIG are doing, effectivly there are no server bountries, you don't even know the game space you're in is made up of multiple servers, you can shoot / kill across servers, people on other servers can do that to you, move about between severs and not even know you're doing it. That is huge and a technology first
The crash recovery bit.

PES is on the fallout games but thats offline...

You are right, PES has never been done in a online game of any kind
 
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TDLR. SC will soon become a proper MMO with unlimited potential for expansion of the universe and player count and you and i would not even notice any difference(trademark no loading screens)

.... Or boundries, soft or hard. Not that it has that even now...
 
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Unrelated but I quite enjoy not seeing people sometimes lol. I'd hate for microtech to have a load of people running around it for example like when games are really popular, then again I appreciate I'm in a minority of people who find that solitude immersive.
Part of me wonders if this will be a case of the journey being way more enjoyable than the end destination, but considering how long it will take that is not necessarily a bad thing
 
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To be in Star Wars or Star Trek, or any other 80's / 90's space adventure galavanting across the galaxy getting in to alsorts of schenanigense Seemlessley with no boundries in the ship you live in and can call home has been a gaming fantasy for many a' 80's child, including Chris Roberts himself, when CR pitched it many laughted and said it cannot be done, most notably one of that genre's bigshots, Derek Smart.

Well its about to be done, when you have devs this emotionally invested in it....

 
The crash recovery bit.

PES is on the fallout games but thats offline...

You are right, PES has never been done in a online game of any kind

Jumping into the middle of this so might have the wrong end of the stick/not sure if your last bit is sarcasm but there are several games online which maintain a persistent game state such as Eve Online.
 
PES? Don't know, many games have persistence, Rust for example, the difference is in Rust there is a server wipe at least every 4 weeks, so its not like you can hide a driks bottle, go about doing whatever for 6 months, a year, two.... and come back to find the drinks bottle is exacly where you left it, or more relevent, you soft death a cargo ship with a fighter, log off and come back the next day, or week with your own cargo ship to transfer its contents to your ship and sell it.

But for sure Server Meshing is nothing new, as many like to point out..... but what they are not getting is the difference, every game with Server Meshing there is an obvious server boundry where you cross from one in to another, no one can see you on the other server and you cannot see them, you cannot effect the server you are not on.

With what CIG are doing, effectivly there are no server bountries, you don't even know the game space you're in is made up of multiple servers, you can shoot / kill across servers, people on other servers can do that to you, move about between severs and not even know you're doing it. That is huge and a technology first
How they do PES is a first. As far as anyone's aware from Devs I've spoken to CIG are the only company to utilise entity graph technology to complete the task and such. All other companies use a version of what their icache was which is exactly why CIG tried that first till it didn't scale up enough and failed. So technically PES is unique.

Also server side object container streaming is unique in that it's tied to objects rather than just occluding whole sections of say a map in that they could technically stream out things individually such as all water bottles or a type of gun if they set it where other games do it by whole zones and everything hosted in there. There could be some smaller indie games doing that mind but generally engines don't have server streaming like that, just client side and I don't expect most indie games to be using anything server streaming wise tbh.

So there is a lot more unique about the total package than just the replication later part which people glose over cause a similar ish sort of thing is done now but would also fail at games size of elite Dangerous, star citizen, nms etc
 
Alright chaps, I'm still trying to work out what i need to buy for a hosas set up looks like I'm going with virpil as they have a uk presence and vkb uk site is empty.
As i play from the sofa about 2 meters from the tv i can't work out how I'm going to set it up. How do you guys swap from hosas to k&m for fps?
This is my problem too, I game from the sofa (not to the TV) only to be "sociable" with the wife. Currently using a lap pad thingy (has a fixed cushion underneath) but obviously I can't use the sticks. I've been looking at the Couchmaster but I think its still a little too small to hold a laptop, mouse and sticks. Been thinking of getting one of those z frame or c frame bed desks, you can get them 1.2m wide so should be wide enough and even if they aren't I would probable get those clamp on mouse pad extensions or even get official joystick desk mounts (but not entirely sure if they'd fully fit tbh). If I want to use my sticks I usually just play with the laptop on my desk in my office but then the wife gets the hump as I'm "ignoring" her lol. I can easily sink 4 or 5 hours on a Saturday/Sunday playing SC.
 
Jumping into the middle of this so might have the wrong end of the stick/not sure if your last bit is sarcasm but there are several games online which maintain a persistent game state such as Eve Online.

Depends how you define persistent game state. I'd argue that Ultima Online etc were doing it in the last 90s. If the servers when down there would be a short roll back of a handful of minutes but recovery time was pretty rapid and it was exactly as you were with millions of independent objects around the game world saved in state on shards with server meshing - however the meshing was very clear and you could actually abuse the boundary of them as not everything meshed between servers e.g. players, inventory etc would but spells cast from one server would stop at the boundary.

It's really how it's done, frequency of saved/replicated state and time to recover that really need to improve.
 
This is my problem too, I game from the sofa (not to the TV) only to be "sociable" with the wife. Currently using a lap pad thingy (has a fixed cushion underneath) but obviously I can't use the sticks. I've been looking at the Couchmaster but I think its still a little too small to hold a laptop, mouse and sticks. Been thinking of getting one of those z frame or c frame bed desks, you can get them 1.2m wide so should be wide enough and even if they aren't I would probable get those clamp on mouse pad extensions or even get official joystick desk mounts (but not entirely sure if they'd fully fit tbh). If I want to use my sticks I usually just play with the laptop on my desk in my office but then the wife gets the hump as I'm "ignoring" her lol. I can easily sink 4 or 5 hours on a Saturday/Sunday playing SC.

I recently sold my warthog and pedals and went back to KB/M. Honestly not missing it so far. Switching from sticks to KB/M for FPS was also a pain at times as well as cables all over the place which is annoying when you WFH and your desk is also where you work all day.

I've recently tinkered with flying using a wireless xbox elite controller, it's actually not bad, some people have tried steam controllers too. I think longer term I'll likely go back to some form of stick controller but .. I hate cables so not sure how I'll manage that. I'm in no rush though.
 
I recently sold my warthog and pedals and went back to KB/M. Honestly not missing it so far. Switching from sticks to KB/M for FPS was also a pain at times as well as cables all over the place which is annoying when you WFH and your desk is also where you work all day.

I've recently tinkered with flying using a wireless xbox elite controller, it's actually not bad, some people have tried steam controllers too. I think longer term I'll likely go back to some form of stick controller but .. I hate cables so not sure how I'll manage that. I'm in no rush though.
Thing is I love using the sticks on SC, feels like a different game to me, but totally agree about the wires. Would be a bit of an issue on a laptop too. Gaming away from my desk is good as I too WFH and getting away from the office to play SC helps me unwind afgter a stressful day.
 
I have a USB hub stuck under my desk for peripherals and then I've secured the cables running underneath the desk, my sticks are mounted on monstertech mounts which I just slide into place when I want to use them, keeps the actual desk tidy and cable clutter free.

As my desk is electronic sit/stand adjustable if I need to fiddle underneath it, I just raise it up so I don't have to crawl around on the floor to change things :)
 
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I'd snap up wireless joysticks if I could find decent ones but the only options are garbage or insanely priced.

e.g. Logitech Freedom 2.4 Cordless Joystick
 
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