Stalker 2

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130 fps is good going... I'm assuming that's with the settings turned down or with frame gen on? From looking at benchmarks, even a 40/5090 doesn't appear to get anywhere near 130 fps at any resolution so I'm assuming you've got frame gen on? If so, your 'real' (rendered) fps will be significantly lower and that will result in input lag, which is probably what you're experiencing.

I'm having similar issues. I've recently started playing it as well and I'm getting into it (although it's a steep learning curve!) but this game is so poorly optimised it's bottlenecking my CPU in the busy areas. I have a 7900x and whilst it's not an X3D chip with the extra vcache, it's hardly a slouch. I'm dropping down to near 40 fps at times from an average of about 65 fps (3090, 1440p, epic settings), which is kind of ruining the experience. Dropping quality settings doesn't really help, it still does it in the towns - it just lowers the load on my GPU which appears to confirm it's CPU limited in these areas.

Cheers for the details, yeah mate I got DLSS and frame gen on.

And yeah I agree with your experience, even when I set it to low settings it felt exactly same when I turned. And when you go to towns with more AI it takes an even bigger hit.

I did install a new Nvida driver last night and it does feel slightly better so just kinda dealing with it for now. Hopefully after a few patches they fix the performance issues.

I'm playing with a 9900k + 5070ti @ 1440p on ultrawide. Loving the 5070ti so far, runs Cyberpunk in ultra settings with path tracing no problem!
 
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Imagine being a billionaire gamer with apparently up to 10billion , you own a gaming company, but they don't make any games...

Dood must have loads of cool game concepts just floating around in his head?

Surely every gamer has the "I wish they still made games like" or "wouldn't it be cool if someone made a game based around"
 
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They do still make games, they just don't need to hype about them ever until release as they don't need to appease a board of shareholders etc.
 
They do still make games, they just don't need to hype about them ever until release as they don't need to appease a board of shareholders etc.
since 2013 like 3 tech demos

Alyx, Artifact , dota underlords
Currently working on some moba shooter.

It's not a whole lot for how much money the company makes and what they could do if they had some vision.


As of 2021, Valve Corporation employed approximately 336 people, with 181 dedicated to game development.
pcgamer.com
However, more recent data from 2023 indicates that Valve's total headcount has grown to around 1,160 employees worldwide.
carettaportal.com
This increase suggests a significant expansion, but specific numbers regarding the current count of developers within the company have not been publicly disclosed.

Maybe they are actually working on a few games now
 
As said, they don't need to do normal dev house things like satisfy an upper oversight board or even the public, Steam prints money all by itself and Valve just sit back and casually build on HL3 and whatever else they are working on for 10 years time lol.
 
As said, they don't need to do normal dev house things like satisfy an upper oversight board or even the public, Steam prints money all by itself and Valve just sit back and casually build on HL3 and whatever else they are working on for 10 years time lol.
hopefully the increase in staff is for a new game engine and hl3...


Suprised hes finished the stalker 2 game with 4 endings though, am I the only one still waiting for patches?
 
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Valve isn't a charity, in fact it's not even a publicly traded company so there's no myopic pandering to shareholders every quarter. Gaben can do whatever he wants.
HL3 is clearly in development anyway, just have a little patience.
 
since 2013 like 3 tech demos

Alyx, Artifact , dota underlords
Currently working on some moba shooter.

It's not a whole lot for how much money the company makes and what they could do if they had some vision.




Maybe they are actually working on a few games now
HalfLife 3 :p
 
Finished the game. 183 hours in total and 178 deaths. Stalker difficulty moving on to veteran towards the end. Last part of the game after Point of No Return was immersive and quite a ride and thoroughly enjoyed it. Although some areas of Pripyat could do with work performance wise. Did the Ward ending.
 
This is getting RIDICULOUS every time they do a big update you are practically down loading the full game file.
and anybody with a slow internet connection just forget it. Wait until the game is finished before you buy unless you like being an unpaid beta tester. :rolleyes:


As with many games that boat, it seems, has long since sailed. AAA titles or not, there is so much to continue fixing post release these days. It has become normalised to release unfinished products, myriad of reasons no doubt, and to push humongous updates to a larger group of free paying beta testers, the buyers.
Can't see that changing, one of the negatives of so many having faster internet connections, not all having one though.
 
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