******Official Star Citizen / Squadron 42 Thread******

More proof (coupium) for the Idris coming out. :)

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I don't think it will but even if it does. Meh
 
we just recently had a server meshing stress test for the Idris display at Area 18, 500 players on and around that Idris, the server held up.

That is a big and positive step for our MMO.
 
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we just recently had a server meshing stress test for the Idris display at Area 18, 500 players on and around that Idris, the server held up.

That is a big and positive step for our MMO.
Yea and I dunno if I said this in our discord or somewhere else, but I pointed to the fact that many mmo that are live today can't cope with over 200 people in a area nevermind 400 with the fidelity that SC has.

For instance, I play guild wars 2, a tried and proven mmo that's over a decade old and whenever I do world boss fights with about 100 of others joining, my FPS tanks and that game as many people know, has less fidelity then start citizen.

For all the bugs and mi's-management of this game, you cannot deny the fact that the devs themselves have created a lot of Wow stuff in this project throughout the years.

The talent is there, we just need a better leader/head to reign it all in to the road to 1.0.

It reminds of a football team, you can have the best players in the team but if the manager and coach are subpar, they will always fall short.
 
Yea and I dunno if I said this in our discord or somewhere else, but I pointed to the fact that many mmo that are live today can't cope with over 200 people in a area nevermind 400 with the fidelity that SC has.

For instance, I play guild wars 2, a tried and proven mmo that's over a decade old and whenever I do world boss fights with about 100 of others joining, my FPS tanks and that game as many people know, has less fidelity then start citizen.

For all the bugs and mi's-management of this game, you cannot deny the fact that the devs themselves have created a lot of Wow stuff in this project throughout the years.

The talent is there, we just need a better leader/head to reign it all in to the road to 1.0.

It reminds of a football team, you can have the best players in the team but if the manager and coach are subpar, they will always fall short.

Planet Side 2, that is different tho as that game is very much more basic, those servers don't deal with a fraction of what SC servers do, it is impressive given just the Idris its self with all of its physicalised components is probably equivalent to a PS2 server and then you have all the other ships, NPC's and multiple layers of physics grid stacked inside physics grids stacked inside meshed servers, the complexity is mind bending and all it take is for one link in that massively complex chain to bug out and the whole thing goes haywire. Believe me i have messed about with physics grids in Cryengine, they are a fun thing, you can allsorts of whacky **** with them but they are not designed to be used in the way that CIG use them and they certainly don't like being layered like an onion, do you remember in the early days of 3.X when if you tried to move one vehicle in to the cargo bay of another and at least one if not both vehicles would freak-out? That was due to physics grids.

There's more, CIG's version of Server Meshing is seamless, what that means is the meshed server boundaries are invisible to the player. with everyother server meshed architecture (which in gaming is still rare because its hard) you cannot see beyond the boundary of the server you're on, this is why in PS2 for example when you look out of infront of you there is nothing there until you reach and then cross that server boundary, at which point the other players in the instanced mesh just pop in to view, if you step back across the boundary they disappear again, in Star Citizen not only can you see everyone on the adjacent server you can shoot someone across that server boundary and kill them, that is a first in gaming. Also realise how huge this technology is, think about it.
 
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Planet Side 2, that is different tho as that game is very much more basic, those servers don't deal with a fraction of what SC servers do, it is impressive given just the Idris its self with all of its physicalised components is probably equivalent to a PS2 server and then you have all the other ships, NPC's and multiple layers of physics grid stacked inside physics grids stacked inside meshed servers, the complexity is mind bending and all it take is for one link in that massively complex chain to bug out and the whole thing goes haywire. Believe me i have messed about with physics grids in Cryengine, they are a fun thing, you can allsorts of whacky **** with them but they are not designed to be used in the way that CIG use them and they certainly don't like being layered like an onion, do you remember in the early days of 3.X when if you tried to move one vehicle in to the cargo bay of another and at least one if not both vehicles would freak-out? That was due to physics grids.

There's more, CIG's version of Server Meshing is seamless, what that means is the meshed server boundaries are invisible to the player. with everyother server meshed architecture (which in gaming is still rare because its hard) you cannot see beyond the boundary of the server you're on, this is why in PS2 for example when you look out of infront of you there is nothing there until you reach and then cross that server boundary at which point the other players in the instances mesh just pop in to view, if you step back across the boundary they disappear again, in Star Citizen not only can you see everyone on the adjacent server you can shoot someone across that server boundary and kill them, that is a first in gaming. Also realise how huge this technology is, think about it.
Yup exactly, the talent is there. Cig have a team full of Lionel Messi, Ronaldo's etc. Now all they need a leader/manager that is world class as well and this game will be Wow 2.0, ie it will be the next world of war craft in terms of shake up of the mmo and gaming in general if they pull it all off.

a couple of weeks ago they also did a test with people spawning 100s of polaris and all landed and hovering around new babbage, again the server didn't trip itself and it was just the client fps that was bad.

SM seems like it is close to handling large fleet battles(from the server side that is)

Now all cig need to do is sort out the client side of things. We need vulkan api and we need the game to utilise the gpu rather than cpu, so basically need more gpu rendering
 
we just recently had a server meshing stress test for the Idris display at Area 18, 500 players on and around that Idris, the server held up.

That is a big and positive step for our MMO.
500 players is not worthy of the tag MMO, 500,000 Is !


Planet Side 2, that is different tho as that game is very much more basic, those servers don't deal with a fraction of what SC servers do, it is impressive given just the Idris its self with all of its physicalised components is probably equivalent to a PS2 server and then you have all the other ships, NPC's and multiple layers of physics grid stacked inside physics grids stacked inside meshed servers, the complexity is mind bending and all it take is for one link in that massively complex chain to bug out and the whole thing goes haywire. Believe me i have messed about with physics grids in Cryengine, they are a fun thing, you can allsorts of whacky **** with them but they are not designed to be used in the way that CIG use them and they certainly don't like being layered like an onion, do you remember in the early days of 3.X when if you tried to move one vehicle in to the cargo bay of another and at least one if not both vehicles would freak-out? That was due to physics grids.

There's more, CIG's version of Server Meshing is seamless, what that means is the meshed server boundaries are invisible to the player. with everyother server meshed architecture (which in gaming is still rare because its hard) you cannot see beyond the boundary of the server you're on, this is why in PS2 for example when you look out of infront of you there is nothing there until you reach and then cross that server boundary, at which point the other players in the instanced mesh just pop in to view, if you step back across the boundary they disappear again, in Star Citizen not only can you see everyone on the adjacent server you can shoot someone across that server boundary and kill them, that is a first in gaming. Also realise how huge this technology is, think about it.
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I agree to a certain point with Planetside 2 but don't forget that was released 13 years ago . Compute speed has drastically increased since then!
 
The point of the test was 500 people in to a space about 1KM Squared run by a single server in a mesh of multiple servers, kind of a worst case scenario. the Idris is about 250m long.
 
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And remember, planeside 2 holds the world record for most players in a area and I think that was around a thousand or less?

"in 1 area" i don't know and remember back to how i described how server meshing normally works, IE in PS2, you cannot see let alone interact with everyone in a PS2 instance which is where "area" would come in to its context but in an instance i've heard up to serval thousand, no reason why Star Citizen shouldn't be able to achieve the same sort of numbers out of an instanced lobby, tho i would caution the higher level replication layer, this being the control server that makes seeing and effecting across servers possible, it is the next limitation over what an individual server can handle with in a mesh.
You see you might have 10 server in a mesh, could be 100, could be 1000 and this can determine how many players there are in an instance, that number is theoretically infinite if not for the replication layer controlling all those servers passing data between them all and.... with this being the point of the test what if everyone decides to move in to one server? what when there is an event going on?
 
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When or if CIG achieve dynamic server meshing that will change the game again, completely, at that point one may not even need to instance the game, other than by region, at that point it could just be "the game" you log in to the game and enter a world where everyone in the EU region is there.
 
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When or if CIG achieve dynamic server meshing that will change the game again, completely, at that point one may not even need to instance the game, other than by region, at that point it could just be "the game" you log in to the game and enter a world where everyone in the EU region is there.
Yup. Only thing that's changed is that your base u built doesn't persist across other region shards
 
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