******Official Star Citizen / Squadron 42 Thread******

After 11 years of this thread, an initial reveal in 2012 and millions paid, and still no end in sight, I'm not surprised. Many who backed expensively and extensively are now married or have kids and wouldn't even have the time to play more than 3-4 hours a week.
upgrades are also an issue to play top end, i'd think. i've seen GPUs going for what i built a full system for about 6 years ago.
 
I think there will be more of an uproar if SC was cancelled vs if SQ42 was cancelled. Yes a selected few will be disappointed but the majority of “backers? Who poured money into this game, even if just for £80, did so for the MMO PU.
I think if either are cancelled it is a complete **** show and neither can be cancelled and especially when 12 months out for one approx and PU is at least another 4.5yrs out.
 
Longer than that because they wanna stabilise first, add a new feature, it brakes again, stabilise, add new feature, broken then stabilise rinse repeat.

The quickest way to finish sc 1.0 is to just work and add features, complete the whole game and then polish and fix bugs
I still call that it is too broken to even be adding the features and the code is too spaghetti soup and they are trying to detangle it all prior before they can do the next batch of features as the tech debt is too deep.

It will 100% break again as features get added but it just seemingly doesn't work till they fix things and make stable. And they very much seem to be taking as make stable is make ability to add content and fix things (very very slowly) so features can be added on top. Like at moment clearly instancing isn't working even with them trying to add that feature to the engine and it is broken and they need to fix to get that feature to work and that why there a 4.3 change.

Feature expansion is also still happening. New features are still coming to game (again at a snails pace) but that doesn't mean no new features haven't come in this year.
 
I still call that it is too broken to even be adding the features and the code is too spaghetti soup and they are trying to detangle it all prior before they can do the next batch of features as the tech debt is too deep.

It will 100% break again as features get added but it just seemingly doesn't work till they fix things and make stable. And they very much seem to be taking as make stable is make ability to add content and fix things (very very slowly) so features can be added on top. Like at moment clearly instancing isn't working even with them trying to add that feature to the engine and it is broken and they need to fix to get that feature to work and that why there a 4.3 change.

Feature expansion is also still happening. New features are still coming to game (again at a snails pace) but that doesn't mean no new features haven't come in this year.
Yea but u just proved my point. case in point broken elevators. Instead of getting a few devs trying to do hot fixes after hot fixes, scrap it. leave it as it is and get those said developers to help finish off the new transit system(which rewrites everything about elevators, hangers etc)

And then you have elliott and his gooneys trying to add new missions on top of a none existent economy and broken mission system and no reputation system.

instead. forget adding these pointless broken events and missions and instead, go and assist and work on economy, the new misison system, the new rep v2....

Or if Elliott is incapable of helping those said teams out, go and instead just design and spec out missions for nyx, terra, etc etc.

There is a ton of stuff Elliott can do that ticks many of the boxes in 1.0 feature column. But no lets waste our time adding new misisons that dont work and are poorly designed....

Your point about no featues have not come in this year. well can u name me one feature that has come that is from the 1.0 column?

Where is engineering gameplay?(4.0 meant to come....) Its mental. This new approach is clearly not working and the more they **** about polishing and stabalising a game thats not even half done, the longer it takes to get to 1.0.

4.5 years? more like 45 years time.

Fed up and there is a reason i have barely touched this game for close to 2 months now.

I am going through a phase, it starts off with being ****** at CIG and then after, once that is over, you then become immune to it and just dont care about the game anymore and eventua;u give up and stop playing it etc which is the dangerous phase to be in.

Last week, logged into for the first time and the event was rubbish. boring. move boxes..... The promised missions for that event wasnt working, just cargo hauling which half the time, doesnt work because of crap freight elevators. O and poor design . WHats the point of the distro centeres?

This game is in trouble. they need to release sq42 within the next 6-9 months or just cancel that game that 90% of the people who have funded this game, dont care about and focus heavily on you know, the actual product thats in our hands, the product hat is actually maing them money aka SC mmo..
 
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Yea but u just proved my point. case in point broken elevators. Instead of getting a few devs trying to do hot fixes after hot fixes, scrap it. leave it as it is and get those said developers to help finish off the new transit system(which rewrites everything about elevators, hangers etc)

And then you have elliott and his gooneys trying to add new missions on top of a none existent economy and broken mission system and no reputation system.

instead. forget adding these pointless broken events and missions and instead, go and assist and work on economy, the new misison system, the new rep v2....

Or if Elliott is incapable of helping those said teams out, go and instead just design and spec out missions for nyx, terra, etc etc.

There is a ton of stuff Elliott can do that ticks many of the boxes in 1.0 feature column. But no lets waste our time adding new misisons that dont work and are poorly designed....

Your point about no featues have not come in this year. well can u name me one feature that has come that is from the 1.0 column?

Where is engineering gameplay?(4.0 meant to come....) Its mental. This new approach is clearly not working and the more they **** about polishing and stabalising a game thats not even half done, the longer it takes to get to 1.0.

4.5 years? more like 45 years time.

Fed up and there is a reason i have barely touched this game for close to 2 months now.

Last week, logged into for the first time and the event was rubbish. boring. move boxes..... The promised missions for that event wasnt working, just cargo hauling which half the time, doesnt work because of crap freight elevators. O and poor design . WHats the point of the distro centeres?

This game is in trouble. they need to release sq42 within the next 6-9 months or just cancel that game that 90% of the people who have funded this game, dont care about and focus heavily on you know, the actual product thats in our hands, the product hat is actually maing them money aka SC mmo..
  • Not really. They need something working for the public to be using in the meantime. We have had that since 3.0 came out and people play it as if it is released and they have supported that direction more and more. So now they need to fix the current features that are in game whilst the background has the features reworked and brought in. With that we don't know how much the transit system actually re-writes everything because the dev (forgot his name) that left stated/suggested that cargo elevators were the starting point to consider the new transit system and re-write to work with server meshing. So one would take from that they are using at least some of this code partially for the new systems.
  • Elliott and his team are not the people that are fixing the economy, the new mission system or rep V2 so them creating missions with what they have is literally their job as mission content creators. The engineering team and feature team (whom likely on SQ42) are whom would be doing all of that. Also Narrative spec out missions in terms of needing whatever narrative first and then work with Elliott and such. They also are nowhere near ready to do such, if you don't have the new mission system, rep system and features needed how do you build out missions with those features without them needing to be scrapped so instead sticking to Stanton and Pyro makes sense till more systems and features are ready from the other teams that need to support it. If you want to provide examples of what they can produce beyond what they have for 1.0 then go ahead but they are literally designing with the features they have now and that would always be the case for content driven development as all you can do prior is write a few design docs till the features are in to design more.
  • Whom is suggesting it needs to be in the 1.0 column? There are dozens of features not listed with 1.0 that we are needing. For instance Dynamic weather is a feature that has come out and isn't directly listed in the 1.0 column but we know that it is needed and being produced and expanded on. The ladder V2 has been shown which is new features of player locomotion. The valakaar sandworm is new features wrapped in that release for fauna in the game (such as the code and feature for such scale and interaction for them to be physicalised at death etc). The door scanning mechanism with the identification system is new feature released at same time. The cross shard interaction for mission resources and rewards was new feature for giving us global mission systems in future etc. There is stuff being done. It might not be huge features etc.
  • The event is the first one that has peaked my interest in 12 months and yes it is buggy and hasn't worked fully but the times it has done is the time I have actually enjoyed (had to play at friends as I am without a PC currently) but just because it isn't the best produced etc and isn't for you doesn't mean others can't enjoy something different and I enjoy cargo hauling, it will likely be my primary when they expand it with base building following that up generally.
  • Again you are completely mad to suggest if SQ42 doesn't come out in 6-9 months it should be cancelled, noting that it really likely wont come till CitCon 2026 anyways as its huge release event assuming they hit the 2026 target. You are frustrated and all that but that doesn't change what they need to do. Also they need to release SQ42 or they need to find almost $200 million to give their investors which are awaiting their return on SQ42, they already gave an extension to their investment so cancelling it isn't an option anyways.
 
  • Not really. They need something working for the public to be using in the meantime. We have had that since 3.0 came out and people play it as if it is released and they have supported that direction more and more. So now they need to fix the current features that are in game whilst the background has the features reworked and brought in. With that we don't know how much the transit system actually re-writes everything because the dev (forgot his name) that left stated/suggested that cargo elevators were the starting point to consider the new transit system and re-write to work with server meshing. So one would take from that they are using at least some of this code partially for the new systems.
  • Elliott and his team are not the people that are fixing the economy, the new mission system or rep V2 so them creating missions with what they have is literally their job as mission content creators. The engineering team and feature team (whom likely on SQ42) are whom would be doing all of that. Also Narrative spec out missions in terms of needing whatever narrative first and then work with Elliott and such. They also are nowhere near ready to do such, if you don't have the new mission system, rep system and features needed how do you build out missions with those features without them needing to be scrapped so instead sticking to Stanton and Pyro makes sense till more systems and features are ready from the other teams that need to support it. If you want to provide examples of what they can produce beyond what they have for 1.0 then go ahead but they are literally designing with the features they have now and that would always be the case for content driven development as all you can do prior is write a few design docs till the features are in to design more.
  • Whom is suggesting it needs to be in the 1.0 column? There are dozens of features not listed with 1.0 that we are needing. For instance Dynamic weather is a feature that has come out and isn't directly listed in the 1.0 column but we know that it is needed and being produced and expanded on. The ladder V2 has been shown which is new features of player locomotion. The valakaar sandworm is new features wrapped in that release for fauna in the game (such as the code and feature for such scale and interaction for them to be physicalised at death etc). The door scanning mechanism with the identification system is new feature released at same time. The cross shard interaction for mission resources and rewards was new feature for giving us global mission systems in future etc. There is stuff being done. It might not be huge features etc.
  • The event is the first one that has peaked my interest in 12 months and yes it is buggy and hasn't worked fully but the times it has done is the time I have actually enjoyed (had to play at friends as I am without a PC currently) but just because it isn't the best produced etc and isn't for you doesn't mean others can't enjoy something different and I enjoy cargo hauling, it will likely be my primary when they expand it with base building following that up generally.
  • Again you are completely mad to suggest if SQ42 doesn't come out in 6-9 months it should be cancelled, noting that it really likely wont come till CitCon 2026 anyways as its huge release event assuming they hit the 2026 target. You are frustrated and all that but that doesn't change what they need to do. Also they need to release SQ42 or they need to find almost $200 million to give their investors which are awaiting their return on SQ42, they already gave an extension to their investment so cancelling it isn't an option anyways.
Yes i am fustrated and part of my response reflex it.

In truth, of course i dont want SQ42 to be canceled and the SC PU to be canceled either regardless of my chosen preference. I am just getting fed up that is all.

The reason why the transit system is taking long is because they are not just porting over the existinig cargo elevators etc to be server mesh compatible, they are actually rewriting it all from scratch. They mentioned it in one of the monthly reports and it has actually been renamed to something else to reflect that.

What Elliott and his team can do is begin the concept and design of said missions with nyx, terra etc in mind by interacting with the narative team for the lore and interacting with the team who are working on rep v2 which in this stage should have a internal design document that specs out exactly what rep v2 will be in 1.0.

That way, elliott can focus on working based on those scenarios so when the systems are in place, nyx is in, elliott can refer to his own mission content design doc and just follow it and build the content with minimum redesign/reconcepting.

If elliott and his team dont do the above , then doing it later on will make him and his team take longer to push out content so to speak.

Hope that makes sense?

Also: Dynamic weather hasnt come out. its static. 4.3 should have dynamic snow which is part of dynamic weather. New creatures are cool and ladder v2(not in pu yet) is cool but they are all smaller things that yea ok technically yes they are "Features" but imo they are not large core features like engineering, base building, dynamic server meshing etc.)

The large core features is what will distabalise the game as soon as they add it and that is the point i am getting. i would like for CIG to first finish doing all the core features and tech and then polish and add content based on those core features.

For example, in engineering, they could add it and enable it for selected ships first and then build on top of it by updating each other ship with each patch. Or release crafting ability to craft fps armour and weapons first and then later craft ship components, habs/homested items etc
 
Yes i am fustrated and part of my response reflex it.

In truth, of course i dont want SQ42 to be canceled and the SC PU to be canceled either regardless of my chosen preference. I am just getting fed up that is all.

The reason why the transit system is taking long is because they are not just porting over the existinig cargo elevators etc to be server mesh compatible, they are actually rewriting it all from scratch. They mentioned it in one of the monthly reports and it has actually been renamed to something else to reflect that.

What Elliott and his team can do is begin the concept and design of said missions with nyx, terra etc in mind by interacting with the narative team for the lore and interacting with the team who are working on rep v2 which in this stage should have a internal design document that specs out exactly what rep v2 will be in 1.0.

That way, elliott can focus on working based on those scenarios so when the systems are in place, nyx is in, elliott can refer to his own mission content design doc and just follow it and build the content with minimum redesign/reconcepting.

If elliott and his team dont do the above , then doing it later on will make him and his team take longer to push out content so to speak.

Hope that makes sense?

Also: Dynamic weather hasnt come out. its static. 4.3 should have dynamic snow which is part of dynamic weather. New creatures are cool and ladder v2(not in pu yet) is cool but they are all smaller things that yea ok technically yes they are "Features" but imo they are not large core features like engineering, base building, dynamic server meshing etc.)

The large core features is what will distabalise the game as soon as they add it and that is the point i am getting. i would like for CIG to first finish doing all the core features and tech and then polish and add content based on those core features.

For example, in engineering, they could add it and enable it for selected ships first and then build on top of it by updating each other ship with each patch. Or release crafting ability to craft fps armour and weapons first and then later craft ship components, habs/homested items etc
  • Yes the transit system is renamed etc but the cargo system refactor was partially done and it is indeed now the transport system internally said this
The transit rework (internally referred to as the ‘transport system’) continued toward the first playable version for internal validation. The team moved transport from ‘push system’ to ‘serialized variables’ on the Transport Manager for improved reliability. To validate the new system, Design trialed the transport system in the New Babbage habs. They’re currently addressing feedback and issues resulting from the test.
with that in mind this doesn't note the cargo system at all and of which the 3.18 cargo system was already refactored for SM and will still have code from it for any update from my current understanding. This of course is a very specific example.

  • In terms of Elliott and his team I really don't understand what you think as a content creation dev would be doing though. We have no idea if it is all specced out. David Haddock suggested it already was specced out with what they want to do and expect to do but until features come online they can't take it further but the content team aren't the team to be doing the feature build, they will be requesting features and have likely done so based on the 1.0 requirements but we are back for them specifically waiting on features.
  • The weather system has called the rain dynamic since it released and the snow says it builds on the rain dynamic weather system. So very much accordingly rain isn't static and is already dynamic. Clouds do already form and deform and they move and it rains sometimes in locations and sometimes doesn't.
Introducing dynamic snow to select locations where snow already exists, leveraging the same environmental systems that power dynamic rain. This means snowfall will now appear based on weather conditions.

  • I genuinely don't think that full engineering or base building can happen till dynamic server meshing is in which we do know they have been working on since static meshing has been a thing. They have been working on backend features to split the services so they are not locked to a shard. We also know that Engineering is being worked on now and is coming in smaller lumps now. Not on a per ship bases but on a feature bases as per May monthly report. So would expect this to be in Q4 this year testing tbh.
For Engineering, the team reviewed feedback and outstanding work before dividing the feature into smaller milestones. The first milestone primarily covers core gameplay mechanics, such as the engineering screen and its ability to manipulate power distribution and item states. A recent internal review provided feedback and polish that will be addressed before the feature reaches players. The diagnostics screen also received new functionality and utility.

  • Crafting wise, that needs huge amount of work as it needs all the consumables updated (they working on) it needs the locations, the UI, sound etc which is massive amount of work of what the Devs on SQ42 would be doing honestly so I wouldn't expect base building and crafting to arrive pre SQ42 regardless of anything as they don't have the devs to do it. With that I still feel they got so much spaghetti code it just wouldn't interact with all the other systems and they would be chasing tails for months upon months instead of having the base it needs to sit on fixed a little more at least.
  • Tbf I hadn't suggested large features or specifics and neither had you but they are clearly working on features they can fit in with the devs clearly on SQ42 for probably next 12-14 months (assuming the October 2026 target).
And with all this, don't get me wrong. I am frustrated at it all and what it has been like but there no point shouting about it particularly and just take it how it is and see what happens. It is only a game at the end of the day.
 
Cig need to cancel sq42 and just focus 100 percent on the pu imo.

Sq42 has really affected the pu in a negative way

Too late for that, i think the success of SC now also depends on the success of SQ42 and frankly at this point i'm looking forward to SQ42.

Citcon is 9 weeks away, hopefully they will give us a proper release date then.
 
Yea but u just proved my point. case in point broken elevators. Instead of getting a few devs trying to do hot fixes after hot fixes, scrap it. leave it as it is and get those said developers to help finish off the new transit system(which rewrites everything about elevators, hangers etc)

Or just get rid of elevators and the transit system altogether? Does anyone actually spend time walking around these massive places, or just sprint to the shop, spam *buy* on the critical gear then sprint to their hanger?

IMO it's uncessary bloat when people just want to be in their ships.

For me they need to re-evaluate 'immersion' into what makes a game enjoyable and not just a load of busy work.
 
Too late for that, i think the success of SC now also depends on the success of SQ42 and frankly at this point i'm looking forward to SQ42.

Citcon is 9 weeks away, hopefully they will give us a proper release date then.
Citcom will only be for 3h ish lol.

I'm just tired of sc being a after thought from cig but despite focusing heavily in sq42 for the last 8 years, it still hasn't been released. This game better be good..
 
Or just get rid of elevators and the transit system altogether? Does anyone actually spend time walking around these massive places, or just sprint to the shop, spam *buy* on the critical gear then sprint to their hanger?

IMO it's uncessary bloat when people just want to be in their ships.

For me they need to re-evaluate 'immersion' into what makes a game enjoyable and not just a load of busy work.
Might as well get rid of all medium size and larger ships too right? Because those ships like the carrack have many walking paths there and shock horror, elevators.

The elevators are fine, it's just poorly implemented
 
i have absolutely no faith i'll ever get to play this in a completed, worthy form. it's a ridiculous bloated mess from the Wing Commander update that i kickstarted. seems roberts has gone on a massive ego stroke and took the hump that Elite Dangerous gazumped him and now will not be happy unless his game does everything ED does but more/better. funny thing is though, people have been playing ED as a game for over a decade now and SC is still a glitchy tech demo, and a ****-poor one at that.
can't see my golden ticket ever being used, can't see me ever getting the game on the ship-shaped USB stick.
 
i have absolutely no faith i'll ever get to play this in a completed, worthy form. it's a ridiculous bloated mess from the Wing Commander update that i kickstarted. seems roberts has gone on a massive ego stroke and took the hump that Elite Dangerous gazumped him and now will not be happy unless his game does everything ED does but more/better. funny thing is though, people have been playing ED as a game for over a decade now and SC is still a glitchy tech demo, and a ****-poor one at that.
can't see my golden ticket ever being used, can't see me ever getting the game on the ship-shaped USB stick.
People have also been. “Playing” sc for over a decade too.

What’s funny is that you say SC is a glitchy tech demo and a **** poor at one, yet how come loads of people still “play” this game?

I think that if SC was a bad game, it would have been dead long ago. But for some strange reason, people seem to want to “play” it and not just for 5mins but for hours, weeks, months, years even.

It is indeed a very very buggy crap of a game but In my honest opinion, when “most things work” in a gaming session, i myself have experience joys i have never ever experienced in any other video game in the 35+ years I have personally been playing video games.

But hey thats just me. And before you call me a white knight, go and read just the last few posts about SC from me being angry at them
 
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