I also gave it a whirl as it came out on GP.
About 10 hours in so far. Currently thinking - it's a bit too cartoony for Dragon Age, in aesthetics and tone. And it's an ARPG even more so than DA:I was.
What it reminds me of more than anything is Avowed. Both games have over-saturated palettes and cartoonish graphics, fast-paced action combat using skills from skill trees and gear with Mass Effect-style companion commanding. I am not a huge fan of this style for games that feel like they should be grittier, but it's tolerable.
I do like the large skill trees with their sub-class specialisations and the ways you can synergise skills and gear. I'm always apt to get to sucked into theory-crafting.
Combat is... okay for this type of game. I would prefer DA games to be more in-depth and tactical in their combat, but it's fine for an ARPG, I guess. Enemies are a bit spongy maybe (on Underdog difficulty), and the screen gets a bit too busy for any real combat finesse. And there are too many irritating ranged mobs in many fights. There's a decent feeling of weight to a lot of my warrior's attacks, though, which is quite satisfying.
Also finding the levels cramped and a pain to navigate with their annoying and opaque verticality.
Between this and Avowed, I think I preferred Avowed (and I did't entirely love that game either). Oh, that Flintlock game was similar-ish too now I think of it. So was another one that I played last year that was so forgettable I have forgotten its name. I think there are a few of this kind of mediocre ARPG with combat just engaging enough to keep you going without being really enthralling.
Still early days, though, so time for things to pick up and my reaper build to come online properly, I suppose (haven't even unlocked the specialisation yet...).