***Hogwarts Legacy - RPG***

With RT stuff at max CPU perf is pretty mediocre:
DElp6xH.jpeg

Not sure how it was before the recent patch since RT was a bit meh and I only played with it off - can get over 100 fps on CPU that way though.
 
With RT stuff at max CPU perf is pretty mediocre:
DElp6xH.jpeg

Not sure how it was before the recent patch since RT was a bit meh and I only played with it off - can get over 100 fps on CPU that way though.

What rez?
 
I tried to get into this at launch, bought and refunded twice as i found the beginning running through the starting castle to speak to x then y then z was incredibly boring.
When one does get out of this area how is the open world?
I admit that i dont care about story or lore in most games but open world with lots of missions and quests to tick off with decent combat and exploring is my thing for sure.
For example i wil never complete RDR2 but i love playing the random bounties mission generator mod, i just do bounties over and over and get up to all sorts [ its great fun]
I wonder if it might be worth another look?
 
Could be useful for those playing on handhelds, etc.

Shame it's not FSR 4 but alas, typical old amd with their tech and getting it in games, will probably be at least a couple of years until devs start to integrate fsr 4 (by which time fsr 4.1 or 5 will be out), same happened with fsr 1, fsr 2 and fsr 3. At least there is optiscaler but still not a great solution....
 
I still find it odd that devs will implement FSR3 when 3.1 is available, 3.1 being useful for people on older cards but also that AMD's drivers on the 9000 series use it to upgrade to 4.0. Surely it can't be that much extra working going from 2 to 3.1 instead of just 3.
 
I still find it odd that devs will implement FSR3 when 3.1 is available, 3.1 being useful for people on older cards but also that AMD's drivers on the 9000 series use it to upgrade to 4.0. Surely it can't be that much extra working going from 2 to 3.1 instead of just 3.

With the way projects are handled and the procedure for updates on games these days they might have worked on the FSR3 code months and months ago, been moved on to other projects and/or work on graphics code only scheduled in again too late to make this update, etc. etc. often the smaller/indie devs have more flexibility on this kind of thing and implement newer features sooner.
 
Well, the first game for me where 16GB was clearly not enough. Making it up to 32GB greatly reduced stuttering.
 
I'm in the process of making the same change. Stuttering was also greatly reduced by disabling Ray Tracing.
There's been something "off" with RT in this game since its launch on PC. There were some workarounds until the patch that updated for DLSS 4. Pity, as the game can look stunning with all the bells & whistles turned on but the stuttering / performance is very frustrating even on a high end GPU. RT disabled ... no problems at all, buttery smooth.
 
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I think the Ray Tracing thing may be a case of VRAM spill-over (not a technical term) into system RAM, and that having nowhere to go apart from a page file if you're only on 16GB System RAM.

With Ultra Settings plus Ray Tracing on 1080p (native) the game will use 10-12GB vRAM. Without Ray Tracing it's 9-10GB. I tend to turn textures down to high, and that also helps bring the number down.

However the game is also system RAM-hungry. It uses 16-19GB system RAM on Ultra. Add in Ray Tracing and it uses 18-23GB (the hit is worse on 8GB graphics cards with the spill-over).

You can inspect the various graphs here to get those numbers: https://en.gamegpu.com/rpg/ролевые/hogwarts-legacy-build-version-1145908-test-gpu-cpu

In short - turn the settings up and it's hitting all the following bottlenecks:
  • vRAM capacity for 8GB and even 12GB cards
  • PCI-e system bus bandwidth - this will hit hardest if you have an 8GB graphics card on lower PCI-e versions with a x8 or x4 connection (instead of x16)
  • System RAM capacity as the game pushes over 16GB.
I have a motherboard with PCI-e 3.0 (Asus Prime B450-Plus) and an 8GB graphics card with a x8 connection (RTX 4060 ti 8GB). The upgrade from 16GB to 32GB removed the hardest-hitting bottleneck (System RAM capacity) but the other two still remain, and the only cure for that is turning some settings down in this game. With DLSS3 plus frame-gen at 1080p and textures turned down to high, it's fine even with Ray Tracing, but start turning those settings up and the framerate tanks. I did accidentally put it on 4k on my TV the other day and that sent it into an unplayable slideshow.

Meanwhile since upgrading to 32GB RAM, I also changed from Ryzen 2700x to 5700X3D. That helped the game a little, but nowhere near the extent of the system RAM upgrade.
 
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I think the Ray Tracing thing may be a case of VRAM spill-over (not a technical term) into system RAM, and that having nowhere to go apart from a page file if you're only on 16GB System RAM.

With Ultra Settings plus Ray Tracing on 1080p (native) the game will use 10-12GB vRAM. Without Ray Tracing it's 9-10GB. I tend to turn textures down to high, and that also helps bring the number down.

However the game is also system RAM-hungry. It uses 16-19GB system RAM on Ultra. Add in Ray Tracing and it uses 18-23GB (the hit is worse on 8GB graphics cards with the spill-over).
I have 64GB of system RAM and a 32GB GPU - game still stutters like crazy with RT enabled. You may well be right with your suppositions, but the game has always been a bit "wonky" on PC even with high end components.
 
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